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  1. 3 points
    Hi Everyone, After a little bit more downtime than expected, we have completed the migration from the old hosting to our new server under my ownership. I wish that this process could have gone a little smoother, however, overall the transfer was successful. I hope to announce some more changes in the close future as I continue to fine tune this new setup, work on speeding up the site, and potentially monetizing some things to continue that the site can operate well into the future - and maybe give some prizes to our community members ;) more information on that to come. As of right now, please be sure to report any issues you may find in this thread. I will update this post as issues are reported. Thank you all! ---- Reported Issues: 1. Some Icons showing as a box - theme issue, being fixed. (LOW)
  2. 3 points
    Hi there, I had a work trip, forgot to mention it 😕 I am still very much interested in getting this transfer done. I have an additional server setup and ready, waiting for the domain transfer to take place. Thanks all!
  3. 1 point
    Hi Chris It's great to be back. Also the news on Seasons are making me very happy.
  4. 1 point
    Glad to see the server back up and running. I hope everybody has a wonderful day.
  5. 1 point
    Just a little clarification. As my storyteller series continues to unfold, I’m going to be taking a new job in APL with Virgin America. As Virgin America was acquired by Alaska Airlines and fully merged in 2018, for the sake of this continuing story line…I’m going to continue to fly for Alaska. But be based in San Francisco. APL will think of me employed by Virgin America…but I’ll follow the real world situation and consider myself still employed by Alaska. Confused? Hopefully not…. Present Day Upon returning from the Las Vegas trip, I had a few days off and needed to give serious thought to my future plans. The way I saw it, I had three possible doors to open and walk through. Thankfully I knew what was behind each door. The hard part was deciding. Would it be door #1, door #2 or door #3? I also suppose there could have been a 4th option, but I just don’t have the brain power to think about that option right now. Door #1 is basically stay with Alaska and stay in Seattle. I could continue flying mostly the same routes I’ve been flying. Door #2 would have me accept the transfer down to San Francisco and operate the old Virgin America routes. Most likely I would stay in the Boeing 73x aircraft. But could certainly work through the process of getting type rated on the Airbus A320. This option would certainly better assist me down the road. Door #3 is to look at the list of offers I have available. I really didn’t want to take a step back in pay and my ultimate goal is to eventually get hired on by a 5 star airline. As far as I’m concerned, this can wait until I reach the rank of captain. I’m really in no rush. A part of me feels that Alaska needs/wants me to go to San Fran. After all, if they didn’t…they wouldn’t have offered it. So I must be doing something right. Again…decisions, decisions. OK…. Done! We’re moving to the Bay Area. Might as well. Flight Details All my belongings are packed and being moved down to the San Francisco area. My car is also being shipped down and while I’m still in Seattle, I managed to get assigned to a flight down. Might as well earn some money and XP in the process right? Right! Today I’ll be serving as Sr. First Officer on Alaska flight 1740 with non-stop service to San Francisco. Our flight today is in the Boeing 737-800 with a total block fuel of 17,141 lbs. and a take-off weight of 159,232 lbs. Our block time is 2 hours and 10 minutes and our cruising altitude is 35,000. Route: HAROB6 FEPOT Q3 FOWND MLBEC BDEGA3 Time To Go The feeling is somewhat bitter sweet. While I know this won’t be the last time I fly into Sea-Tac, I’ve truly enjoyed calling this airport home. I’ve enjoyed living in the Seattle area, but looking forward to finding out what life is like in San Fran. While I know this isn’t permanent, SFO will be my new home for the foreseeable future. For my big send off, Alaska has matched me up with one of the old black/white liveries. She’s a classic for sure and I’m honored to have one last opportunity to fly this livery before they are all repainted. Obviously, Alaska has been most concerned with getting all the Virgin America Airbus aircraft updated first. After all, branding means everything. We’re all buttoned up and ready to push back. Push back the Boeing 737-900 Holding short runway 16L. We all bow to the Queen. A Boeing 747-400 landing 16L. Once the Queen vacated the runway, it was our time to blast off for SFO. Bye Bye Sea-Tac. See you sometime soon. Turning to join our departure course. Climbing out above the clouds. Descending into what will be my new home for a while. Alcatraz and the Bay Bridge just out of the Captains window. Silicon Valley Clear to land, runway 25L Almost there…. Short final for 25L. At the gate, SFO. The sign above