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  • Telling A Story...

    Occasionally, someone will ask me "BP how do you tell a story in your videos? How do you come up with the ideas and how to do you keep it all straight over so many episodes?" The simple answer is "practice" I have been playing Role Play style games for nearly 40 years and "story telling" and "role playing" come very naturally to me. If I'm honest, Almost every story driven video I have ever done has been done "on the fly" with no scripting and no advance planning (other than research which I will cover shortly). I sit down fire up whatever game I'm going to tell the story in and proceed to ramble on for the next however many minutes. Some are good some are not but they are all fun and for me that is the bottom line. I do not consider myself a great story teller (certainly not in the league of my good friend Mereman) but I like to think I can spin a yarn that is hopefully entertaining. Having said that, Here are some tips on how to tell a story in your videos. 
     
    Finding A Story To Tell
    This is obviously the first step. Finding a story can be either quite easy or a challenge depending on how you go about it. The easiest story to tell is your own. Use bits of your own life and your own background. Sometimes story ideas or "hooks" present themselves almost accidentally, Just playing a game and being observant can lead to all kinds of story ideas. Here is a few for inspiration.
    1. You've bought the farm. Simple, you've bought (or inherited) a farm and it's now your job to make a go of it. Maybe you grew up farming or maybe you didn't. You can tell the story of your struggles and triumphs as you learn and work and make your farm a success (or failure)
    2. I've got my license, now what?  For the trucking fans, this one is great. You've just graduated truck driving school and got your CDL (or HGV) and now it's off to the big challenging world of Trucking. There are millions of stories to tell just as there are millions of miles to drive....
    3. Lost in Space. Space games just ooze story telling ideas. So many that you couldn't possibly ever run out of them....
    4.Welcome Aboard. Like to fly? Well every flight can be a story as you rack up the hours and battle weather, busy airports, aging planes and cranky customers and heavy cargo.
    5. Rookie Racer. This is another area of great story telling potential. Tell the story of your rise from support driver to World Champion !!
     
    Research Research Research
    While it is certainly possible to tell a completely fictional story, it is often better to interject at least a bit of reality into your tales. For me, research is the fun bit, I look at all kinds of things for my role play series, such as: Real world techniques, real world regulations, milk prices, land prices, etc etc. The little bit of "real world" helps "ground" your stories and helps your viewers relate to them easier. Don't be scared by research it doesn't have to be a full time job, Google is your friend.
     
    Be Yourself
    This is the BIG one. I tend to be "me" in my stories (or at least a heavily "BP" based character)The reason for this is simple, it makes it easier. I know me and I don't have to work too hard on character creation. If you enjoy creating characters by all means go ahead and be whoever or whatever you like, but remember that you will probably be telling this story for quite a while and be sure to stay consistent. Video story telling isn't like writing a book. You will most likely record only a few videos a week and it takes much longer to flesh out and develop your story and your characters. Keeping as close to what you know as possible will make that process easier.
     
    Don't Worry
    "But BP I'm nervous, what if I mess up or forget something or the story is boring?" Relax. At the end of the day, it is YOUR story, YOUR characters and YOUR video. There is no right or wrong, no one way to tell a great story, Again it's not a book it's a living, evolving thing, If you forget a story hook or something that happened 6 videos ago, don't worry about it. You can get to it next time. At the end of the day the story is yours and the only thing that matters is if YOU like it and if YOU are having fun doing it. Don't stress yourself thinking that every episode has to be an action packed "blockbuster", it doesn't. Some days nothing happens. Use those days to "flesh out" your characters or your setting. Don't worry you'll find something to talk about, I promise.
    In conclusion, There are endless stories waiting to be told. Tell yours. If you are very lucky you might even find someone to help you as I have been so fortunate to find. The Farming Simulator 15 Old Ridge Farm Series is a labor of love for me and Mereman, and I am honored to be a part of it. No go out and create YOUR masterpiece, I can't wait to see it !!

