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  1. Today
  2. Wonko

    Battlefield V

    Hey @the.geremy ROC wonko is my battlefield name, only playing BF4 atm with FS17 when I get some spare time.
  3. the.geremy

    Battlefield V

    I am in My nick on the Battlefield is the.geremy (37) and friend of mine has nick lufftyluffty (36). We are playing Farming Simulator and sometimes also Battlefield, just for fun, no hard professionals :). We speak English and we are searching for other players for a long time. It will be our pleasure to create a full team. How can I find you in the Battlefield? B) Do you play also Battlefield 1? It will be great if you can join us, maybe this weekend.
  4. When the credits rolled on Mario Tennis Aces' Adventure Mode, I vowed to never again laugh at a tennis player having an ugly meltdown on the court. I had felt the volcanic surge of adrenaline that comes when a rally has gone too long. I knew the sense of high alert while trying to suss out which corner of the court an opponent is going to attack next. I have spliced and invented new curse words to mutter when a ball goes out of bounds. Off-beat stages and creative use of characters from the Marioverse ensure that you'll never lose sight of simply having fun, but don't let the adorable exterior trick you; Aces takes its unorthodox tennis very seriously. Mario Tennis' renewed vigor is driven by a suite of new mechanics that force you to make pivotal risk-reward decisions. Special shots are now tied to a meter that fills a little with every shot fired back at your opponent, more so if you're able to charge your swing ahead of time. Once the Energy Meter is at least a third full, a ball landing on your side of the court will be forecast by a glowing star. Initiating a special swing while standing on a star activates a first-person view that lets you aim a powerful Zone Shot. When the Energy Meter is completely full, you can unleash your character's Special Shot. While Specials don't unleash the cavalcade of effects they did in Wii U's Mario Tennis: Ultra Smash, they do fire a lightning-fast ball that requires exacting maneuvers to return without incurring any harm to your racket--destroy your collection of rackets during a match, and you lose. Holding the R button slows down time at the cost of meter, allowing you to stroll over and hit hard-to-reach shots or gain a slight advantage when returning racket-breaking shots. Alternatively, a Trick Shot can be activated by tilting the right stick, which causes you to leap across the court at the last second . You can get away with basic shots during simple face-offs, but in advanced matches the exchange of powered-up strikes feels like a breathless symphony that requires you to be at the top of your game and on top of your options. Even veterans of the series have a little bit of a learning curve to overcome, but Aces' Adventure Mode does a good job of both entertaining you and teaching you how and when to use your new tools. The story itself is ridiculous, but ridiculous in that very specific, quirky way Nintendo has been getting away with for decades. During the Mushroom Kingdom's annual tennis tournament, an evil tennis racket--yes, really--named Lucien takes possession of Luigi and flies off to find five Power Stones that will help him take over the world. Instead of settling for a revolving door of opponents along the way, you're challenged to utilize Ace's new mechanics in a range of unusual scenarios. An average stage might simply challenge you to keep a rally going for a certain length of time, but bosses and puzzle stages require a greater level of ingenuity. You have to figure out how to disable protective barriers, earning enough energy to perform a Zone Shot, and aim at the right part of the court to inflict damage. Bosses also initiate hurdling challenges mid-match that reward precise use of your leaping Trick Shot. Adventure Mode mixes up your objectives from one stage to the next to ensure you're never simply going through the motions to progress. Mario Tennis Aces does what this series has done best, and improves what it's rarely gotten right prior. Aces is more difficult and devious than you might expect, especially in the latter half of Adventure Mode. Though not required, grinding through matches can improve your chances on the court. Win or lose, you earn experience points for every match played, allowing you to improve Mario's speed, power, and agility over time. But no matter how much XP you earn, the only way to make it to the end of Aces' campaign is to master its unique tennis mechanics. Those who persevere will find themselves better equipped and prepared to face anything the other modes have to offer than ever before. Outside of Adventure Mode, you'll find a rather plain assortment of activities: a bracket-based tournament mode, exhibition matches against the computer or another friend, online modes, and the ability to play doubles matches, which can turn into downright anarchy before you know