the door says it all. Or at least tells us we landed at the correct airport. This day and age, that fact is not always a given. I’m here and a new adventure begins at SFO. We have a busy schedule of flights which start almost immediately. For me, A Pilot’s Life has really helped to give purpose to my virtual flying. APL makes you think, it makes you plan and it makes you work hard to gain both experience as well as money. I truly hope you are enjoying this storyteller series and I hope you’ll tune back in for the next episode next week. Thanks again and happy flying! Jerry Credits If you are interested in experiencing your own “A Pilot’s Life”, I highly recommend the A Pilot’s Life, by SimBitWorld add-on for Prepar3D, FSX and X-Plane. You can learn more about the A Pilot’s Life by visiting the SimBitWorld website and/or purchase APL at SimMarket. Also, please read my full review of A Pilot’s LIfe here. Flight Simulator: Prepar3D v4.5 (hotfix 1) Aircraft: PMDG 737-900 Airline: Alaska Airlines (ASA) ATC: VATSIM Airport Scenery: KSEA Drzewiecki Design, KSFO Flightbeam Terrain Scenery: Orbx Global Base, Orbx Vector, Orbx openLC North America, Orbx NA Pacific Northwest, Orbx Northern California, Orbx Southern California Sky/Cloud Textures: REX 5 SkyForce and REX 5 Environment Force Weather Generation: ActiveSky (ASP4) Flight Planning: SimBrief, Navigraph, FlightAware, FlightRadar24 Note: If you are interested in any of the above mentioned add-ons. Visit my P3D Add-ons directory for links. The post A Pilot’s Life Storyteller Series–S1, E7 appeared first on PLANES, TRAINS AND AUTOMOBILES - And Farming Too!. View the original article...........
  6. 1 point
  7. 1 point
    Thank you, Glad the problem is solved.
  8. 1 point
    Hello and welcome back to another installment of my “A Pilot’s Life Storyteller Series”. As you might recall when we were last together, we landed in Las Vegas (Alaska Flight 634) and were due to return back to Seattle that afternoon/evening. Let’s get right into the action. Present Day I’m still contemplating my options as it relates to my career with Alaska. I will admit that a change of scenery will do well for me. My contract with Alaska is up and in reviewing the job offers out there, I do have options. As you can see below, Alaska has offered me the option to move to San Francisco and work in what was the old Virgin America division. The pay is a step forward as my current pay rate is $39.39 per hour and Alaska is offering me $39.55. The next best choice for me would be to leave Alaska and of that list, Southwest Airlines is the most attractive. Southwest has offered me a job before and each time they up the ante. So I’d rather keep moving up if at all possible. Decisions…decisions. Flight Details This is the return flight from Las Vegas back to Seattle, Alaska flight 635. Our planned fuel for this trip back to Seattle is 19,640 lbs and our TOW is 161,731. Our cruising altitude will be 34,000 with a total block time of 2 hours and 36 minutes. Flight Plan: SHEAD1 OAL LOMIA LKV HAWKZ7 Are you Ready? We’re running slightly late as we had a passenger who hadn’t boarded, so their bags had to be removed from the aircraft as standard procedure. The ground crew needs to move a cart out of the way and then bring the tug around. We’ll be pushing back in just a few minutes. Push back underway and along with that is engine start. Tug disconnected and we’re given the all clear. Leaving Las Vegas Climbing out on our departure SID. A noticeable Washington landmark just above the clouds off the right wing. (Mount Rainer) Typical cloudy afternoon as we make our way along the arrival route. The view from my office window. Almost home as we fly near downtown Seattle. Hello Boeing….. Safely back where we started about 6 hours earlier. I’m not scheduled to fly for a few days and need to give Alaska Airlines my decision by end of the week if I want to consider the move to SFO. I’ll admit, I’m certainly leaning in that direction. Credits If you are interested in experiencing your own “A Pilot’s Life”, I highly recommend the A Pilot’s Life, by SimBitWorld add-on for Prepar3D, FSX and X-Plane. You can learn more about the A Pilot’s Life by visiting the SimBitWorld website and/or purchase APL at SimMarket. Also, please read my full review of A Pilot’s LIfe here. Flight Simulator: Prepar3D v4.5 (hotfix 1) Aircraft: PMDG 737-900 Airline: Alaska Airlines (ASA) ATC: VATSIM Airport Scenery: KSEA Drzewiecki Design, KLAS FlyTampa Terrain Scenery: Orbx Global Base, Orbx Vector, Orbx openLC North America, Orbx NA Pacific Northwest, Orbx Northern California, Orbx Southern California Sky/Cloud Textures: REX 5 SkyForce and REX 5 Environment Force Weather Generation: ActiveSky (ASP4) Flight Planning: SimBrief, Navigraph, FlightAware, FlightRadar24 Note: If you are interested in any of the above mentioned add-ons. Visit my P3D Add-ons directory for links. The post A Pilot’s Life Storyteller Series–S1, E6 appeared first on PLANES, TRAINS AND AUTOMOBILES - And Farming Too!. View the original article...........