    American Truck Simulator – My First Look

    American Truck Simulator – My First Look
    I must admit, I’m relatively new on the scene of these types of games. Oh I’ve been flying computer sims for over 30 years (got my start on the... By GrizzlyBearSims, Feb 5, 2016 | Updated: Feb 7, 2016 | 1 Comments | 1.5K Views | Reviews   I must admit, I’m relatively new on the scene of these types of games. Oh I’ve been flying computer sims for over 30 years (got my start on the Commodore 64) and you can find a lot more about my involvement in the Flight Simulation Community by reading my Flight Sim Blog. However, while I’ve certainly known about “other” simulation type games…I really didn’t get the point. I mean, who wants to just drive a truck around or plow some fields? Holy Moly have I been wrong.   American Truck Simulator – My First LookYes, the very much anticipated American Truck Simulator hit the Steam Store on Tuesday, 2 February. This was an entire day earlier than expected and it certainly looks like American Truck Simulator (ATS) will be everything that Euro Truck Simulator 2 (ETS2) is and in my opinion, a whole lot more. Here in the US of A, American Truck Simulator can be purchased from the Steam Store for a whopping $19.99. I’m not sure if this is a limited “introductory price” or if this will be the price going forward. But in my opinion, this game is worth every red cent. Like ETS2, ATS is developed by SCS Software, based in Prague, Czech Republic.
    I must admit, I’m relatively new on the scene of these types of games. Oh I’ve been flying computer sims for over 30 years (got my start on the Commodore 64) and you can find a lot more about my involvement in the Flight Simulation Community by reading my Flight Sim Blog. However, while I’ve certainly known about “other” simulation type games…I really didn’t get the point. I mean, who wants to just drive a truck around or plow some fields? Holy Moly have I been wrong.
    My foray into these “other” type of simulation games came at a time in my life where I was doing an intense amount of traveling. I spent the better part of 2014 and half of 2015 in hotel rooms. To better pass the time, I brought along a high-end gaming laptop but playing Flight Simulator just wasn’t appealing without all my external hardware. Plus, FSX (and even P3D) just requires a lot more horsepower for me to be satisfied with the experience. So I was in a hotel room back in the fall of 2014 watching Twitch. I noticed one of the usual flight sim streamers was playing Farming Simulator 2015. Again, my first reaction was….Gosh this must be a boring game. But honestly, the longer I watched….the more interesting it became. So I decided to give it a go. I was hooked on FS2015. Plus it was a game that performed really well on my gaming laptop and I could play it while traveling. It saved me from boring “hotel television”.
    Some time later, I saw that same Twitch streamer playing Euro Truck Simulator 2. Again, spending so much time away from home…this looked like something that could help pass the time. It did! I became hooked on ETS2, then soon after I began hearing about and seeing preview videos regarding American Truck Simulator. Oh…I wanted ATS. As a matter of fact, just learning about ATS sort of caused me to lose interest in ETS2. Perhaps being an American, living in America and truly understanding just how important trucking is to this country…well, I just wanted ATS. Oh…I actually used to drive a truck (tractor/trailer). Back in the early 1990’s I worked for the Dr. Pepper Bottling Company. I drove a tractor/trailer rig and delivered Dr. Pepper products. Anyway, ATS just couldn’t come soon enough for me.
    While the new year is only one month in, it’s been a busy time for me and my wife. One, we have both been sick and it seems like we’ve been sick most of 2016. I guess this fact is true as we are both still not 100%. But every day is a new day. Anyway, I had almost forgotten about the release of ATS until I received the email from the Steam Store letting me know a product on my wish list had just been released. I was at work, but I logged into Steam and made the purchase right then and there. The hours were dragging by until I could get home and install on my gaming PC. Between Tuesday afternoon/evening and today (written on Thursday morning 4 February) I’ve accumulated 8 hours playing ATS. I know this is certainly no record, but I feel I have enough hours logged in game to provide a few initial thoughts (or opinions). These won’t all be 100% positive, but give it a read and let me know what you think.
    Initial Thoughts
    WOW….As Tim McGraw would sing, “I like it, I love it…I want some more of it”. Basically it is ETS2, but with American Trucks (Kenworth and Peterbilt) with trucking routes currently in California and Nevada. The state of Arizona will be released as a free expansion pack in the very near future. Again, the current price in US Dollars is $19.99 via the Steam Store. Like ETS2, ATS (at this time) is only available for the PC. No console versions (to my knowledge) are planned.
    Thoughts about Console Games
    I just want to quickly throw this out there. I don’t own a game console. So the only games I’m really experienced with are PC based programs. While I have friends who rave about various console game titles, a game title like American Truck Simulator, Euro Truck Simulator 2 (and even Farming Simulator 2015) would be extremely limited on a console game. Of course, I’m aware Farming Simulator 2015 is available for the console platform, but it is EXTREMELY limited in game play from the experience one gets on the PC game platform. Games like ATS, ETS2 and FS2015 are enhanced by all the various game mods (game modifications) made available. While I’ve played almost the full 8 hours on ATS without adding any Mods, in the coming days, weeks and months….so many great mods will be made available that (in my opinion) will just make the experience better. For those familiar with Flight Sim (FSX or P3D). Just think of only flying the default aircraft, default textures, default weather etc. BORING!!!!
