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  1. Today
  2. From the creators of acrobatic narwhal combat simulator Starwhal comes Pizza Titan Ultra, another combination of quirky premise, arcade-y gameplay, and colorful graphics. In this futuristic action game, you run a mobile pizzeria planted within the chest of towering mech, in a tongue-in-check pop culture-inspired adventure. Time is money (and customer satisfaction) as you stomp, bash, and race through city streets to deliver pizza on time, all the while attacked by the evil forces of Cheezborg. It's part Crazy Taxi-style racing against the clock and smashing through destructible environments and fighting enemies with melee attacks and rocket slides, part story-driven adventure with the members of your pizzeria and others inspired by characters like Captain Planet and Parappa the Rapper. New characters, new paint schemes and parts for your mech, and randomized challenges provide incentive for better times and higher scores. As you advance through the game's stages and various zones. additional challenges task you with approaching stages through different strategies, such as racing through a stage while trying not to cause any damage versus trying to level entire blocks. Pizza Titan Ultra can be purchased for $17.99 on Steam and Humble. More details on the game and developer Breakfall are available on their site, Twitter, and Facebook. View the full article
  3. Yesterday
  4. So here's a little thing about The Swords of Ditto that completely sold me on this game: when you're playing co-op and one of your intrepid adventurers falls in combat, the other player can run up to them and literally hug them back to life. Isn't that just the sweetest thing? This roguelite, cleverly disguised as a top-down Zelda-like, has you trying to rid the land of the evil sorceress Mormo. You are the chosen one, the wielder of the magical sword of Ditto, so it falls on you to end the curse and vanquish evil... except that, should you fail on your quest, another hero will rise one hundred years later and try again. In order to stand a chance, you have to visit particular dungeons which help you by supplying you with new items (or "toys", to be precise) or which weaken Mormo's influence and make the final battle a little easier. However, if you just beeline to your next objective, you're seriously missing out. Exploring the game's overworld is a delight, with lots of secrets to uncover and a colorful cast of characters to meet. Some of these have additional quests for you - but there's precious little handholding involved. You can spend a lot of time exploring and gearing up for the final battle. But alas, time is in short supply. With only four in-game days before the final battle, there is simply no way to do everything at once. Repeated playthroughs are a necessity, and some of your stuff will carry over to the next hero. Figuring out how things work, what to do, and which order to do it in is a huge part of this game. While the lack of handholding will leave you somewhat clueless in the first few attempts, things pick up from there. The layout of the overworld changes with each playthrough, and - depending on how you did on your previous attempt - the world itself changes with it. As you constantly fail to defeat Mormo, evil thrives and the land suffers. Things start to look more drab, people seem a little more on edge, and there are more monsters out and about. Conversely, each victory makes the world a brighter, better place. While the roguelite aspects of The Swords of Ditto are enough to draw you in, what really makes the game shine is its style and charm. This is such an odd and lovely place, with goofy NPCs and bosses, toys, stickers, and sweets - the whole game is childlike in a good way. Simply exploring this world is a lot of fun and will put a smile on your face. And have I mentioned the kazoo? There's a kazoo-based quick travel system. I mean, come on, that's wonderfully silly. You can attempt to overthrow Mormo on your own, but co-op play is also an option, and it is literally as easy as picking up a controller and just starting to play, with the option of dropping out at any time. Sure, the world needs saving, but sometimes you just want to explore said world with your kids and have a little fun... or maybe you really need help? The game lets you do all that quite effortlessly. The Swords of Ditto can feel a little harsh and directionless, particularly in the beginning, but it's worth sticking with it. Once you get the hang of the game, its cheery world will leave you grinning like a fool and remind you that yes, videogames are good. You can purchase The Swords of Ditto from GOG or Steam for $19.99. The game is also available for the PS4 with some platform-specific extras. For more information, visit the game's website and follow developer onebitbeyond on Twitter. View the full article
  5. mereman

    GrizzlyBearSimsWindows 10 Updates

    My personal grief with the win10 updater is the way it's tells me it wants to restart using a splash screen BEHIND the screen I'm using which ends up with a locked PC.... time to hit the reset again. I remember win 3.11 which was a waste of time better, and quicker, to use DOS 6.2 what a relief when win 95 landed
  6. GrizzlyBearSims