it. Online matches will be the true test of Aces' depth, but pre-launch servers being what they are, we still need to spend time playing once the game releases to form a solid opinion of its netcode and the competitive scene. Perhaps the one major and surprising misstep is Swing Mode, where players can swing Joy-Cons like proper tennis rackets, similar to Wii Sports Tennis. At first it seems odd that this control scheme is isolated to a specific mode, but within a minute or two, it's obvious why: playing with Joy-Cons feels too imprecise, and even just executing a simple backhand was a twitchy comedy of errors. It's too bad that the motion controls seem to fall apart so easily, but considering that, it's probably best the option is siloed away. It's not like Aces needs a gimmick like motion controls to win you over, anyway. The Tetris Effect is in full swing here; days after the credits rolled, I still crave the satisfying thwack from a Power Shot, mentally replay matches and imagine how I might do things differently given a bit more focus and know-how. Mario Tennis Aces does what this series has done best, and improves what it's rarely gotten right prior. Fingers crossed that the online support stands up to the rest of the game after launch. View the full article
  5. With its rustic low-poly aesthetic, systemic world design, and partially hands-off approach to combat, Project Shore looks to be an interesting entry among indie turn-based strategy games. As a mercenary company commander, you are merely one party among a larger world in Project Shore. Reminiscent of the tactical RPG Battle Brothers, the fate of your mercenary brethren are in your hands, both in combat through smart orders and equipment and off the field through upgrades and picking your battles and navigating the domino effect of your choice of who to fight and how that influences the landscape. Combat is the core of Project Shore. With up to 18 warriors or more in your unit during a battle, it would be tedious to issue orders to each one as conflicts grow more complex. Instead Project Shore revolves around indirect command. Groups of warriors are divided into "union" to which you order to support, attack, move, hold position, and so on. On a more granular level, "preparation points" lets you fine-tune union behavior and prioritize certain actions, to unleash specific tactics. Project Shore is still early in development; you can find a alpha download on the game's IndieDB page and follow its progress through Twitter. View the full article
  6. Yesterday
  7. With its warm, rustic setting, and an instantly endearing protagonist, the first Unravel had the outward appearance of a happily nostalgic adventure. That initial fuzzy feeling, however, gave way to a series of frustrating puzzles and a story that took some unexpectedly dark turns. In the game's final hours, the poor little hero Yarny was left all alone in a hostile world. What a relief it is to see him in a better place in Unravel Two, the sequel that's notably comforting thanks to the introduction of a second yarnling. Once they meet, Yarny and his new friend immediately hit it off and set out on a new adventure. Similar to the original game, Unravel Two has ethereal slice-of-life scenes that play out in the background of each stage. This time, the literal background story involves two youths making the drastic decision to run away from their hyper-religious families. Yarny and his new partner make their own journey through the small town they live in, inadvertently helping the kids along the way with each new platforming challenge they surmount. Despite trips to more urban settings, the design philosophy and earthy aesthetic that made the first game such a visual treat haven't been abandoned. Aside from some mild industrial chaos--traipsing around construction sites, messing with the ventilation systems in a factory, and the like--much of what you experience is delightfully serene. Once again, we witness the world from Yarny's tiny perspective. You run through misty city streets at night under haloed streetlights. You push toy trucks around backyards on sunny days before riding off into the blue yonder on the back of a swan. You jump across rooftops at midnight, a skeleton city of antennas and vents where only the pigeons are awake. One of the most beautiful areas of the game has Yarny making his way along a stream of rushing water in a creek, letting the tide build up the momentum you need to get a full head of speed up for a jump. There's still such a sense of awe to how tangible and real Yarny's world is, but it never feels like a place where Yarny is in peril. Though it takes place in more challenging environments, it's a world where what little danger there is feels magical, and Yarny has never been able to move through it in as invigorating a way as he can with a partner in Unravel Two. The swing mechanic--where Yarny can latch yarn onto a grapple point and either rappel up and down or swing to launch himself onto a higher point--has