    Things I like about ATS
    #1 is the fact that ATS is about AMERICAN TRUCKS. Trucks and Trucking, is who we are as Americans. Truck drivers (and the trucks they drive) are as important as the Cowboy was back in the 1800’s. You can’t drive down any US Highway without seeing a tractor/trailer rig hauling the goods that make our country so awesome. As ATS continues its eastern expansion, the game and game play will continue to offer hours and hours and even more hours of fun and excitement.In the short 8 hours I’ve had with ATS, I’ve explored Los Angeles, San Francisco, Oakland and Las Vegas (plus a lot in between). SCS Software has done an outstanding job modeling these American cities. Of course, unlike the Flight Sim world where a city like LA is full size and flying from LAX to SFO (without acceleration) takes the same amount of time it does in real life…the world in American Truck Simulator is condensed. Driving a semi from Los Angeles to San Francisco in real life would probably take 8-9 hours (perhaps longer with California traffic). But in ATS, this can be done in about 30 minutes. So keeping this in mind, (and back to my thoughts on the cities I’ve explored) SCS Software have done a great job in adding in the major landmarks you expect to see while driving through these great US cities.I play in career mode, which just simply means that I start out with nothing and work my way up to a point where I can purchase my first truck, then slowly save and grow my trucking company by adding more trucks and hire drivers to drive those trucks. I don’t use mods which add any extra $$$ or XP (Experience Points). While I’m not going to climb up on my ivory tower and say it is evil to use these types of mods, I’ll just say that with many things in life, the personal satisfaction gained by hard work will make you appreciate each and every dollar you earn. But it is your game…you can play it any way you like.I also like the weigh station concept which has been added into ATS. This is very true to life and is something that American Truckers must put up with. It’s done nicely in ATS. While driving, you may receive an alert to pull into the next weigh/inspection station. Failure to do so will result in a fine. Just exit at the next station and drive onto the scales and stop. It only takes a few seconds.Finally, perhaps some may be wishing more of the US of A was represented in ATS. I think the current setup of California and Nevada (and the soon to be free expansion of Arizona) will be enough to keep this game interesting for some time. Of course, I truly hope in time we will see new states added. While I’m sure the expansion states will come with an extra cost…it will serve to help keep the game fresh and new. Driving a truck in California, Nevada and Arizona will be completely different from Colorado, Texas and beyond.
    Things I dislike about ATS
    As I stated earlier, this blog post is not going to be 100% positive. I believe there are some serious issues with how they set a few things up in ATS which I didn’t really notice in ETS2.
    Police
    The police in ATS are truly a pain in the backside. Unlike the lack of police cars in ETS2, (handled via speed cameras) police cars are part of the AI in American Truck Simulator. You’ll spot police cars cruising the streets, highways and even parked on the side of the road. The police cars don’t actually pull you over, but instead will hit you with a speeding ticket of $1000.00. Now in ETS2, I believe the variance was about 5 mph. Meaning if the speed limit was 55, you could safely set your cruise control to 60 and be OK. Plus the red light cameras in ETS2 only seem to be near the city areas. But in ATS, the police are everywhere.
    Now, I realize just a few minutes ago I said I didn’t use any mods to cheat the natural play of the game. But I seriously believe there is a programming issue with the behavior of the police and because of this, I’ve installed a mod to remove the fines. Now this doesn’t mean that I am speeding everywhere I go.
    Speed Limits
    As you traverse between California and Nevada, you’ll notice a big difference with speed limits on the highways. In California, on all highways and interstates I’ve driven on, this speed limit in the game is 55. You’ll notice as you drive in Nevada the speed limit increases up to 65, 70 and I think even 80 in some areas. But the issue I have with the speed limits in the game is two-fold.First, the speed limit signs just aren’t very visible in the game. Perhaps this is just me, but I’ve heard a few Twitch streamers mention the same thing. Before I installed the mod which disabled the police fines, the speed limit would be 55, then change to 30 and almost always there would be a cop and if you didn’t immediately slow from 55 to 30, he would ding you $1000. In the real world, it is easier to spot the speed limit signs and in many cases you’ll see a sign informing you that a slower speed limit is approaching.Second, most city speed limits in the game is 30 mph. This is fine. But what I’ve noticed several times is as you are driving through the city at 30 mph, you’ll see the speed limit increase to 55 mph then less than a minute later it drops down to 45 or 30 mph. Then a few moments later it is back up to 55. I don’t feel this is realistic. YES, most US cities will have a reduced speed limit, but as you near the city limits they speed limits will begin to increase to say 45 mph, then to 55 mph etc. Unless it is a construction zone, you won’t really see the speed limit increase and then be almost immediately reduced as you are still leaving the city limits.