    GrizzlyBearSimsWindows 10 Updates

    While I’m sure you’ll find many differing opinions on Microsoft’s current OS, I must say that Windows 10 is perhaps the best thing that has happened in the PC gaming industry since sliced bread or a pocket on a shirt. But the Windows 10 update process does lack a lot to be desired. My PC gaming experience dates back to the early days of Windows. Over the past couple of decades (geez, I’m getting old), Microsoft Windows has released some excellent operating systems and a few not-so-great versions. In more modern times, Windows XP (with service pack 3) was a fairly reliable OS and performed well in its day. Then there was the infamous Windows Vista (barf) followed by Windows 7. Windows 7 (64bit) was also a very reliable and solid performer. In my real life day job, we still have a fairly large number of workstations still running Windows 7. However, over the next 18 months most of these will be decommissioned. After Windows 7, we endured the Windows 8 fiasco (big barf) but thankfully Windows 10 came along quickly became the go-to OS. You Get a Copy, You Get a Copy and You Get a Copy Sometime in the summer of 2015, Microsoft began handing out free copies of Windows 10 much the same way Oprah handed out cars many years ago. Licensed users of Windows 7 and Windows 8 could download/install Windows 10 without charge for one year. I must admit that I was a bit reluctant to upgrade my gaming machine to Windows 10. After all, I had a pretty reliable process for building/rebuilding my Win 7 system and everything (including all my Steam games and Prepar3D v3.x) was dialed in pretty solid. However, I had been testing Windows 10 at work and had also updated one of my other home PC’s to Win 10 and was starting to see that Windows 10 was going to be the future of PC gaming. My current instance of Windows 7 was starting to slow down and things were getting cluttered on the system. I wanted to take the free Windows 10 update, but didn’t want to hassle of inheriting all the little issues I had been having with the Win 7 setup. So I formatted my main SSD drive, reinstalled Windows 7 and then applied the Windows 10 update. Time Flies when you are having fun… For the past 18+ months my gaming machine has performed flawlessly. Prepar3D version 4 (64 bit heaven) worked beautifully and all my Steam games performed like a dream. While this particular gaming machine is approaching 4 years old, I built it with the future in mind and pending no hardware failures, should still handle my gaming needs for another year or two. Windows 10 Updates Having the IT background I do, I’m a firm believer in applying updates/patches etc. in a timely manner. I began experiencing an issue shortly after the new year where my machine wouldn’t/couldn’t install Win 10 updates. I did some research and tried all the usual things. Nothing I did worked…but it was only a minor nuisance until about a week ago. Last Saturday morning, with coffee in hand I went down to my basement office to play a little Farming Simulator 17 and record an episode. I guess Microsoft was hell bent on changing my plans, because for the past 2-3 months these updates wouldn’t install, but magically they did…but to my fear it left my system in a terrible state. I did manage to repair Windows 10 to a point where most things worked fine, but I ran into issues with Prepar3D and I just can’t live with that. I’m a Perfectionist I really don’t know if being a perfectionist is a good trait or a bad one. I think it can easily go both ways. In my real world job, I suppose it’s a good thing as I typically don’t settle for anything less than perfection. In my personal life…well…it absolutely drives my wife crazy. But the problem with little nagging issues is they can quickly become really major showstoppers and as I have just less than three weeks worth of recorded content ready to go, I figure now is a good time to fix this mess. A Change is a coming… Shhhhh, don’t tell my wife….but I’m about to plop a new 500 GB SSD in my gaming machine. As I previously mentioned, I did build this machine with the future in mind. At the time, I installed three 250 GB SSD drives in the machine with the idea that SSD #1 would run Windows, SSD #2 would be for all things P3D and SSD #3 would be for Steam Games. In addition to the SSD drives, I also have one 500GB SATA drive that I use to capture my video recordings and also use it as a backup drive. The new plan is to rebuild Windows 10 on the current 250 GB SSD. The primary Windows drive doesn’t need to be massive and I feel 250GB will be fine. The new 500GB SSD will contain all my Steam games as I’m quickly approaching the point where 250GB won’t hold everything. P3D will continue to live on its own 250 GB SSD and finally, the older 250GB SSD will contain nothing but the Documents folder. After all, so many of the games I run utilize the “Documents” folder to save files, mods, aircraft, scenery etc. Tick Tock, Tick Tock After backing up my precious game saves for FS17, ATS, ETS2 and other important items I began the process by kicking off the built in Windows 10 reset tool and selecting the option to delete all personal data, files, settings