  9. 1 point
    A few weeks ago I discussed the completely out of the blue announcement Microsoft dropped on the world regarding their planned release of what they have titled “Microsoft Flight Simulator”. Of course depending on what you are reading and where you are reading it, you might also see it referenced as Microsoft Flight Simulator 2020. The 2020 has been added by folks in the community simply because the anticipated release date is sometime in the year 2020. Beware False Prophets Almost overnight we’ve seen many in the community come out as “Experts” and “Insiders” when just about the only thing they are an expert or insider on is the art of BS. I find it extremely interesting that literally a few “no bodies” in the community were some how, or another privy to info from Microsoft, when many of the legit major players in the FSX and P3D communities were just as blinded sided as the rest of us. So my advice, is take anything you see/hear from some folks on YouTube as complete and udder BS for now. Some folks will do just about anything for a few extra clicks here and a few extra subs there….With that said….I’ll continue. Word From Microsoft Microsoft provided a bit of additional information a few weeks ago in the form of an announcement which can be read here. In this announcement, Microsoft attempted to clear the air on several important areas in the bullet points I’ve pasted below: We are making Microsoft Flight Simulator. Emphasis on the word SIMULATOR. Designed for PC, optimized for multiplatform support (e.g. Xbox). Yes. We are supporting 3rd Party Content Development and Community Content creation. We are aware of the concerns in the current eco-system and are working to address them. Yes. We genuinely want to work closely with the community in the development of this title. Accessibility is important to us. Whatever your abilities are, if you want to fly, we are going to do whatever we can to make that happen. Yoke and pedals, mouse and keyboard, controller, etc. No pilot should be left behind. My Thoughts I’ve received a few emails from some of you asking about my thoughts and even asking for advice regarding the subject of MSFS 2020. Bottom line is I’m still hopeful and I’m also excited about what this could mean for the future of flight simulation. However, until we know even more than what we do now (and let me just say, we still don’t know a whole lot), I’m going to continue flying and enjoying Prepar3D version 4. One of the big questions I’ve been asked more than once is whether or not I’m going to stop investing in P3D and P3D scenery. The assumption (and I agree) is anything currently available for FSX/P3D will not be compatible with MSFS 2020. I’ve often said that I believe at some point we’re going to need to yank the band-aid off and say goodbye to old/outdated add-ons that will only continue to be a boat anchor to any forward progress we want to have in any simulator. But in the mean time, if an add-on comes out for P3D that I’m truly interested in…then most likely I’ll purchase that add-on. These are very exciting times we live in and I believe we best buckle our seat belt, as it looks like it will only get better. Remember, competition is always a good thing. Competition helps to produce better products, more affordable products and sometimes forces those who can’t keep up out of business. It’s just how business works. The expectation is we may start hearing more from Microsoft later this summer (August timeframe). I’ll certainly be watching, listening and reading and may from time to time provide my opinions here on my blog site. But I think we’re all in a holding pattern until more is known. This is really all I know. Until next time… Happy Flying!!! Jerry The post Microsoft Flight Simulator – 2020 appeared first on PLANES, TRAINS AND AUTOMOBILES - And Farming Too!. View the original article...........
  10. 1 point
    Nice to be back😉
  11. 1 point
    I am diagnosing this. After the migration which should be completed today, I will be revamping our modding system on the backend to sort out a ton of these types of issues. Stay tuned for more information, and I sincerely apologize for the inconvenience.
  12. 1 point
    If you can just bear with us for a few more days while the forum gets transferred from my host to Rivers then we can sort out the issues with mods not uploading properly.