    AI Traffic
    The AI Traffic is absolutely nuts in both ATS and ETS2. Of course, I’ve also noted really odd behavior with the AI in Farming Simulator 2015 and for years the AI in Flight Sim has also been symptomatic. I fully understand this is just how it is. But if you play ATS (or ETS2 for that matter) long enough you’ll learn to hate the AI traffic. I’ve yet to take the measures to turn it off. But here are my top pet peeves with the AI traffic First, while I know in real life someone may pass you then immediately slow down…but in ATS (and ETS2) it seems to happen more and more. Second, here in the US…trucks (and cars too) will often merge to the left when vehicles are merging onto the interstate. This doesn’t really happen in the game. Third, most highways (especially interstates) will have a much longer acceleration lane while merging onto the highway. This allows the vehicles to gain speed before merging left. This might also help with the crazy behavior of the AI drivers.
    Finally, with regards to AI traffic behavior. There are a few situations where you must cross or turn onto a highway with no ramp or stop light. The AI traffic just keeps coming and coming and coming. Really the only thing that you can do is to slowly start driving into the intersection and eventually the traffic will stop. But this is not very realistic in real life.TrainsUgh…while I realize this is American TRUCK Simulator and not a Train Simulation game, the trains depicted in the game are weak sauce. In America, what isn’t transported via truck is done so via rail. LOOOOOOOOONNNNNNNGGGGGGG freight trains hauling tanker cars, box cars, intermodal etc. etc. need to be added to give us more eye candy.
    My Wish List for ATS
    While I realize there will always be some limitations of what can be done in a game application versus real life, I feel (and certainly hope) some of these wish list items can be incorporated into American Truck Simulator to better match up with real life experience.
    Police
    Hopefully the points I made above (in the Things I dislike about ATS) section can be addressed.
    AI Traffic
    Hopefully the AI engine technology can be further developed to ease some of the headaches.Real World BrandsI know this is a licensing issue. But hopefully mod developers will soon release real world branding to the game. I’m ready to see Fed Ex instead of Post Ed trucks.
    Double/Triple Trailers
    Would love to see ATS incorporate the opportunity to haul double and triple trailers. Man, that would be cool!LivestockThis is really self explanatory. I’d love the opportunity to haul some beef.
    Rest Areas/Truck Stops/More Places to Sleep
    Again, I fully understand the fact that the world inside of ATS is downsized. I’m not sure ATS would have the same appeal if it took 50+ hours to drive coast to coast. But just as trucking is such a big part of the American culture…so are the truck stops and rest areas. I’d like to see larger fuel stops (truck stops) along the interstate highway. In addition to fuel, these big truck stops offer plenty of parking for rest breaks. Along the US Interstate Highway System you’ll find large rest areas designed for both the trucks and passenger vehicles. I’d like to see these incorporated into the game.
    Thoughts about Mods
    Remember what I stated near the beginning of this posting about console gaming and the lack of mod functionality. There are some really terrific mods available for Euro Truck Simulator 2 and in time I have no doubt that the mods for ATS will be just as amazing. Everything from mods to enhance the game play to different types of trucks, trailers and cargo types will be made available via mods. I have a feeling that many (if not most) of the wish list items will eventually be addressed via mods. If you search “American Truck Simulator Mods” in Google, you’ll likely find several different websites listing available mods. The site I’ve used before (and the one I downloaded the police mod) is ATSMOD.net Less than 48 hours into the release of ATS, this site already has many pages of available mods. Some useful and some not so much. In time, more and more (and higher quality mods) will be made available via these mod download sites.
    Final Thoughts
    I’ll repeat what I said earlier regarding my initial thoughts, again as Tim McGraw sings, “I like it, I love it…I want some more of it”. While I have listed some negative experiences I’ve had with the game in my 8 hours of play, the game itself is stable and I’ve experienced no bugs. It performs beautifully on my system (follow that link to see my system specs) and I run ATS at max settings. Actually, this is really what I enjoy about ATS, ETS2 and Farming Simulator 2015…you don’t have to spend hours and hours and hours tweaking to get max enjoyment like you need to do with FSX or P3D. As an example, if I rebuild my system, it will take me many hours to install all the add-on scenery, textures, aircraft etc. Not the case with these other titles.I think I’ll close and upload this blog post then head downstairs and fire up my Peterbilt in American Truck Simulator.Until next time…Happy Trucking!!!JT
    The post American Truck Simulator – My First Look appeared first on PLANES, TRAINS AND AUTOMOBILES - GAMING SIMULATIONS.