etc. After all, I’m wanting to start from scratch. This is a excellent feature of Windows 10 and it worked just as intended. Less than 30 minutes later, Windows 10 was perfectly reset with all patches and updates safely and securely applied. I then proceeded to update my Nvidia GPU drivers and a few other critical device drivers. Another 30 minutes or so and I was ready to start installing games and other applications. Steam – I love it! I know a lot of people loath Steam and Steam games. For me, I absolutely adore it and in a rebuild scenario it is your best friend. As my primary recorded content on my YouTube Channel is FS17, FS17 was the first to get installed. I changed the install directory to the new 500GB SSD drive and allowed Steam to download and install FS17. Once FS17 was installed, I launched it so it would create the appropriate folders in the Documents directory (living on its own SSD drive) then shut down FS17. Next I copied over the saved folders/files from the previous Documents installation. This brought over all my mods and the appropriate game save folders. It also pulled in the much appreciated keybindings file which worked perfect. I fired up FS17, loaded up my new map game save and everything was just like it was on the old setup. Love it! Next I installed ATS and ETS2 and followed much the same procedure as I did with FS17. I’m pleased to report everything is 100% like it was when I last played. Fantastic! Finally, I got OBS, TrackIR and a few other things I need to be able to continue producing my video content on YouTube. I highly recommend you backup your OBS configurations as it is super easy to import these back into OBS when performing a rebuild like this. I’m now 100% ready to resume recording my game content for what I’m currently featuring on the channel. From start to finish, I’d say I reached this point within less than 2 hours from the time I started the rebuild process. Awesome! Are we there yet? My gaming rig wouldn’t be complete without my flight sim setup installed and dialed in to perfection. While it only took me about two hours to completely refresh Windows 10 and get the rig back to a point where I could play and record FS17, ATS or ETS2. Two hours is merely a drop in the bucket compared to the amount of time required to get fully airborne. In February, Lockheed Martin released version 4.2.x of their 64 bit Prepar3D Flight Simulator. I had been running 4.1.x so I took advantage of this re-birth to go with the latest and greatest. I installed P3D v4.2.x onto its own 250GB SSD drive and verified all was working by loading up the sim and choosing a default aircraft. Success! Next comes all the add-ons. Now for those of you who enjoy FS17, ATS and ETS2 and enjoy those games with mods, you know we simply need to find the mod we want, download it and drop it in the mods folder. Launch the game and a few clicks the mod is enabled and hopefully it’s everything we had hoped it would be. The process for flight sim just isn’t that simple. Every, single, add-on has its own .exe or some can only be downloaded/installed via a central application (as is the case with Orbx). Now don’t get me wrong, I absolutely love the new Orbx FTX Central. Not only does it automate the download, install and updating process…it’s just really cool. I’ve already praised this new application in a blog post last year. But to put things into perspective. In FS17, I have well over 150 mods. Most likely closer to 200. Getting FS17 downloaded, installed and running again just where I left off only took me about 2 hours and this included the Windows 10 refresh process. But Flight Sim is much, much different. On my mod spreadsheet for P3D, I have approx. 100 add-ons. Again, each of these are .exe’s that need to be checked if they are the latest versions, downloaded if not, then installed. With scenery add-ons, it’s advisable to restart the PC and load up the sim between each install. I would estimate (and this really is a guess), but it most likely takes me well over 24 hours (I really don’t think this is an exaggeration) to get P3D running with absolutely everything I own running and dialed in. This also includes configuring all my external controls including yoke, rudder pedals and various button/switch panels. Very little is simply “plug & play”. My typical approach to reinstalling P3D (which I do every 18-24 months) is to do a little at a time. I typically install all the Orbx ground texture applications (base, vector, openLC etc.) then proceed to the Orbx regional terrain (Cen. Rocky Mountains, Southern Alaska, NoCal etc.). Then I install the other add-ons like Weather, Sky Textures, VATSIM etc. Then I proceed with payware aircraft. Typically I always install the PMDG 737 NGX first along with add-on airports of KDEN and KDFW. Then I typically begin installing other airports and aircraft as I fly around the virtual world. Whew….well, I need to get busy again installing scenery and aircraft. After all, it’s not gonna get done all by itself. Until next time…. Jerry The post Windows 10 Updates appeared first on PLANES, TRAINS AND AUTOMOBILES - And Farming Too!. View the original article...........
  7. mereman