  13. 1 point
    My R&R break in Ketchikan has drawn to a close and it’s time for me to get back to work. Perhaps not as much as I want to, but truly need to. It’s quickly approaching the end of the month of May (as I’m writing this) and as we only get paid once per month, I need to rack up as many flight hours as possible. This flight back to Seattle will be the last flight of the month. As also mentioned on the S1, E2 update, this flight also completes my current schedule with Alaska. I will receive another schedule upon my return to Sea-Tac. I’m still thinking about my future and most likely will discuss that next time. Present Day I truly enjoyed the past few days I’ve spent in Ketchikan. But it’s time for me to return back to work. Once again we have beautiful weather here and this will be a late afternoon departure back to Seattle. While the Ketchikan area has many endearing qualities, I think the people are what I truly like about my visits here. Flight Details Today we’re operating Alaska flight 9248 with non-stop service from Ketchikan back to Seattle. This flight originated in Anchorage and many of our passengers were part of that flight. Our flight departs at 19:35. Our planned fuel for this trip is 15,743 lbs and our take-off weight is 149,457 lbs. with a cruising altitude of 35,000 feet. Block time is 2 hours. Flight Plan: ANN YJQ YYJ MARNR7 Let’s get going… We’re in our standard livery today for this B738. We’re ready to go and just waiting on the ground crew to disconnect ground services and get the tug connected. Time is money… Cleared to start engines and engine #2 is spinning up. As we taxi up the hill towards runway 11, the sun is setting. We’re lined up and waiting for our take-off clearance. We had a departing Cessna in front of us. While we have no worries from his lack of wake turbulence, the last thing that pilot wants to see in his rear-view mirror is a Boeing 738. But he’s headed for Sitka, so he’ll be turning and proceeding NW soon. With the departing Cessna out of the way, it’s wheels up for Alaska 9248. Continuing our climb up to FL350. Beautiful weather for flying. That just about does it for the sun for this day. And now for the wing view. Of course the problem with flying at night is….. Cleared to land runway 16L at Sea-Tac. Just a few more seconds….. There we go…a smooth touchdown. Yea…I suppose it’s also good to be back home. Parked at the gate and beginning our shutdown checklist. As previously stated, this flight marks the end of my schedule. We get 10 flights scheduled to us at one time. My new schedule set has me returning back to Las Vegas, Portland, San Francisco, Salt Lake City and finally back up to Juneau. As I don’t want to commit to any decisions at this time, I most likely will take the Las Vegas flights out and back. I should then be close to the end of the 7 day waiting period on my Sr. First Officer contract and will look at all my options. The deciding factors will be hourly salary and routes. As you can tell from the image below, these are the flights I’ve completed with Sun Country (based in KMSP) and Alaska (based in Seattle). I’d also still love to get hired by a 5 star airline like American, United etc. Time will tell. Thanks for reading. I’ll keep you posted on my decisions. Talk to you once again soon. Credits If you are interested in experiencing your own “A Pilot’s Life”, I highly recommend the A Pilot’s Life, by SimBitWorld add-on for Prepar3D, FSX and X-Plane. You can learn more about the A Pilot’s Life by visiting the SimBitWorld website and/or purchase APL at SimMarket. Also, please read my full review of A Pilot’s LIfe here. Flight Simulator: Prepar3D v4.5 (hotfix 1) Aircraft: PMDG 737-800 Airline: Alaska Airlines (ASA) ATC: VATSIM Airport Scenery: KSEA Drzewiecki Design, Orbx Ketchikan Terrain Scenery: Orbx Global Base, Orbx Vector, Orbx openLC North America, Orbx NA Pacific Northwest, NA Pacific Fjords Sky/Cloud Textures: REX 5 SkyForce and REX 5 Environment Force Weather Generation: ActiveSky (ASP4) Flight Planning: SimBrief, Navigraph, FlightAware, FlightRadar24 Note: If you are interested in any of the above mentioned add-ons. Visit my P3D Add-ons directory for links. The post A Pilot’s Life Storyteller Series–S1, E4 appeared first on PLANES, TRAINS AND AUTOMOBILES - And Farming Too!. View the original article...........