    Case Ih5060

     
    I know this is a re skin of the in game new Holland TC5, However,I personally think that BulletBill83 has certainly filled a void,The skin itself is very good, the increase in Grain tank capacity to 7900 is spot on and a good intermediate size and the addition of the 21ft header that comes with it, to me finishes off the combine very well.The zip file does need to be unpacked because the harvester and header are zip files in their own rightits surely got to be a 5 star mod, I hope you agreecheck out a short video here;
     

    New Holland T8.320 Edit

    Yes it might well be a Giants model, but BulletBill83 has done it again,A simple but very effective edit, a little bit of a re size and given the T8.320 some chunky tires has surely made this tractor a must for New Holland fans5 stars from me I hope you agreeyou can check it out on this short video
     
     

    Poplar Valley

    A very good effort by Smith97,Poplar Valley is a fictional map based on the beautifull landscape in and around New Zealand, from the perfect flat arrable land you are led through to its hilly grass pastures.    A very good effort by Smith97,Poplar Valley is a fictional map based on the beautifull landscape in and around New Zealand, from the perfect flat arrable land you are led through to its hilly grass pastures.The map comes with Soil mod, Animation map trigger and the pig and beef rearing which you must have in your mods folder in order for the map to work correctly.I particularly like the detail in the dairy farm which is well worth a look by itself.
     
     

    Maybe You Can Do Pigs With Seasons Mod...