    Johnny Vee You Tube

    Great start mate. I learnt a few things about Motorsport Manager and I've been playing since launch 😁
  8. Brummie Farmer

    Brummie Farmer Gaming

    Saturday night farming live stream of Farming Simulator 2017 multiplayer with pc-sg members on SosnovkaNot Extreme by Johnny Vee 21st April 2018
  9. Descent and other space shooters popularized six-degrees-of-freedom action, an interesting subgenre that has seen a small resurgence with games like Sublevel Zero and the upcoming Overload. Pixelpunk XL is an interesting take on the concept, presenting alien pixelated environments to fly and blast through. The randomly-generated environments are constructed from odd pixelated rooms and tunnels, filled with tight corridors and sprawling open areas, shifting between inhuman architecture and twisting pipes. Enemy drones attack, as well as larger and odder bosses ships, forcing you to dodge and fire back with energy bolts and missiles and other weapons. As you progress through stages, you encounter new bosses and different weapon types, all revolving around a lean variant on the subgenre focused on zero-gravity navigation through claustrophobic pipes and areas growing weirder and more dangerous. Pixelpunk XL is available on Steam for $3.99; you can follow the developer on Twitter for more details on the game. View the full article
  10. Last week
  11. Huddled together in a crater, they gather around their last hope against the cold--an aging steam generator. Fueled by coal, it can kick out just enough heat to give the last bastion of humanity a faint glimmer of hope. A moment like this illustrates the essence of Frostpunk, a survival-style city-builder where you must lead a lonely band of survivors not against encroaching armies, but against a frigid storm that's wiped out most of the human race. As temperatures plunge well below freezing, it's your job to guide the remaining populace towards establishing a successful, self-sufficient camp. You'll need hunters and hothouses, mines and saw mills. And you have to keep all of these machines running in temperatures that would make even the hardiest penguins shiver. The essentials are pretty simple, though. People need houses and jobs. Because this is a survival situation, everyone works on a near-constant basis. The day starts at 5:00 AM, and people have a few hours to finish any construction projects before they head to their primary job for 12 hours. Then they head back home, finish a few small tasks, and go to bed. This cycle is hugely important because you'll need to always make sure you have enough fuel to keep the generator running through the night. A major part of this is planning out when and where people need to be to complete their tasks. If you survive, you'll build outwards in concentric rings, ensuring that, as you expand, your core can keep up with the heating demands and provide enough warmth for your citizens to combat the pervasive chill. This all works seamlessly, too. There’s a natural pattern to it all, and you’ll be given little challenges throughout the day to help give you a bit more structure. Often, these are emergent consequences of past decisions. If you were able to keep people alive through the night, but not warm enough, then they could get sick--posing a new set of challenges to prioritize for the day after. If any one element of the city is neglected a bit too long, then you’ll start getting more strident demands from your people, which often become more intricate, two-to-three-day goals. The structure for it all is elegant and precise--you always have just enough work, and you’re never left without near and moderate-term goals to help give you direction. Your mission is also strained by all manner of unavoidable disasters. Everything from sudden cold snaps and necessary amputations to mining disasters and refugee crises crop up, requiring your intervention. This forms what could be called the crux of the game--balancing hope and discontent. Compassionate actions give your people hope. They remind the huddled masses that we (in the general sense) haven’t lost touch with humanity. Dispassionate or draconian acts, however, drain the collective will. Unlike most moral choices in games, neither are unilaterally better. Compassionate actions are typically better long-term goals for short-term hits. For instance, taking on gravely injured or terminally ill refugees will help hold your people together--reminding them that if they are ever left out or lost, they will be found and cared for. At the same time, medical care in the post-apocalypse is damned near impossible, and if you don't have the facilities to care for the people, you'll soon end up with a pile of bodies spreading disease throughout the colony. Manage to fix up the wounded, though, and you'll have an able-bodied workforce embued with the unbreakable spirit of hope. These are the kinds of choices Frostpunk lives on, and what separates it from every other comparable game. Frostpunk gets a lot of mileage from it, too. It’s hard to cling to the moral high ground--even if you succeed--when you’re reminded of the sacrifices you’ve made along the way. That gives your decisions weight in a way that SimCity and many of its ilk simply can’t. Here, the effects of disasters are tangible, and the game rightly blames you for your personal failures. One of your citizens approaches you: "Children should be put to work. We're all in this together, and we need help right now." Then, you're shuffled over to a rough-hewn book of laws for your band. There you can, with a click, start putting the kids to work. Or you could build child shelters to house the kids and keep them healthy and safe from the cold. The citizens didn't present you with that second option--and why would they, they can only see what's immediately in front of them? Frostpunk itself, in the tutorial, notes that the people you serve are always looking for a solution, but not necessarily the best one. What's ultimately best depends on the emergent challenges you face. Do you have a mysterious illness spreading wildly through the camp? Are you struggling to find coal, forcing you to char firewood and construction materials to keep the generator going? These questions are constant and agonizing throughout. Frostpunk drips cynicism and bleakness. And yet it is that hopelessness, that fundamental need of human beings to persist in spite of everything that Frostpunk seeks to embody most. You become the bulwark against fear--even as you look across the land and internalize just how hard this fight will be. That's powerful precisely because it hurts. Every time you make a tough call, doubts linger. If you had been better, if you had chosen differently, maybe you'd have been able to save everyone. Adding to the distress, Frostpunk's Hope meter shows you the consequences of your decisions right as they happen. Send children into the mines and you can watch the camp's faith evaporate as a whole chunk of meter gets lopped off. This system--balancing the will of the people against their own needs--works so well precisely because every mechanism in the game is built to support that core idea. Your job is to manage the emotional fortitude of the people as much as it is about anything else. In time, you'll be able to form scouting parties, outposts, and build a sprawling network of makeshift towns and settlements that stand together. But again, that arc intersects with countless brutal decisions. Should you send a scout to help survivors fight off bears? What about risk turning off an electrical super-weapon that fries everything it touches--but with the potential of a new safe haven from the world outside? The story of your civilization, of your masses hoping, is forged in the choices you make along the way. And they become a part of the narrative you build. Frostpunk is among the best overall takes on the survival city builder to date. Its theming and consistency create a powerful narrative through line that binds your actions around the struggle to hold onto humanity in uncertain times. Hope is a qualified good, but you may not always be strong enough (or clever enough) to shelter that flame from the cold. View the full article
  12. Johnny Vee