  14. 1 point
    Great news new boss😁
  15. 1 point
    i like the map and how the farm is set up and my son likes playing on it too
  16. 1 point
    While I’ve been thinking about this subject for a few weeks, I really was prompted to actually sit down at the computer and pour my thoughts into WordPress for you all to read. The subject of this writing has to do with add-on developers duplicating each others efforts. Understand, I’m not referring to stealing, copying or anything underhanded. Earlier today the flight simulation community learned a brand new Las Vegas, KLAS airport scenery had been released by scenery developer FlyTampa. I’m familiar with FlyTampa and own two of their add-on airports including TNCM (St. Maarten) and KTPA (Tampa). On my wish list I have Amsterdam (EHAM), Chicago Midway (KMDW), Boston (KBOS) and with the word MAYBE beside it I now have Las Vegas (KLAS). For the past 8+ years I’ve owned the add-on scenery for Las Vegas from FSDreamTeam. For the most part, I’ve been very pleased with their scenery. As a matter of fact, I’ve been so pleased with FSDreamTeam that I own a total of 16 of their add-on airport sceneries. The only developer which tops them in the number of products I own would be Orbx. Anyway… Back to the Question at Hand Generally speaking, as consumers, we see duplication of effort everywhere we look. Go to the grocery store and you’ll find multiple brands of products that essentially do the exact same thing. Out on the highway, you’ll see different types of automobiles which all do the exact same thing. Even in the very industry we simulate through flight simulation we have Boeing versus Airbus and American versus United. Let’s also not forget we have Prepar3D versus XPlane. I think the saying, “Variety is the Spice of Life” comes to mind here. Also, competition is always a good thing. But is competition such a good thing in our hobby? I’d say YES and NO! In the example of FSDreamTeam’s Las Vegas, it’s been out for about 10 years. Originally developed for both FSX and FS9 (Flight Simulator 2004) and made compatible for Prepar3D (including v4) it is starting to show its age. Having said that, much of the other FSDT scenery I own (with exception of KMEM and KSDF) were all purchased for FSX and FSDT has updated them for P3Dv4 at no out of pocket cost. Said in another way, the vast majority of the 16 products I own from FSDreamTeam were purchased 7-10 years ago and the developer has worked to make them compatible with P3Dv4 and I didn’t have to spend any money. This is one reason why FSDT has remained one of my favorite developers and why I try to support them every chance I get. Back to the competition question and why I say it’s both a good thing and a bad thing. First let’s get the bad out of the way. When I hear of an add-on developer creating airport scenery for an airport which already exists via another developer, I think to myself just how many other airports in the world which we don’t have represented with accurately detailed add-on scenery? In other words, instead of recreating an airport that already exists by an established developer…why not select another airport? As for the reasons why it can be a good thing, well in the case of FSDT’s KLAS which was developed for FS9/FSX, FlyTampa’s KLAS is 100% P3Dv4 including PBR textures which of course is the brand new buzz word around the P3D community. LOL No, PBR doesn’t stand for Pabst Blue Ribbon…it stands for Physical Based Rendering and in simple terms PBR offers lighting techniques that treats light the way it really behaves in the real world. When applied to an aircraft (as an example), the materials which make up the aircraft look more realistic. As I said… Competition is a good thing. Not only can it help to keep the cost to the consumer low, it also can assist in keeping everyone on their toes. But if you blink….then bad things can happen. In the case of FSDreamTeam and their KLAS scenery…THEY BLINKED and FlyTampa pounced. Like any other piece of software, FlyTampa didn’t decide last week or last month to develop their version of KLAS. Most likely it’s been in the works for some time. As I’ve stated before in other writings, compared to other gaming communities…the flight simulation community is rather small. These 3rd party development teams are also small in size. The PMDG wiki page states there are 8 employees. So these things take time. But in the case of FSDT, I see no signs they were planning to make any major updates to KLAS and with the recent hype around FlyTampa’s version, I’m most certain FSDT won’t bother. Bottom Line There’s very little brand loyalty in the flight sim community. If my wife sends me into the store to purchase a cold soda, I better come out with a red can in my hand. In other words, she drinks coca-cola or she’ll go without and I’ll get one of those looks if I even think otherwise. You know the look I’m talking about. Right? On a related note, FSDreamTeam has been in the process of developing a version 2 for Chicago O Hare KORD. I believe it’s been in the works for almost two years. As is the case with most projects like this, no release date is known at this time. FSDT’s KORD will be amazing and it’s badly needed. However, another relatively new developer called Skyline Sim announced they were working on their own KORD (and other airports as well). Time will only tell… For now, I plan to pull the trigger on FlyTampa’s version of Las Vegas. I’ll uninstall FSDT’s version and continue moving forward. Until next time… Viva Las Vegas! Jerry The post Duplication of Effort – Is it a bad thing? appeared first on PLANES, TRAINS AND AUTOMOBILES - And Farming Too!. View the original article...........
