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Adding A Rear Hitch To Telehandler

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There was a question asked about been able to tow a kotte tank behind a telehandler - Help/Question - Trailer Attachment For Telehandler

 

This is what I came up with

 

first I unziped the kotteUniversalPack to my desktop, then opened the folder and found the kotteUni_man.i3d (in the Kotte_Universal folder)

 

Opened the kotteUni_man.i3d in GE

 

Before you start select view then camera then work_Cam from the drop down menus at the top (this is in case you save it when you close GE)

 

I found what i was looking for which was the rear hitch

2017-04-18_184949-png.3334

I exported it to its own directory (I have a separate hard drive for all my mods) so create a folder on your desktop and save/export

 

2017-04-18_185740-png.3335

 

Close GE - REMEMBER dont save kotteUni_man.i3d especially if you didn't use the Work_Cam as you will have upset one of the main game camera's

 

If you want to delete to hitch

open up your new file in GE and delete attacher_vis this will only take away the image everything else you need will be there.

 

Extract your telehandle zip file to you desktop

 

2017-04-18_185822-png.3336

 

2017-04-18_185857-png.3337

 

2017-04-18_185955-png.3338

 

copy your exported Kotte hitch files over to your telehandler folder

 

Telehandler

Open your selected telehandler i3d file in GE

 

FIRST step create a new camera and select it from the view/camera menu

now move your view to the back of the handler

 

import your new file (make sure you imported it from your telehandler folder and not the folder where you exported the file to)

 

Position it at the back where the hitch is

 

2017-04-18_190636-png.3339

 

select the attackerBack and cut and paste it into the main directory

2017-04-18_190840-png.3341

2017-04-18_191015-png.3342

 

Save

 

Before closing make a note of Index Path yours may be different

2017-04-18_191214-png.33432017-04-18_191226-png.3344

 

Next stage

open kotteUni_man.xml and your vehicle.xml (This is xml file that should be the same as your i3d file)

 

copy from kotteUni_man.xml (red area)

2017-04-18_194659-png.3345

and past it into your vehicle.xml

 

2017-04-18_195038-png.3346

 

2017-04-18_195103-png.3347

Now remember the index Paths i mentioned you now need to change the index numbers(highlighted)

 

so that they match with what is in your i3d

 

and save

 

All been well you now have a Telehandler that can tow Kotte tanks

 

The telehandler i did this on is in the mods download section

FS17 - Liebherr TL432-7

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I tried this tutorial this morning and I manage itMinion DancingMinion Dancing thank you @Toranion for the tutorial, the images for the xml edits are very dificult to read but otherwise a spot on tutorialMinion Wave

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Thank you for pointing that out @wonko I thought the images would have popped out so you would be able to see them better, so i have added a text version

 

 

copy from kotteUni_man.xml (red text)

 

<attacherJoints>

<attacherJoint index="0>18|1" jointType="trailer" lowerRotLimit="10 65 65" upperRotationOffset="0" allowsJointLimitMovement="false" >

<schema position="0 0" rotation="0" invertX="true" />

</attacherJoint>

<attacherJoint index="0>18|0|0|0" jointType="transportTank" lowerRotLimit="0 0 0" upperRotationOffset="0" allowsJointLimitMovement="false" >

<schema position="0 0" rotation="0" invertX="true" />

</attacherJoint>

<attacherJoint index="0>31|13|1" jointType="trailer" lowerRotLimit="20 80 80" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" >

<schema position="1 0" rotation="0" invertX="false" />

</attacherJoint>

<attacherJoint index="0>31|13|0" jointType="trailerLow" lowerRotLimit="20 80 80" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" >

<schema position="1 0" rotation="0" invertX="false" />

</attacherJoint>

</attacherJoints>

--------------------------------------------------------------------------------------

and past it into your vehicle.xml

 

<attacherJoints>

<attacherJoint index="0>5|0|0" jointType="trailer" lowerRotLimit="20 85 85" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false">

<schema position="1 0" rotation="0" invertX="false"/>

</attacherJoint>

<attacherJoint index="0>9|9|0|0|0" jointType="telehandler" indexVisual="0>9|0|0|0|0" allowsJointLimitMovement="false" allowsLowering="false" rotLimitSpring="7500 7500 7500" rotLimitDamping="5 5 5" transLimitSpring="7500 7500 7500" transLimitDamping="5 5 5">

<schema position="0 0.4" rotation="0" invertX="true"/>

</attacherJoint>

[HERE]

</attacherJoints>

---------------------------------------------------------------------------------------

Now remember the index Paths i mentioned you now need to change the index numbers(highlighted)

 

<attacherJoint index="0>15|1" jointType="trailer" lowerRotLimit="20 85 85" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" >

<schema position="1 0" rotation="0" invertX="false" />

</attacherJoint>

<attacherJoint index="0>15|0" jointType="trailerLow" lowerRotLimit="20 85 85" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" >

<schema position="1 0" rotation="0" invertX="false" />

</attacherJoint>

 

 

so that they match with what is in your i3d

 

and save

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