    Johnny Vee You Tube

    Hey all new series, check it out.
  13. Sharing much of the style of Punchdrunk's 2011 play Sleep No More, The Invisible Hours is more immersive theater than it is interactive fiction. You exist as a ghost in each scene, and you can follow any of the characters at any time, rewinding, fast-forwarding, and pausing as you please. But you don't act on anything; you just observe, gathering pieces of a larger story along the way. That story draws heavily from classic mystery novels, and even though its twist isn't as original as it initially might seem, it's intriguing to watch things unfold from every perspective and learn more about its shady characters. Set in an alternate version of the late 1800s, The Invisible Hours takes place at inventor Nikola Tesla's mansion, where an assortment of guests--including a very arrogant Thomas Edison--have gathered at his behest. When the first chapter begins, Tesla is already dead, lying in a pool of his own blood in the entryway. If you pause as soon as the chapter opens and wander Tesla's island, you can find five of the guests in their rooms and one outside in a gazebo--and no indication of who the murderer is, of course. In true Agatha Christie fashion, among the guests is a detective who supposedly can help the process along. That detective, Gustaf Gustav, is the first character you meet and the only person at Tesla's isolated mansion who arrived after the murder. You start out on the docks of the rocky island just as Gustaf's boat approaches, though you can go anywhere at any time rather than sticking by his side. But following Gustaf through a scene gives you the most straightforward perspective, since he's the only one of the seven suspects who almost certainly didn't do it and is simply looking for the killer. Effectively making him the protagonist for your first playthrough of each of the four chapters is the easiest way to get your bearings, and it's a strong anchor for the rest of the story. That said, The Invisible Hours works regardless of the order in which you experience different events. The game is structured so that one revelation or detail won't ruin any other scenes in the same chapter, so you can follow whoever interests you the most and go from there. You can listen to a character discuss a murder trial and then find a newspaper clipping about it with new details, or you can find the news story first--each instance works in isolation with the bigger picture. For the most part, there's something going on at any point in time. There are stretches where characters, when left alone, aren't doing much--looking out windows into the storm, reading books, or sitting and staring into the distance--but there's always a lead to chase somewhere, if not more than one. The characters and their sordid backstories turn out to be far more interesting than the murder itself. The real mystery is not who killed Tesla but why Tesla invited these people to his mansion in the first place, and as the story progresses, those reasons become more and more clear. The depth of each side story makes rewinding and revisiting scenes rewarding, rather than the chore it could have been. The game also tracks who you've seen and at what time during each chapter, so it's easy to find exactly whose perspective you're missing and track them down--and find out what they were doing when you weren't looking. Because it shares a lot of the same DNA as classic mystery novels, The Invisible Hours can initially come off a little campy. A few over-the-top characters--especially Edison--and some convenient explanations for their behavior feel like dinner theater fare at times, but there are significant reasons for those apparent missteps to appear the way they do. The Invisible Hours' performances are reflective of that, and the more you learn about each character, the more you can appreciate the acting that goes into all of them. The stage actress in particular is impressive, with shifting body language and changes in her speech revealing the different sides to her. The Invisible Hours works regardless of the order in which you experience different events. In the same vein, every plot hole I thought I'd found turned out to be solid once I saw it from every angle. That put me in the position of the characters in mystery novels that frustrate me the most: the ones who jump to conclusions, make assumptions, and cause more problems than they solve. It was a reminder that my job wasn't to figure out whodunnit, and I appreciated The Invisible Hours most when I stopped trying to solve the mystery and instead just watched as it unfolded. Once I did find out who the killer was, I wasn't even concerned with it anymore, for better or worse (though a hard-to-find secret ending makes the killer's reveal more interesting than it is on its own). The Invisible Hours shifts depending on how you approach its story; scenes take on different meanings as you see them from different perspectives, and as a result, finding every detail in the bigger picture is rewarding. It strikes the same tone as an Agatha Christie novel and at times feels campy for it, but the characters are interesting and well-acted, making each trip through the same few minutes worth it just to see a different character's side of things. View the full article
  14. As games continue to grow in scope and complexity, there is something to be said about the light-hearted, compact RPG stylings of The Swords of Ditto. It mixes childlike cartoon visuals and a delightful soundtrack with light puzzles and simple-yet-challenging combat. And while it doesn’t offer anything particularly groundbreaking to seasoned RPG or roguelite fans and backs you into a wall in some confusing ways, the intuitive nature of its systems, along with the inclusion of local two player co-op, makes The Swords of Ditto a fun leap down the rabbit hole into saving a strange and ever-changing cursed town. The main loop of each playthrough is simple: Wake up, gather a sword from its resting place in the town of Ditto--either from statue or in the graveyard--to become the hero, then seek out the Toys of Legend to destroy the Anchors that the villain Mormo uses to strengthen her grasp on the world, making her easier to defeat in the final confrontation. If you die before then, Mormo wins and Ditto lives under her rule for another 100 years before the new Sword of Ditto is awakened, and the cycle continues. If you succeed, Ditto lives in peace for 100 years until Mormo returns, and it all happens all over again. Getting the hang of this can all feel a little overwhelming at first, but any confusion quickly slips away as the game’s rhythm settles in, and it doesn’t take long to feel comfortable with what’s expected of you. Co-op play is local only, but the drop-in, drop-out system makes it very easy to have another player come and go at any moment. It also changes up the dynamics of play fairly significantly. Enemies are stronger, as you’d expect, meaning some enemies require a more tactical approach to take down. Items are shared between players, which can put a sudden strain on health items if you’re both struggling to deal with the added difficulty. Thankfully this is alleviated somewhat by an increased item drop rate, so health items can be replenished nearly as quickly as you go through them. The entirety of the explorable areas are made up of individual sections that are pieced together at random for each playthrough. When out exploring the world, there’s plenty to find and keep you busy. In Zelda-like fashion, you can slice up grass to score more coins or health items. One standout touch: If the weather is dry, you can torch a field of grass and watch it all go up in super-satisfying fashion. Random shops, caves and houses filled with cute and interesting characters dot the world, and while some only share a few repeated lines of dialogue, others offer quests for items or keys to unlock dungeons in other parts of the map. Almost everywhere you look there’s something