returned, but with a newfound kineticism. Many stages push you to swing across multiple wide chasms and tight gaps in quick succession, and soaring and flipping through these trials is always a thrill. There will come times when you have to stop and figure out a way past complicated obstacles, and this is where Unravel Two's co-op nature shines. Obviously, the ideal way to manage two characters is to have a friend sitting next to you on the couch, controlling Yarny's new ally while you plot solutions. But even a single player can make use of both characters, switching back and forth between the two onscreen with the push of a button. When playing solo, the character you leave behind will continue to hold onto whatever they were holding, meaning you can always place your partner wherever you need them. You can even carry your partner through danger by absorbing them into your own yarn body--mildly disturbing but helpful nonetheless. With its charming yarnlings and a newfound style of platforming, Unravel Two remains welcoming even at its most foreboding. With the two Yarnys tethered together, most puzzles are resolved by forming makeshift pulleys that allow you to create opportunities the environment wouldn't normally afford a single Yarny. Puzzles are typically open-ended and can be solved in a handful of ways. The only real barrier, besides pure logic, can be the game's control scheme. The same button used to jump is used to extend the tether between the two Yarnys, and it's fairly easy to accidentally send your partner plummeting to their doom. Unravel Two is undoubtedly a more welcoming and accessible game than its predecessor, but there are still demanding trials for those who want them, especially with around two dozen extra-challenging stages that are available. With its charming yarnlings and a newfound style of platforming, Unravel Two remains welcoming even at its most foreboding. Sure, a forest fire breaks out in one of the latter stages, but even then, the race to keep ahead of the blaze is fun and frantic instead of stressful. In almost every moment you're given ample time and space to breathe and take in the stunning photorealistic world from the viewpoint of the tiniest creatures. It's a game with boisterous birds, chases through meadows, and most importantly a cheerful partnership with a companion who's always got your back. With only six chapters that run roughly 30 minutes apiece, Unravel Two doesn't last long, but it's a game where the time you have is meaningful, memorable, and downright pleasant from beginning to end. View the full article
  8. Ok/Normal has the player taking a friendly journey with their cloud buddy, looking out for healthy meals, water to stay hydrated, and the medication they need to stay healthy. It's great to take such a journey with friends who are so concerned about your well-being! Except for, well, when things kind of start to go wrong and reality doesn't seem as sturdy as it once was. OK/Normal has you guiding your digital companion and their friend through a world shaped by early low-poly titles, using this PSX look to shift mood and perceptions of reality, evoking a sense of being in a dream whose tone continually shifts. It's a thoughtful journey that can seem almost primally uncomfortable in places, with the visual style evoking a kind of dread that seems to soak into the skin. Still, it's nothing a good meal can't fix, right? OK/Normal takes half an hour to an hour to complete, with lots of to pick up on for those who listen carefully, and even more to take in through 98Demake's excellent use of PlayStation-era visuals (which stick very close to the system's actual capabilities). Ok/Normal is available for $2.99 on Itch.io and Steam. For more information on the game and developer 98Demake, you can follow them on IndieDB, YouTube, and Twitter. View the full article
  9. An expanded version of a Ludum Dare 38 entry, Protolife takes the tower defense and gives it a more deliberate hands-on approach, as you construct towers one-block-at-a-time to withstand the incoming insectoid tide. Reminiscent of Infested Planet's hordes, Protolife threatens to overwhelm with massive flowing groups of alien bugs. To destroy and hold back the infestion, you must manage thinly-stretched resources and build walls and various types of towers and other defenses. But crucially, rather than playing towers directly, you control a builder bot that makes towers block-by-block, with different designs resulting in different kinds of towers and different functions. This more deliberate design means every choice counts since dissembling and repositioning your barriers and defenses takes precious times. It also means you have great flexibility in how your defenses are constructed, especially with how block structures can be connected and built to maximize space. Space management is even more crucial as you mine upgrade crystals and decide where to best utilize them. Protolife is available for $11.99 on Steam. View the full article
  10. bdbssb

