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PC-SG is the home for PC Simulator Game enthusiasts, you can get help & support via the forums or video tutorials and game guides. Discuss the latest releases or patches in a friendly atmosphere free from over zealous moderators. We at PC-SG aim to treat our members like adults so join up today!! we have kept that process to a minimum as well, sign up takes less than a minute with no email verification required! so join now and help to grow this into the "go to" community for sim games and game modders.
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  3. Mod map template V7

    Thank you Stevie, a really stand up thing to do.
  4. Duckzorly's Youtube Channel

    UPDATE: A final update on this we would hope. Last night we finally received the results of all the tests and biopsies - and I am pleased (and relieved) that Mrs D while being diagnosed with a significant disease, is one that is treatable and is not a Cancer in any shape or form which is what the doctors were saying was most likely. Therefore, I should be back to getting stuck into the Duckzorly YouTube channel sooner rather than later. Yes you have all been warned! Thanks to all for their kind messages and for keeping Mrs D in their prayers, I certainly appreciate it.
  5. fsScreen_2017_07_16_21_17_31.png

    450 In the sunset!
  6. Yesterday
  7. I deleted a hat in a John Deere Gator using GE and after doing so it somehow mesded up my camera if going to 3rd person view. When in 1st person its ok but when going to 3rd it puts the view to the left of the driver looking back at the driver. Any help would be appreciated. Thanks
  8. Nagce Valley

    Nagce Valley View File Nagce Valley is a fictitious map with an American Mid-West theme, though admittedly it’s been 40 years or more since I was last in the Mid-West so I may not be spot on with all the details. I’ve wanted to create a map tailored to my play style since I first began playing the game and Nagce Valley is the realization of that dream. When I first started laying out the map last December there where a few must haves, some maybe I’ll add these, and a couple of not on my map details that shaped the maps development. I’ll take a few moments to go over some of these as they are tailored to the way I play the game, namely big fields, big equipment and very limited use of AI help. As this may or may not be the way you play the game the following may help you decide if Nagce Valley is a map you want to play or one you’ll take a pass on. If you’re still undecided after reading this introduction to Nagce Valley I encourage you to check out Farmer Klein’s First Impression video and the MP testing streams that were done on Iain Robson’s YouTube channel. Both of these are linked to at the end of the description. Nagce Valley is at its core big, often irregularly shaped fields designed for big equipment. The map is focused on arable farming and animal husbandry. There is a fairly large BGA that also supports the maps only production, a compost facility and a bio-diesel plant. Some light forestry is available as well though it’s certainly not a focus of the map. Detail and realism, or at least what feels realistic to me, trumps convenience. Ok, so you were with me up to that detail and realism trumps convenience stuff, what do I mean by that? There’s a clue in the name of the map, or more specifically behind the hidden meaning of the maps name. The Nagce part of Nagce Valley is short for Not Another Gold Crest Edit. On the surface this would imply that the map is not a revised version of GCV, which is true as it began as a blank starter map, but there’s a bit more to it than that. The secondary meaning is that the map doesn’t necessarily play like GCV and you may need to change things up a bit from the GCV norm if you decide to play this map. Some of the immediately obvious differences are no town, no trains, no gold, and no AI traffic, pedestrians or chickens. Not as immediately obvious but more impactful on play style, particularly if you rely on AI help, is that there is very little grass runoff between fields, making headlands more or less mandatory if you don’t want to end up in the neighboring field. Nor is the map is particularly friendly to AI helpers. In addition to the lack of grass run off areas all collidable objects on the map are …well collidable. Driving though trees, power poles and fences may make things easy for the AI but it kills my sense of immersion so was a no go on my map. Once again headlands are highly recommended. I’m not saying that AI help cannot be used, just that you may not be able to use it as readily as you can on GCV. Additionally due to the shape of some of the fields you may not get an end of field warning when using the GPS mod, so keep that in mind particularly when running missions. Enough about what for better or worse that map doesn’t have. Here’s what you will find on Nagce Valley. Twelve large arable fields, half of which are not rectangular, ranging in size from just over 7ha to over 43ha. For comparison purposes the smallest field on Nagce Valley is larger than all but two of GCV’s 30 odd fields. The focus on big fields means that the map is not particularly mission friendly, though missions can still be run if you’re willing to invest the time. Three large grass fields, between 10 and 20ha in size, the yield of which can be increased through fertilization. One main centrally located farm with 350,000 liter of silo capacity, ample vehicle storage, sheds with collisions for tipping crops and fills, and a vehicle repair shed. The pig yard is located here as well. A separate yard across the way for the cows and sheep. The pond on this yard provides the maps sole source of free water. Three sell points for crops, one of which also provides another 500,000 liters of storage should you need more than what the farm silos provide. Crops stored in this facility are separate from those stored in the farm silo and will not be reflected on the maps overview screen. A BGA facility that includes a compost plant as well as a Bio Diesel plant. Producing compost will require diesel and bio mass such as straw, grass, or root crop while producing bio diesel will require compost and digestate. Wood chip and log sell points in the forest to the south of the BGA. Bales, wool and milk can be sold near the stockyard on the west side of the map. Automatic milk sales have been disabled so you will need to transport milk to the sell point. The stopMilkSales placeable is not required. The Kotte Universal pack is required to support milk sales and bio diesel production. There are refueling points near the vehicle sales shop and at the farm. Fuel produced at the bio diesel plant can be sold at both of these points. The map is set up for chopped straw. Just add the chopped straw for harvesters mod to your mod folder if you want that functionality. The map is Seasons mod ready. A snow mask has been added and trees, shrubs, weeds, flowers and water plants were all edited to change with seasons. Suggested Mods for full functionality Kotte Universal pack, Chopped Straw for Harvesters and the Seasons mod. Recommendations I highly recommend removing all other map mods from your mod folder when running this map. The map is fairly GPU intensive. Driving around the map to build the cache on a fresh save may improve performance. Video Review and Let's Plays Usage PC-SG is the only official host of the mod as well as the only site from which I will provide support for the map. Edits for personal use are permitted and highly encouraged. Distribution of the map to other sites without my permission is right out poor form; though most likely inevitable despite my wishes. If you are one of the parasites that upload other people’s works without their permission please have some shred of decency and include my full list of credits. For those interested in reading about the maps development please check out http://www.chaseydog.net Credits Map author – Chaseydog Assets - Giants, NLD Farmers, Dorset, Decker_MMIV , Marhu, Kevink98, Al_Bundy , Fendtfan1, Blacksheep/RC_Devil, Niko1410, Blacksheep modding, MJD, Itisntworking modding, Justin, Killerrf, Luzog, Titoine76, Farmer Andy, Niggels - Vertex Dezign, Stevie, easyhalls.com, Dajnet, Dogface, kingkalle - Team LTW, DocElyoc1, Robbie/rwm, Team Wild, Realistic Farmers, Desperados93, BulletBill, ccs101, kimG, mrbear, reallogger, Rahkiin, Realismus Modding, VASILISVASILIS31, JDFarms, Vanquish08. If there are assets on this map that have not been credited please drop me a PM as it was not my intention to miss recognizing anyone’s hard work and contribution to the community. Submitter chaseydog Submitted 20/07/17 Category Maps Credits Mod Author chaseydog Features  
  9. PC-SG Logo