else to see and do, and it’s this sense of discovery that's felt when finding these hidden gems that makes The Swords of Ditto so rewarding. Combat is mechanically straightforward; you can perform a simple melee attack with your sword as well as a roll dodge, and you have four interchangeable gear slots for items or weapons that are accessed using the d-pad. You can also buff your character by applying stickers that you find around the world or purchase within certain shops. It’s all fairly rudimentary, but despite the combat’s relative simplicity the enemies are a huge challenge, and this is where it gets gratifying. Each foe has its own unique way of attacking or defending, and learning this for each enemy will make you much more effective at taking them down. The three-headed fireball will, if it touches you, turn your sword attacks into healing slashes for a few seconds, forcing you to retreat before the effect wears off. The green slime-ball monster falls harmlessly apart when physically attacked--it'll only taking damage when it’s set on fire. It takes some time to learn all of this, but when you do, combat feels much more satisfying. You become capable of clearing large groups of monsters than if you’d just kept slashing away, and having to think each encounter through makes it all the more enjoyable. While it needs a little refinement, The Swords of Ditto is sure to delight, whether played on your own or with a friend. Dungeon puzzles are also relatively simple yet engaging. Some involve coloured switches that rearrange the room entirely, altering your path and the enemies within. Some rooms simply involve killing all the enemies to make a key or a chest appear, while others are increasingly more elaborate and labyrinthian. It’s not unusual to come across a room that demands you place a multiple runes in slots that only appear when a certain switch is triggered, all separated by large chasms, locked doors, and rows of floor spikes. Later rooms will combine all of these variables into one, adding a light complexity that manages to keep things breezy and enjoyable. Alongside the puzzles, each dungeon submits to the Isle of Trials rules--a set of modifiers that changes the rules of how each dungeon works. Early dungeons will only have one or two of these applied, but later playthroughs will throw upwards of four, and they could be anything from negating poison to activating auto-health-regen while prohibiting the use of consumables. These modifiers keep the game and the dungeons feeling fresh, especially in subsequent attempts, offering new challenges that unpredictably swing things either for or against you. It’s not a game without issue, though. Even while playing on PS4 Pro, it's prone to quite a bit of slow down and stutter, mostly when there were lots of items strewn about. I also had a couple of triggering issues that would block my progress, meaning I had to quit to the menu and reload the game to reset the room. But the biggest problem is the time limit that’s enforced for each playthrough. You are only given a handful of in-game days--which changes depending on difficulty--to explore, gather resources, and complete quests before being forced into confrontation with Mormo at the end of the final day. Not only that, it feels like the days are too short, making some of the more elaborate discoveries difficult to fully engage with in a single playthrough. While you can unlock the ability to rewind time by collecting enough of a particular type of item and taking them to a shrine, you have to collect yet a second currency to purchase them on top of that. Given that some of the items required for these longer quests are lost with a new character, It feels like you should have this ability to purchase rewinds from the start. This would have given me more confidence to explore more of the game, instead of keeping one eye on the days remaining and the other on whatever tasks are left to complete. The Swords of Ditto is nothing short of a light-hearted good time. Despite a few bumps getting in the way of progress and some misgivings about the forced time limit per playthrough, it’s still a joy to slash through enemies and collect items while humming the game’s ear-tickling soundtrack. Meeting oddball characters and watching the world react to past playthroughs is a wonderful exercise, and pushing through the game’s barriers to exploration feels rewarding every time. While it needs a little refinement, The Swords of Ditto is sure to delight, whether played on your own or with a friend. View the full article
  15. Before anyone gets too excited, let me state for the record that I don’t have any official information regarding the release date for Giants Farming Simulator 19. But we all know the saying, “History repeats itself” and today marks exactly 6 months to October 24, 2018. What’s the significance of this date? Well…Giants released Farming Simulator 17 on October 24, 2016. Of course, we must also keep in mind that FS15 wasn’t released until October 30, 2014. But that adds an extra week of waiting and I’m sure none of us want that. Right? But seriously, at this point in time, only Giants truly know the date they are marching towards. We can certainly hope in the coming weeks/months Giants will ramp up the marketing hype (as they did with FS17) and share more details, hopefully with actual game play video and all the specifications of any new equipment/features we can expect to see. But we also know the agricultural simulation gaming space is becoming quite competitive, so perhaps Giants will be a little less likely to release all the details. We do know a few things we can expect in FS19. Based on earlier communications from Giants, FS19 will introduce new farming activities, new animals (including horses), brand new mechanics and new crops. In addition, improvements have been made to the Giants gaming engine to allow a much more immersive “eye candy” experience including shadows. All very cool stuff and all reason enough for me to give them my money. But what about the things we don’t know…or the things we hope will be included? Unfortunately, we’ll just need to wait and see what happens. Many will argue and say there wasn’t much difference between FS15 and FS17. But I have a feeling FS19 will surprise us all in many ways. While it may still not tick all the boxes for all players, I really am excited and can’t wait to learn more and of course experience it all first hand on release. But for now….I’m headed back into FS17 to do a little field work. Oh I do love this game…. Jerry The post T-Minus Six Months and Counting…. appeared first on PLANES, TRAINS AND AUTOMOBILES - And Farming Too!. View the original article...........
  16. Bustories explores the stories and people one often meets while travelling, whether they want to or not. Placing players on a bus ride stuck with an array of oddballs, irritating passengers, and charming people the player will never meet again, it captures that unique strangeness that comes with sharing a close-quarters existence with someone you'll probably never see again. Each trip is different is Bustories, with a variety of possible strangers taking up the seat beside the player. Players can listen to these peoples' stories, or they can sit back with their tunes and their headset, all while keeping an eye on their body's needs while on a long drive. Food is always key on a long trip, and one of the joys of the ride (even if your guts might pay for your road food later). Bustories is filled with several different stories that may seem all-too-familiar to those who've spent too much time travelling with gabby fellow travelers, bringing up fond memories of people gone forever or less-than-fond memories of some of the vile stories you've been told by people you're stuck with for hours. Bustories is available for $2.99 on Itch.io and Steam. For more information on the game and developer Nikita P, you can follow them on Itch.io and YouTube. View the full article
  17. Brummie Farmer