    Forager pipe effects

    Ok was able to get this to work. Had to add “delay 2” in to the pipe section in the vehicles xml. I also figured out how to make the pipe have 3 positrons. When u unfold it, it goes to the right and points to the ground, the next step points to the left, then when I hit the button the 3rd time it goes back to the folded position. Gtx made an awesome script that shows the status of the pipe. When I added the 3rd state (position) the default pipe lua wouldn’t pull in the pipe control. I love people like gtx that will take the time to make these things possible. It seems so simple, but makes it very cool. Now u can unload a forager with capacity just like a combine into a silo, or dump product on the ground, or in a bunker. I added these functions to my sugarcane pack and uploaded a modded version of the in game krone to my site with motor options along with capacity.
  11. Last week
  12. mereman

    W.I.P. FS19 Newbie Farm

    Quick heads up Roy has removed the Garden centre and added a field in it's place. This was recorded on the previous version I'll be using the new version in the challenge.
  13. mereman

    W.I.P. FS19 Newbie Farm

    A quick look at Newbie 19
  14. GrizzlyBearSims

    FSX Steam Edition 70% off

    Hello all, For the next 38 hours (time is ticking) FSX Steam Edition is 70% off. While FSX was released 12 years ago, Dovetail Games did make a few enhancements to help better the overall performance. But if you are on the fence if you might be interested in getting into Flight Simulation, then for $7.49 USD it will be a good test to see if this is something you might enjoy. https://store.steampowered.com/app/314160/Microsoft_Flight_Simulator_X_Steam_Edition/ Jerry
  15. It is my firm belief that there will be a dating simulation game for everything imaginable one day. Today, Otters have been added to that list with the creation of Otter Of My Life. Taking place in a high school setting, you'll be able to attend certain classes that suit your interests while forging friendships with lovable otters with intricate lives. You're late for school and you've got a big choice ahead. What program do you want to enter? In Hikori High School, you'll have the option of art, music, theatre, media, or dance. Try not to get overwhelmed and choose which interests you the most, at least for your first playthrough. More interestingly, there are five otter teens to meet, each with their own quirks, hobbies, and love interests. With 6 endings to discover based on the level of friendship with the otters, you'll have to go through more than once to get your fill and learn all about this charming cast of cute animals. You can check out Otter Of My Life on Itch.io here. You can also follow the developers on Twitter here! View the full article
  16. Kabounce will have you pinging all over a map of bumpers and flippers, bouncing off of every surface as fast as you can in order to shift the objects in the field to your color by smashing into them, and keeping your opponents from doing the same by smashing into them. Up to four players can locally hammer into one another, or eight players online, all joining in on some high speed rolling at once. You can whip around the field, guiding your ball as they build up speed and try to strike various targets all over the course. Hitting something changes it to your team's color, and this also works on something your opponent has already hit, so you'll want to get in the last blow on every one of the bumpers and other objects on the course. With some handy powers and other useful abilities, you can hopefully knock your opponents out of the way while you're at it, taking over these futuristic pinball tables by force. Not all ball will look the same, as you can unlock many, many customization options for your spherical character, giving them shades, floaties, and other silly decorations. You can then have these creations battle your friends and online foes, or tackle the game's time attack mode, working through complicated courses. Feel free to join friends on other platforms, too, as Kabounce offers cross-play between PS4 and PC. Kabounce is available for $14.99 on Steam and $19.99 on the PlayStation Store. For more information on the game and developer Stitch Heads Entertainment, you can head to the game's site or follow them on Discord, Facebook, YouTube, and Twitter. View the full article
  17. GrizzlyBearSims

    New Pedals

    Happens to most of us.
  18. Shakey

    New Pedals

    I got it fixed forgot to change the settings in the controls it had the old axis for the other pedals. Guess i am getting to old forget a lot of things frustrating.
  19. GrizzlyBearSims

    New Pedals

    Not sure this will help you. But this is what popped up on a Google search when I searched for Fanatec pedals and FS17.
  20. Shakey

    New Pedals

    I bought a new set of pedals mainly to use for ats and ets2 hooked them up they are ok in the pc control panel and they work in my truck sim fine. Problem is they won't work in Farm Sim even though they are recognized in the options for the game. My old pedals were thrust master which connected through the wheel but the new ones connect by usb to the pc. By the way the new pedals are Fanatec club sport pedals.
  21. BigJohnnyD