    Just to add we have another very good you tube type person in @Elowin enjoying her output.
  10. PC-SG Dedicated Members Server https://t.co/cGy7NLgF9S #Farming Simulator #ETS2 #ATS https://t.co/Z3tQ02lIPx

  11. PC-SG Logo

    @Wonko Thanks you
  12. PC-SG Logo

    just updated it for you as well,
  13. Updated logo

    Version 1.0.0

    1 download

    Updated logo created by @Toranion
  14. PC-SG Logo

    Can anyone be kind enough and tell me where I can find the PC-SG Logo to put into my videos? I've seen one that other YouTubers use with "PC-SG Community" but I have not been able to find it on the site. Thanks in advance // Elowin
  15. Website News

    We have added a "New Posts" button on the forum page, also the members server has it's own information page with a button to link it next to the "new posts" button.
  16. PC-SG Dedicated Members Server

    Server sponserIcelandic Farmer Fun multiplayer members only server. Map NamePine Cove by Stevie Server NamePC-SG Multi Matchmaking ServerContinental Europe Map Passwordbeer Map download link https://www.pc-sg.uk/files/file/164-pine-cove-farm-by-stevie/ Mods required Farm ManagerJohnny Vee View full server
  17. PC-SG Dedicated Members Server

    Fun multiplayer members only server.
  18. I never even would have considered that. Good to know
  19. Snettertons Farm by Stevie.

    Yes I do I will update the map on here later.
  20. Snettertons Farm by Stevie.

    Thank you I just downloaded the MAP from here so I didnt even see a 1.1 update? Do you have this hosted somewhere else?
  21. Snettertons Farm by Stevie.

    Fastest money take all straw to the BGA to make digestate, then fill the BGA Bio Pro with digestate from the BGA tanks and produce fertilizer, Fuel and Liquid Fertilizer and sell in the map. The v1.1 update had the Pig Feed price reset as part of corrections but requires a new game being started.
  22. Snettertons Farm by Stevie.

    I am trying to figure out which I should do so I can save up for the equip to support.. I know nothing about any of them.
  23. Don't disable the Kuhn DLC if you have square silage bales https://t.co/nUPkc4Tpxd

  24. I just hope you hadn't stacked them all manually. That would be awful .... Thanks for the heads up.
  25. FS17 on sale

    I see the Kuhn DLC is also on sale. I will make mention of it in my contest stream tonight. looks like the sale ends sometime tomorrow (Friday 21st.)
  26. This is really good to know - thanks FarmerKlein
  27. Mod map template V7

    Wow, To a map maker this must be better than Christmas! Thank you Stevie.
  28. So, most of you old time FS folks probably know this already but I got a nice shock this morning. I had a whole bunch of square silage bales just sitting around waiting on a good time to sell. I disabled the Kuhn DLC last night to do a special multiplay session with Rockhound on my Serenity Valley youtube series as he does not have the Kuhn DLC. This morning I was driving through an area that had 60+ silage bales stacked and noticed they where missing. A quick check of the other places I had the bales stored and they are all gone. It seems that since square silage bales are not a part of the base game if the Kuhn DLC is turned off of course equipment that is part of the DLC will not be on the map but I never thought about square silage bales. Oh well, with over 5 Million in cash a few hundred thousand earned by silage bales isn't gonna make a big impact on the finances.
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About us

PC-SG is the home for PC Simulator Game enthusiasts, you can get help & support via the forums or video tutorials and game guides. Discuss the latest releases or patches in a friendly atmosphere free from over zealous moderators. We at PC-SG aim to treat our members like adults so join up today!! we have kept that process to a minimum as well, sign up takes less than a minute with no email verification required! so join now and help to grown this into the "go to" community for sim games and game modders.

Members of the PC-SG team.