    Maybe You Can Do Pigs With Seasons Mod...
    Run that herd through a meat plant mod and CACHING!!! Cash. By MarcDupont, Sunday at 5:59 AM | 1 Comments | 130 Views | Editorial   Run that herd through a meat plant mod and CACHING!!! Cash. Alright, I messed it up. Now that's out of the way. You may be able to succeed at pigs but it can't be done in a single year. After a discussion with the gentlemen over at Realisimus (Best mod of the contest BTW, Congrats) Seems the economy for pigs fallows a very specific curve of price fluctuation. So buy low and sell high right? When is low and when is high? The thing is, you don't get to know that. The modders do. And there is a really nice graph that exists that gives you those answers for all the crop type. But I can't show you that. I asked. Sorry.So here is the long and the short of it. Every crop in the game has a multiplier month to month. So depending on the number of days per season you are playing everything I say is based on a year of farming that begins in lets say April. To buy pigs at their minimum price you need to buy them in Month 11 (February). At that point the multiplier for pigs is at .50. Which should (and I say should because I haven't got there yet) mean that at a price of 3000$ a pig your pigs at that point should cost you 1500$. Okay, So at that point you should have gone through a full year of grain production so you'll have the feed ready to go.100 pigs bought for that price is a 150,000$. Now you feed them through month 12 and then it's spring. Now your pigs start to reproduce. Keep them at 100% through the spring, Months 1, 2, 3. The price multiplier in those months is 1.25,1.10 and 1.15. Your 100 pigs should now be 162 pigs (note the error from the preceding article where I thought it was 165. My bad). In month 5 the multiplier is 1.45 times the base Sale price of 1200$. I'll do the math for you cause I'm a nice guy. That's 1740$ per pig. That's 281,880$ in value for your herd. Now you had to grow a whole lot of crop to do that but it can be done. The real money is in year 3.With a 1.62 multiplier on your reproduction, you will have 262 pigs at the end of month 5 in year 3. Now you have a herd valued at 455,880$. Run that herd through a meat plant mod and CACHING!!! Cash (please be aware that the meat mod has updated and Farmer Klein informs me that prices are adjusted).So can you make a go of pigs? I really don't know. I think it depends how cheap you can produce the feed. If you waste money on big gear probably not. But, if you are conservative about expenditures and manage to feed them for 130,880$ including harvest and upkeep, yeah it can be done. But it's tough. And that's why I play Hard mode.Ok. Sorry for that whole convoluted mathematical thing but I obsess about these things, and if it leads to some understanding of just how great this mod is, I like to share it. By MarcDupont, Sunday at 5:59 AM | 1 Comments | 130 Views | Editorial

    Pigs Are Broken In Seasons Mod?

    ... So Seasons breaks pigs. Please prove me wrong and show me how to succeed at pigs in FS17 with seasons..

    I've been playing with the seasons mod for 6 months now. I've been through withered crops and wet crops and failed at a few save games along the way because I try to play the game as "simulator" as possible. Don't even try to make me say "realistic". I utterly LOVE this mod. The folks at Realismus are Geniuses for just thinking they could take the game and move it in this direction. I can't play without it. I've play 1200 hours on it now. And except for MP(which is another game altogether) I can't imagine a savegame that won't have it. But enough fanboy babble.I recently had a chance to test Orchard Farm for Dusty Dave Modding. And after the initial hours of running all the animals up to max with no mods I through in Seasons and thought I'd do a series for Youtube about raising pigs. Can it be done in Seasons Mod?So I sold everything on the map and bought 100 pigs. By the time I leased the truck to move them all I was already in trouble. Pig prices on startup were at their peak. 3600 a piece. That didn't bode well. but resale priced in early spring are 1700. So I pushed on. bought in 40,000 in corn, 20 000 wheat, 20 000 sunflower, two pallets of tatters, and 8 straw bales.  I bought a UTB and on 2 meter tools and began plowing, fertilizing and seading fields for corn, wheat, Canola, and beats(that's Farmer Kleins fault, the beats. he's trying to kill me) Anyways, 9 day seasons and 5x timescale engaged and I'm off. I kept the pigs at 100% for the duration. And now it's the first day of Summer and I think it's a FAIL.I now have 165 pigs and the reproduction rate has hit 0. Also the price is now 1188 and that means if I sell every pig now I get 196,020 back. Now I put 360,000 into pigs to start. And I'm 60 000 in debt now because of vet bills and seed and fert to get the farm moving. I haven't even got a harvestor yet to get the crop out of the field and it all needs one more fert stage. So what do I do. go further in debt and hope to sell High next spring. I'll have to feed them for 27 days and even then I have to wait for the 1700 price to come back and only get 280,500 back. So the pigs must die.  As a possible solution I'm going to max out my credit and get into the sausage and steak business for 250,000. Oh yeah, Doubling down. this could be horrible. but anyways. Hopefully the crop pays off or I'll have to go logging. Yeah. Desperate times.Anyways, I did some research and according to the pig industry web sites I should have gotten 30 weened pigs/mated pig/year. now those numbers make pigs a great business. Farmer Klein informs me that in vanilla mode the farm should produce 22 pigs per day from a seed stock of 115. I could make that work.So Seasons breaks pigs. Please prove me wrong and show me how to succeed at pigs in FS17 with seasons. This is not meant as a criticism of the mod but an exercise in making it work better. 