    GrizzlyBearSimsWorldFlight 2018 GBS Tour – Leg 4

    Thank you Jerry for another insalment, I am finding them fascinating, especially the history of the destination and the details of the planes. Singapore is somewhere I would love to visit IRL. My uncle used to astonish and astound us with his tails of his time there, in the army, when we were kids. Unfortunately I'm just not fit to fly yet and have been grounded until I can be re-tested. On the good news front my brother and his wife are with me (a cheap once in a lifetime experience for them). He is licensed to fly single engined birds so as long as no-one checks he can get us home. Technically I haven't lost my license so if we get into any trouble I can say I'm giving him lessons. May your turbulances be minor and your sunrises spectacular. John.
  22. The WorldFlight 2018 tour is progressing along nicely and from all accounts our wealthy travelers are having the time of their lives. Not sure what they enjoy most, the variation in cultural differences or the cuisine. Perhaps both. I suppose if I were able to participate in something like this I would certainly make an effort to try the food (pending I actually knew exactly what it was). YOLO right? An updated version of our tour map showing Jakarta as visited. History of City Early Changi was mostly a malaria mosquito infested swampland and jungle that had several villages spread across the area. The area was first redeveloped by the British as a summer house and getaway location from the city center of Singapore in the 1890’s. During World War II, the area saw mass mobilization of allied troops in anticipation of a Japanese invasion. Today, Changi is an aviation hub and is the current location of both the Changi airport and Changi Air Base. Also, located within Changi is Singapore’s largest prison, Changi Prison. It became infamous as a Japanese prisoner-of-war camp during the occupation of Singapore during WWII. Changi Prison continues to be Singapore’s oldest operating internment facility. History of Country Singapore, officially the Republic of Singapore, is a sovereign city-state and island country in Southeast Asia. Singapore lies just 85 miles north of the equator. Singapore’s territory consists of one main island and some 62 other small islands. Singapore was founded by Stamford Raffles as a trading post for the British East India Company in 1819. During WWII Singapore was occupied by Japan. It gained independence from the UK in 1963. Today, Singapore is a global commerce, finance and transportation hub and is known as the “World’s smartest City” and “Safest Country in the World”. History of Airport Singapore Changi Airport (WSSS) is the major civilian airport for Singapore and one of the largest transportation hubs in Southeast Asia. Skytrax (a UK based airline/airport review/ranking site) ranked Changi as the World’s Best Airport for the sixth consecutive year since 2013. Changi is one of the world’s busiest airports by international passenger and cargo traffic. Changi Airport serves as the home base of Singapore Airlines, Singapore Airlines Cargo, SilkAir, Scoot, Jetstar Asia Airways and BOC Aviation. Changi Airport serves more than 100 airlines flying to 400 cities in approx. 100 countries and territories. Each week, about 7,200 flights land and depart from Changi or about one every 80 seconds. History of Airline Singapore Airlines is the flag carrier of Singapore and is based at Changi Airport. Singapore Airlines was founded in 1947 as Malayan Airways, and commenced operations as Singapore Airlines in 1972. Singapore Airlines was the launch customer for both the Airbus A380 and Boeing 787-10. It serves 62 destinations in 32 different countries on 5 continents from its primary hub in Singapore. Singapore Airlines once held the distinction of operating two of the longest flights in the world, both direct flights from Singapore to Los Angeles and Newark with the Airbus A350-500. Singapore Airlines has a fleet size of 115 wide-body aircraft from five aircraft families including the Boeing 787, Boeing 777, Airbus A380, Airbus A350 and Airbus A330. Flight Briefing SIA1066 WIII – WSSS Planned Fuel – 32,000 lbs Planned Altitude – 38,000 Distance – 475nm Flight Time – 1hrs, 45min Route: DOLT1B DOLTA A585 PLB G579 REPOV REPO1A Flight Journal The stay in Jakarta was brief, but very entertaining for our travelers. Our travelers are eager to reach Singapore as something very historic could take place in the coming days. Finally, this leg will feature an aircraft which is NOT the Boeing 737 variety. For this leg we’re assisting Singapore Airline by moving one of their Boeing 777-300 from Jakarta to Singapore. Our travelers are super excited to have the change of aircraft, it’s a bit unfortunate the distance between Jakarta and Singapore isn’t longer. The Boeing 773 is certainly used to much, much longer flights than the measly 475 we’re flying today. In the real world, the Boeing 777-300 is connecting cities together which are routinely more than 7,000nm apart like Doha to Sao Paulo, Abu Dhabi to Los Angeles, Hong Kong to Dallas/Ft. Worth. But we’ll enjoy each and every mile of our 475 nm journey in this beautiful aircraft. While our passenger numbers barely occupy half of what this B773 can carry, we’re making up for it in cargo. The Boeing 773 is one of the largest aircraft we’ll fly during this tour. Of course, for those who truly love the Queen of the Sky, (Boeing 747-400)…you can expect to see her at least once before we complete our long tour. We’ve been given an expedited departure and are ready to go on 07R. I just love the engine condensation effects produced by the FSFX Packages 777 immersion add-on. Certainly lots of condensation here in hot, humid Jakarta. The same add-on adds the condensation effects over the wing as well. And wow…that’s a big wing. Above the clouds, the humidity and smog…..the GE90-115B engines thrust us to our cruising altitude. For those who may not be as familiar with aircraft statistics. The diameter of one 777 engine is almost the same diameter as the fuselage of the Boeing 737. Pretty impressive if you ask me. And by the way, the replacement cost of just one 777 engine will set you back a cool $24 million dollars. Simple, yet elegant livery for the Singapore Airlines Boeing 773. PMDG has modeled the wing-flex of this beautiful aircraft very well. The total length of the B773 is 242 feet, the wingspan is 200’. A little cloud cover as we approach our destination. More of that condensation immersion. Singapore is just as hot, humid and sticky as Jakarta. Flaps full. On Final approach into WSSS. We’re a few hours ahead of the other VIP’s who are flying in for the historic event I mentioned earlier. Parked safely at the gate before the rain and afternoon storms begin. Simulator Specifics Prepar3d v4.2 ActiveSky Weather Engine ActiveSky Cloud Art Envtex & Envshade PMDG 777-300 Expansion (Singapore Airlines livery) Orbx Global Texture VATSIM Route Planning Tools AivlaSoft PFPX Navigraph Charts Desktop FlightAware FlightRadar24 SkyVector Google Maps Computer Hardware Specs It was a joy for me to fly the PMDG Boeing 777-300. While I’ve owned the –300 expansion for the 777 for a while now, I believe this is only my second time to fly with this variant. The –300 is 33 feet longer than the –200. But we didn’t encounter a tail strike on take-off or landing. So all is good. When we resume our tour for our 5th leg, we’ll depart Singapore for Sultan Iskandarmuda, Indonesia in the Boeing 787 Dreamliner. Until next time…. Happy Flying! Jerry The post WorldFlight 2018 GBS Tour – Leg 4 appeared first on PLANES, TRAINS AND AUTOMOBILES - And Farming Too!. View the original article...........
  23. Wonko