  17. 1 point
    Thank you for returning for another edition of our “A Pilot’s Life” Storyteller series. When we were last together (S1, E2) I had just completed a flight from Seattle up to Ketchikan, Alaska. I mentioned I planned to spend a few days of R&R while there. So this edition won’t really be so much about the APL application as it’s just going to serve as a brief break from flying jets and give me some time to enjoy flying a little lower and slower and taking in all the eye candy that is this region of Alaska and Canada. Present Day I’ve been in Ketchikan the past couple of days and have just one full day before I’m due to return back to Seattle on Alaska flight 9249. This will complete my third schedule set with Alaska and I’ll apply for a new set and then see how things look once I’m eligible to apply for other airlines. But this week has all been about having some fun. The weather has been truly amazing with VFR flight conditions each day. So far I’ve managed to spend some time flying, fishing and just doing a little exploring. Mostly I’ve been able to relax and enjoy my time off. They say “membership has its privileges” and rightfully so. This is a pretty darn good life if you ask me. As this is my last full day, I thought I would rent a Cessna 182 and depart Ketchikan and head east to Stewart, British Columbia, Canada. As I’m also trying to make friends where I can, I asked if there was anything which needed to go to or picked up from Stewart. As long as it would safely fit in a 182, I’m happy to take it. I’m really just planning to fly to Stewart, land and have lunch. Perhaps stroll through town and then head back to Ketchikan. Doug (the guy that works at the rental desk) knows a guy that knows a guy that knows this other guy. Anyway, there is a package on Annette Island which needs to go to Dawson Creek. The timing isn’t an issue and they figure someone in Stewart will move it along. So the plan will be to depart Ketchikan, fly the 18nm to Annette Island, load the package and then head 76nm northeast to Stewart, BC. Sounds like a fun day. Of course, we’re not going to fly as the crow would. Especially not on the second leg. I’ll take the safer and longer route and fly along the Portland Canal which makes up the border between the US (Alaska) and British Columbia (Canada). It’s mid-morning and I show up at the Ketchikan rental facility and directed down to the lower level where my Cessna 182 is waiting for me. As I’m taxing up the ramp, I see another Alaska 737-800 has just arrived. Most likely from Seattle. The wind this morning is out of the north, so we’ll be departing runway 29. Holding short runway 29 awaiting an approaching DHC-2 Beaver on final. We’re issued our take-off clearance and we get moving. We were allowed to do a 180 degree turn and proceed direct to Annette Island. Runway in sight, first leg is almost in the books. We accept the package and quickly resume our travels. My stomach is already growling. I’ve heard there is a little cafe that makes a great burger in Stewart. We’re back in the air and made our way across Duke Island and the Revilagigedo Channel. We’re now entering the canal. At this point in our flight we experienced a bit of turbulence as we crossed the channel. But all seems smooth for now. Besides my stomach rumbling, we’re in no hurry and making great time. This second leg is obviously made longer since we didn’t go direct. But hey…I’m on vacation and the weather is amazing. So are the views. At this point in the flight I’ve switched the auto-pilot off and just enjoying hand flying the aircraft along the canal. The air is nice and smooth. I begin the descent into Stewart and the ride gets pretty bumpy and choppy. The approach is an easy one. But at this point in the flight I’m feeling some pretty gnarly cross-wind action. Each time I think about taking a screenshot, I’m reminded I need to concentrate. On the ground, safely….not too sure just how hungry I am at this point. But I’m sure once I park up and walk around a bit I’ll feel better. Just spoke to the guy in the yellow shirt. He landed about 10 minutes before I did. I swear I saw him kneel down and kiss the ground just a minute ago. LOL It was a fun approach and landing. I’m thankful for rudder pedals. Time to go find that $100 hamburger now. That older gentleman sitting down over there will take the package from me. It’s been a fun, short and very adventurous flight. Looking forward to the return later this afternoon, then it’s back in the Boeing 738 and back to Sea-Tac. Thanks for reading! JT Credits If you are interested in experiencing your own “A Pilot’s Life”, I highly recommend the A Pilot’s Life, by SimBitWorld add-on