    Courseplay Was The Real Key Addiction I Had In Simulations Games

    Courseplay Was The Real Key Addiction I Had In Simulations Games
    ReCognition and Interaction. By Prom, May 27, 2017 | 185 Views | Editorial ReCognition and Interaction. Remember, in FS 2009 when we talked about AI and we were creating google drive algorithms, manage auto-drive vehicles and make augmentation and virtual reality (2013) with cranes for real truck logging collection in Canada.I am really impressed how technology is improving this game experience and how the game experience has influenced the real life. I am very confident in technologies like Microsoft holo-Lens aim where reality is view mixed with virtual.What is coming next?  ReCognition and Interaction.ReCognition: We will see big improvements in the connection of our brain with the computer. Nowadays, we can move objects in the computer with our mind like this example.

    NeuroSky MindWave Mobile BrainWave Starter Kit126 customer reviews | 59 answered questionsPrice: $99.00 & FREE Shipping. Details As you can see, it starts to be affordable.I am seeing the future like a mixture of these two technologies where Holo Virtual Reallity and brian activity and instructions recognition is the future. Can we patent this?Just to end , some videos for Saturday morning, where you can see three different reviews on simulation games in timeline:
     
     
     
    By Prom, May 27, 2017 | 185 Views | Editorial

    Games With Mods - Part Two - Pros

    Games With Mods - Part Two - Pros
    There are so many Pros that it is hard to know where to start and finish. Apart from the concept of Mods being relied upon to fix a game where... By Duckzorly, May 31, 2017 | 147 Views | Editorial There are so many Pros that it is hard to know where to start and finish. Apart from the concept of Mods being relied upon to fix a game where the Developer/Publisher is either incapable or willing to produce an acceptable game (Roller Coaster Tycoon World anyone!), there aren’t many situations where the ability to utilise third-party mods (as opposed to DLC) is not an improvement to many if not all the gamers playing that game. In Part Two of our discussion on Games with Mods, we delve into the positive or pro arguments for integrating mods into games.Pros of Games built for moddingThere are so many Pros that it is hard to know where to start and finish. Apart from the concept of Mods being relied upon to fix a game where the Developer/Publisher is either incapable or willing to produce an acceptable game (Roller Coaster Tycoon World anyone!), there aren’t many situations where the ability to utilise third-party mods (as opposed to DLC) is not an improvement to many if not all the gamers playing that game. Longevity. Primarily, in my opinion, the main freehold benefit of having a game with Mods, is it (normally) will extend the longevity of gameplay in that game. For instance, let’s look at Farming Simulator 17. The original game shipped with two maps, and a bunch of in-game tractors and implements. IF this was as far as it went, even including the two DLC’s that have been added since, the interest of playing these same two maps would dwindle, and those playing it would be looking for some new source of inspiration. With none available within its franchise, then they would be forced to look elsewhere.However, this has not been the case with FS17, with mod support available on release, it wasn’t long until a gamut of maps and mods were becoming available. Some were simply basic ports of maps/mods from FS15, but then there were, and still are, some magnificent works of art that are being used in-game as we speak.The addition of new mods allows us, again in relation to FS17, continue playing the same map, however, remove some of the tractors and implements, and bring in new ones. This means you can continue the game you may have invested hundreds of hours on the one map, BUT you are refreshed by having these new tractors or tools to play with. Variation. I alluded to this before above, the addition of mods provides almost limitless variation to the gameplay. For instance, let’s look at Civilization 6, the longstanding game started by Sid Meiers way back when I was starting in computer gaming. The addition of mods into Civ 6, with modders making changes to the AI/UI/building, and incorporating new characters/races to play. I mean, really who wouldn’t want to play with Bill Gates as supreme ruler.Furthermore, back into FS17, I could play one of my 15 saved games, plow a field with one of the hundreds of new and varied tractors and implements. In fact, I could probably (downloading and respecting Mod authors distribution and cloning – see another article about this here) play a different tractor for every field on every map for the next 6 months.The basic tenant of providing more content, as long as it is relatively good quality content in the form of mods, then it can only improve the game and its popularity, which will then probably improve sales of the game and DLC’s etc for the developer/publisher, which would then (hopefully) be re-invested into further development of the game(s). Interaction and Community.  