    W.I.P. FS19 Newbie Farm

    Very nice looking map, look forward to playing it.
  24. bdbssb

    Forager pipe effects

    Anyone have any idea how to get the pipe effects to work on a forager if it has capacity? For some reason the pipe effects are invisible.
  25. Calling all adventurers in seek of their next big challenge, Incredible Mandy wants you to brave its puzzle and boss gauntlets! With eight levels to prove both brain and brawn, players will be tested with all manner of challenges across varied, colorful worlds. After all, when it comes to saving someone, it's usually not easy, and Incredible Mandy is full of hurdles to overcome to save the one you care for. In this brightly-colored sci-fi world, you play a young man who wants to save his sister. The only problem? He must overcome some really bad dreams to do it, each with their own set of puzzles and foes. Luckily, the dream worlds have given him a fair fight and you'll be able to defend yourself with a bright sword of light. You're going to need it against some of the large bosses that appear at the end of each dream, too, facing all manner of monstrous plants, laser-shooting machines, and other irate wildlife. Can you best the 8 dreams and save your sister, or will you just be (oddly) daydreaming about your own clumsy demise? You can find Incredible Mandy on Itch.io here. You can also check out the developer's Discord server! View the full article
  26. Ever catch yourself humming along to the background music of your favorite game? One Hand Clapping would love to put your voice to use! Using your microphone and headphones, sing away to the world of One Hand Clapping and watch as it changes to reflect your song. One Hand Clapping is all about sound and how a simple hum could brighten up your day, having you sing along with characters in the game to overcome danger, make friends, or reshape the world around you. In the hostile city, you'll have to prove yourself with your melody by hitting cues and not getting too microphone shy. If you're not too inclined to sing your heart out, you're welcome to hum or whistle, too. Any little musical note will change the world around you for the better. If you want to enjoy a soft-hearted musical journey, or if you just want to relive your RockBand glory days, try One Hand Clapping. You can check out One Hand Clapping on Itch.io here! You can also follow future developments on Twitter and Facebook! View the full article
  27. mereman

    W.I.P. FS19 Newbie Farm

    Having played a bit more I think you have it about right. A wee bit easier then FS15 but mainly because there isn't the awful New Holland T4😉 I'm changing my plans and intend to use this version for my fun with my subscribers. If only to get away from the T4😁 For anyone interested I will ask "what to do" and then try it. But not forestry. With only a few mods and only ingame and DLC equipment with one exception and that is the SOB weight.
  28. mereman

    W.I.P. FS19 Newbie Farm

    I can confirm that it's a great map. I'm playing it at the moment😀 and it's certainly a challenge. I hope to have a video up in a couple of weeks. Together with some fun on the very hard FS15 version.
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