for Prepar3D, FSX and X-Plane. You can learn more about the A Pilot’s Life by visiting the SimBitWorld website and/or purchase APL at SimMarket. Also, please read my full review of A Pilot’s LIfe here. Flight Simulator: Prepar3D v4.5 (hotfix 1) Aircraft: A2A Cessna 182 Airline: n/a ATC: VATSIM Airport Scenery: Orbx Ketchikan (PAKT), Orbx Stewart (CZST) Terrain Scenery: Orbx Global Base, Orbx Vector, Orbx openLC North America, Orbx NA Pacific Northwest, NA Pacific Fjords Sky/Cloud Textures: REX 5 SkyForce and REX 5 Environment Force Weather Generation: ActiveSky (ASP4) Flight Planning: SimBrief, Navigraph, FlightAware, FlightRadar24, SkyVector Note: If you are interested in any of the above mentioned add-ons. Visit my P3D Add-ons directory for links. The post A Pilot’s Life Storyteller Series–S1, E3 appeared first on PLANES, TRAINS AND AUTOMOBILES - And Farming Too!. View the original article...........
  18. 1 point
    Hi Everyone. Big thank you to @Wonko for giving me the opportunity to take over the site. I am very excited to see where things can go. I want to speak a little bit about my plans going forward, once we have a firm handoff date set. The first step will be migrating to a new server. This is most likely to take 2-3 hours where the site will be offline and will be done in the next couple of weeks. Once on the new server, a lot of new possibilities open up. My main goal will be to keep this same community atmosphere but focus on growth. I would like to expand our modding/resources sections to try and drive some more visitors to the site. I am open to suggestions and would love to hear how you think we can grow as a community and how I can fit in with all of you. I am looking forward to working with and meeting all of you over the coming months and I'm excited about some of the ideas I'll be trying to implement over the coming weeks!
  19. 1 point
    Great news😀 @River Has stepped forward to take over the running of PC-SG, a formal hand over date has not been confirmed just yet but PC-SG will not be closing down after all, please make River welcome and support him as you have me and the team.
  20. 1 point

    Version 1.2.0

    1,871 downloads

    The very popular Emerald Coast USA map, enjoyed by many in FS 2017, is now here in FS 2019... This map embraces the many new features of the 2019 game, much of the land is buyable, including all the field areas and the huge forest area... as well as several wooded lots around the map, even a couple of overgrown lots in town in the residential district. There are transport missions, hauling pallets of stuff from one place to another, also field missions on most of the fields. You, the farmer, have been away from the Emerald Coast for a few years... in the meantime, a severe storm ravaged the area, many buildings were destroyed, much was damaged... all of your equipment was lost, farm houses destroyed. Insurance finally paid out and the area has rebuilt. You are back, ready to make your presence known as a master farmer once again... can you do it? Welcome to Emerald Coast USA... Deep in the southeastern United States lies the Emerald Coast. Just a few miles north, however, there is rich farmland. Now you can journey to this area and enjoy the farming experience for yourself. You begin with adequate equipment, but to work well you must become profitable and expand. In this region forestry is just as big a business as arable farming. Therefore, a large managed forest dominates the northwestern hills of this map. Arable farmland can be found in between the forest and the town, which is located in the southern part of the map. All standard animals are available, with a sell point in town. All of your farming supplies, such as fertilizer and seeds, must be bought in town. (no seed or fertilizer triggers at the farms) Fuel storage is available on the farms, with a small amount to get you started, for more, use the universal pack fuel trailer to refill from town. For those that prefer to fertilize using anhydrous ammonia there is a dedicated sell point by the main highway. There is plenty of work here, so enjoy farming in the Emerald Coast, USA! • in "New Farmer" mode you start with some equipment, a couple of fields and the 3 farms... in the hard modes, you get nothing but some money... work wisely... • get water at the lake for free / Farmland Fertilizer sellpoint has bulk fertilizer, seeds, lime and herbicide available... in addition to water. Fuel is available at the Shell station and at Marty's Diner... Over at the Farm Land garden center, you can purchase premixed pigfood... The animal dealer always has more manure and slurry than they would like, you can get either there