    Brummie Farmer Gaming

    Back To The Future The Game Episode 1 part 2 Walkthrough Walkthrough of the first episode of Telltale Games Back to the Future.
  18. Earlier today, Dovetail Games announced “with great sadness” the closure of Flight Sim World (FSW). It’s been slightly less than one year since I first discussed FSW on my blog site and in late May of last year I wrote about my first impressions after having spent a little bit of time exploring the simulator. I recorded a few YouTube videos which you can find on my channel. During the initial few weeks after release of FSW I did manage to spend several hours flying and I must admit I enjoyed my time and felt like FSW had some promise. After all, Dovetail Games was finally fulfilling their commitment to bring their flight sim to market albeit a few years late. While I must admit I haven’t followed the progress of FSW in the past 6+ months, I’m actually surprised it took Dovetail Games this long to realize this was never going to get off the ground and compete with Prepar3d and XPlane. Especially knowing how Dovetail planned to limit 3rd party developers. As with many of the simulation based games I enjoy playing, 3rd party developers, modders etc. are the lifeblood of these types of games. When you begin to restrict what they can do and how they do it, you’re going to suffer and I guess they finally realized the writing was on the wall. While I have many additional thoughts/opinions regarding this news, I’m going to keep those to myself for now. It appears Steam will continue to sell Flight Sim World through May 24th. After May 24th the game and all DLC will be removed from Steam, but will still be available in the player/owner’s Steam Library. Future of Flight Simulation The future of flight simulation is extremely strong. Lockheed Martin’s Prepar3D (P3D) version 4.x and Laminar Research’s X-Plane will continue to serve as the flagship titles to support this wonderful hobby. Both titles have a strong following and both enjoy excellent support from the best 3rd party add-on developers. After all, we know the saying….two is company and three’s a crowd. Until next time… Jerry The post And then there were two… appeared first on PLANES, TRAINS AND AUTOMOBILES - And Farming Too!. View the original article...........
  19. Surprise, it's the Trailer Roundup! This time, we have unspeakable horrors, rather talkative terrors, deformations, trips through outer space, and horned ladies, among other things. Monster Prom Windows, OSX, Linux | $TBA | April 27 I honestly have no idea how a competitive multiplayer dating sim is supposed to work, but Monster Prom's trailer seems to promise good / occasionally bloody-and-gruesome-but-always-kinda-cute fun. Infernium Windows, PS4, Switch | $24.99 | already released Despite being a survival horror game, recently-released Infernium looks rather lovely... when those towel monsters are not trying to chew your face off, that is. Seers Isle Windows, OSX, Linux | $TBA | Summer 2018 This interactive graphic novel looks magical in every sense of the word. Shamans? Check. Myserious horned ladies? Check. Nice trailer music? Bonus check. Cultist Simulator Windows, OSX, Linux | $19.99 | May 31 Cultist Simulator promises fun (or rather: apocalypse and yearning) for the whole extended family - brainwashed followers and alien gods included. Its sleek and sexy card game interface actually feels great to use and all those little timers ticking down add a sense of urgency to the whole thing. Appropriate, considering its sinister themes. Semblance Windows, OSX, Switch | $TBA | 2018 When you think that the platformer genre has tried just about everything, a game like Semblance comes along and surprises you with a rather simple concept: deformable levels. It sure helps that the game looks utterly stylish! Sunless Skies Windows, OSX, Linux | $24.99 | 2018 (Early Access) Sunless Skies seems to be merrily chugging along its early access route, and recently added Albion, a new region that looks awfully familiar, to its world. Fueled by the tales of its amazing writing team, this is going to be one weird trip when its done later this year. The Stillness of the Wind Windows, OSX | $TBA | Summer 2018 allow="autoplay; encrypted-media" allowfullscreen> Odd little narrative games are very much my thing, and The Stillness of the Wind, a "quiet game of life and loss", seems to fall into that category. While this short teaser doesn't really convey that much, its minimalism and sense of peace do seem like the perfect way to end this roundup. View the full article
  20. The Alliance Alive wastes no time throwing you into a dark and oppressive world. As soon as you begin, you meet young Azura and her friend Galil. In their world, Daemons have sealed off continents from each other, forced humans to toil under Beastfolk masters, and covered up the sun for over a thousand years. Azura dreams of seeing a painting of a blue sky. It seems like a silly thing to obsess over, but anything that can bring even a twinge of happiness is something worth risking life and limb for. This story is only the beginning, however, as you are funneled through a series of three intersecting perspectives: Azura and Galil, the Daemoness Vivian and her desire to observe humanity directly, and a human servant to Daemonic overlords named Gene. At about ten hours in, the three parties’ stories converge in a spectacular battle against a powerful foe, and the game transforms from a linear RPG into a more open-ended adventure to free humanity from its oppression and discover the truths of the world they live in. Alliance Alive’s world captures your interest from the get-go and is uplifted by strong visual design that creates a series of distinct, detailed environments. The story moves along at a brisk pace, never lingering for too long on a singular location or plot point. Dialogue is also succinct and punchy, though some of the character development suffers a bit as a result--Daemon noble Vivian’s motives are flimsy compared to the machinations of the mysterious Gene and eccentric inventor Tiggy, while Azura and Galil’s rebel companions barely get any characterization at all. Overall, though, The Alliance Alive never feels likes it’s dragging its feet. The game's turn-based combat deviates from established RPG norms in a lot of interesting ways. First, characters do not level up; instead, they randomly gain stat boosts after battle. Secondly, most characters can equip any weapons and armor they want, but they need to use said weapons in combat in order to gain proficiency and skills (which, much like stat gains, are learned at seemingly random moments). Thirdly, combat formations are hugely important here: depending on their position and the role (offense, defense, or support) a character is assigned, the effectiveness of attacks and skills is altered--and skills have individual levels tied to the specific position a character is in. These oddball elements, though perhaps strange at first, help make combat more engaging than just mashing through menus. However, the game does a poor job of explaining most of these systems, expecting you to either be familiar with the series that inspired them (Square-Enix’s SaGa games) or having played developer Cattle Call’s previous RPG with similar combat mechanics, The Legend of Legacy. There are a few NPCs in the starting village that will drop hints, but they’re easily missed and don’t go into a lot of detail. An easy-to-access guide from the camp menu would have been a huge help, but unfortunately, you’re just going to have to learn a lot of Alliance Alive’s quirks through experience. Once you’ve gotten the hang of everything, you’ll eventually reach a point where the game’s progression shifts towards a more open-ended structure. Despite this change, however, the speedy pacing and the solid combat don’t suffer much--though you may encounter more instances where you need to run from a high-level enemy that’s kicking your tail. One of the most fun elements also opens up around this time: the ability to find helpful NPCs who can be recruited to the various guilds that dot the land. Groups like the Signimancy Guild, the Library Guild, and the Blacksmith Guild have set up towers across the world, and being in the towers’ sphere of influence yields benefits like enhanced combat stats and random start-of-round attacks and status ailments on enemies. They also aid the party by developing specialty weapons, armor, and spells. As you recruit more NPCs to these guilds, their capabilities also increase. You can engage with this element as little or as much as you want, but it can be one of the most enjoyable parts of The Alliance Alive. The feeling of building up support for your ragtag rebel crew is immensely satisfying--it’s just a shame it takes about a third of a game before it even opens up. There’s a lot to love about The Alliance Alive: a well-paced story in an interesting world, a meaty mashup of unique combat elements, and a fantastic soundtrack that keeps you pumped and eager to explore. If you can put up with a bit of a learning curve, you’ll find a great portable adventure well worth dusting off your 3DS for. View the full article
  21. Brummie Farmer