This is where my recent introduction of Mods has really been of a benefit to me. I strongly believe that if you find a game that has an active and generally good quality modding scene, you will also find a very strong and active community.A recent example of this is Frontiers Planet Coaster (PC), now we won’t mention that debacle again (RCTW – Atari you suck! Oops), but once Frontier opened up their Rollercoaster building game up to Steam Workshop creations (Ok, they are ‘ploppable’ creations more than a modification – but it applies here), the community exploded.The alpha or ‘Early Bird’ community was already very strong and in my opinion the BEST online gaming community, no in fact online community full stop, that I have ever had the pleasure to interact with. This great community then thrived on the ability to create and share with each other and to this day continues with the same passion it had at the beginning. It must be said, Frontier have embraced their mod makers, not by merely allowing them to make and share, but to weekly showcase items and videos etc built by these talented players.Ok, I know that the creations are different in PC, and are not manufactured the same way as assets within FS17, but the cause and effect are the same, and on the most basic of levels is similar in the context of this example and article.Now, I can’t say that the FS17 community as a whole is necessarily as good as PC’s on the whole (I rarely, if ever frequent Giants forums), however, I can say that the two FS17/Simulation based communities I have become a part of are just as good in all ways as PC. The 3 Dudes Gaming Network and the PC-SGCommunities are an awesome collective of like-minded gamers young and old (looking at you Eustace!) that go out of their way to assist and advise as appropriate.Would I have found my way there without mods being in the game? Quite possibly, however, I certainly found them quicker and embraced them firmer with their informative and active approach to assisting their communities.Another aspect of this Interaction and Community is being able to interact with Mod developers, and in this way, you can assist in the Mod development. For instance, many of the friends that I have that YouTube their content, are trialing and showcasing mods that are in development, or about to be released exclusively. By doing so they are helping to quality test the Mod, but also showcase the Mod to all their viewers. Although many games and development studios seek feedback from players, often there is no real tangible visibility of this feedback or assistance, however, I believe in the modding environment this is more evident and reflective of better quality mods being produced. Further to this, some modders are actively a part of the two communities I mentioned earlier and are generally always welcoming of questions, comments, and feedback. There are many more things for the pro argument, in this case, however I do not wish to make this a 29 volume of multiple parts!Suffice to say, it would be widely acknowledged, and indeed hoped, that games developers and publishers that take the time to implement a modding element/capability to their games, will not just use the mods to rewrite them and include them in their own script (although there is nothing wrong with this as long as they deal with the mod author appropriately), but to use the extra sales and interest in their game/franchise and to invest it on developing their products further.FS17 case in point, hopefully, Giants will continue to develop and use the sales of their core game, and its DLC’s to drive further development of the current and new versions of the franchise.To be continued…Join us in Part Three of this article where we look at the negative aspects and implications to all where mods are used in games.This article was originally posted at duckzorlygaming.org

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