very cheap... • There is custom traffic on this map, edited for faster speed without tinkering with the game itself and messing up other maps... definitely do not pull out in front of them! Also, several vehicles are parked at various locations (during the work day) and leave at night. • The dealer lot and lobby, the granary sellpoint, the fertilizer sellpoint and the garden center, the sawmill, the dairy and the rootcrop sellpoint all have timed gates which open at either 7:00 AM or 8:00AM and close at 6:00 PM... no entry is permitted into these areas before or after hours... • The Harvestor silos function again as fermenting silos, using the great script by Farmer_Schubi... Ensure to have the included HarvestorSilo mod in the folder and active when first starting your gameplay... the silos take both grass and chaff and will slowly convert both to silage. • The bunker silos are modified to produce compost rather than silage, the fermenting time and compacting processes are the same... The land must be purchased before using them. They take precompost, which is produced at the Razwood Factory in town, which accepts manure, straw and sugarbeet to make the precompost for the bunkers. There are four sellpoints to sell stuff: • Deep South grain mill - wheat / barley / canola / corn / sunflower / soybean / oat • Garden Center - wool / silage / compost • Biomass Plant - woodchips (located at the sawmill) • Southern Ag - sugarBeet / potato / sugarcane Also, there is a cotton bale drop off point in the business area, to sell your bales... Regular bales and straw may be sold at the animal dealer, around back... To use this map, unzip the EC_UNZIPME file and place all three included files into your mod folder and remember to activate them for proper functioning of the map... Disclaimer: this is a highly detailed map, using many different scenery objects and several custom textures to achieve visual realism, and as such will require a strong, high spec PC to run... especially if you have many mods on the farm. The only solution to this issue is to not use any mods and/or turn the settings down. Additionally, to avoid unforeseen issues and conflicts, please have ONLY this map in the mod folder as having multiple maps in the folder will cause issues as the game loads all the scripts from all the maps, including the active one... There will be a followup version of this map once the factory script and Seasons are available... to restore the remainder of the missing features from the FS 2017 version. However, any things you don't like or would like to be improved in the meantime will have to be for your own private editions. It is absolutely NOT allowed to edit and upload ANYWHERE without my express permission... Happy farming! CREDITS: Map Makers ccs101 - FS 2019 version ccs101 - FS 2017 Conversion & Improvements ccs101/DarkHorse64 - Original FS 2015 concept & design Map Objects ccs101 Giants Sandgroper Darin Cassel realismusmodding Dorset LoneWolf FD LS-UK Mod Team SukasFarmer NI Modding BcBuhler BM Modding Niggels Vertexdesign LBJmodding frasercow Paldoo cjwilksy honclik JauchenPaule LazyMod Studios TSL Ryan456 SanAndreas itisntworking farmerboy69 Causton robbie blacky_BPG petorious RAND0Msprks matzesft Dogface schwaki 112TEC Joerg_B kOrnRabe LSSA Modding Team Freelance Modding Crew BigM Bluebaby210 Richard sven777b m4pj3cts rafftnix Poderoso Neurotek Disturbed742 LS-Modcompany ItsPooopFace Looseterror troll711 modswanted ShowMeDirt Sivy and I DocElyoc SPARTAN_6 Alaska99709 Winston9587 If there are objects on the map that are not credited please drop me a PM because this wasn't deliberate. I would always credit peoples work properly
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  22. 1 point
    awesome map from what i can see
  23. 1 point
  24. 1 point

    Version 2.0.1.0

    364 downloads

    This 28 X 24 foot barn with a loft can store many things.
  25. 1 point
    Thanks for sharing this map. I am downloading tonight and am looking forward to having a look.
  26. 0 points
    Hi, sorry. I thinked that everybody just focus now on FS19. But after few months I realise that FS19 is not as good as proclaimed. So I understand that people are returning to FS17. All links of my mods were updated and smoothly running now. Enjoy... It appears that this map work well in single player, but on server, there are some issues with performance :/. I not builded this map, I just change few things to make it little bit better, so is very hard for me to know what is causing this problem... Maybe it just collide with some mods on my server and on your server everything will be fine maybe...
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