    Brummie Farmer Gaming

    Friday night farming fun on Farming Simulator 2017 Oakfield Farm by Oxygendavid with pc-sg members 20th April 2018
  22. When your heart finds someone to love, you have little power (if any) to change it. Unfortunately for the protagonist in Ceress and Orea, the one she's fallen for has been, unwittingly, her death sentence. However, players can change their fate in this doomed love by venturing through the abyss and solving puzzles, pleasing a deity so that the two heroines may finally find their happily-ever-after. Players will act as Ceress, a woman sentenced to death for falling in love with the wrong person. Thrust into the abyss, Ceress is still unaccepting of her fate, and with your help, she just might change it. To do that, players will need to solve puzzles and work through an old deity's underworld realm. Doing this, while also progressing through the story and exploring this gloomy place, will eventually carry players through to the game's single ending. Ceress and Orea offers players a narrative of lost memories and hope despite the realm of death, pushing them to find a solutions to the game's challenges so that they can eventually make it back to the world of the living. What's a better motivation than returning to the one you love? You can purchase Ceress and Orea on Steam or Itch.io. You can also follow the developer on Twitter. View the full article
  23. What's up!  I've watched your vids on Youtube and I'm a streamer myself. I've noticed that you've got a chat window in your Youtube that scrolls and then fades out after a bit.  It also seems to be right-justified.  I was wondering where you got the OBS plugin/code to do that?  Appreciate the help!


    Rick (aka Rocket Rick)

    1. FarmerKlein


      over at streamlabs its the chatbox widget

    2. RocketRick


      Ok.  I'll check it out.  You run the original OBS or the StreamlabsOBS?  I appreciate your help



    3. FarmerKlein


      Original.  i tried streamlabs version but wasnt impressed.


  24. Brummie Farmer

    Brummie Farmer Gaming

    Euro Truck Simulator 2 multiplayer live stream with some pc-sg members 14th April 2018...
  25. If you've ever found yourself attracted to something you just drew, Doodle Date, a game of romancing your own drawings no matter what they are, may be for you. Doodle Date will have players drawing the people they wish to date, the movies they go to see, the food they eat, and more, creating their own activities and romance options as they work their way through their budding romance. Flirting, seduction, and eventually marriage will eventually come from your connections to your own drawings, so expect to build a loving, touching relationship with that picture of a merman or piece of toast that you drew a few minutes before. If only all artists could be so in love with the things they created. While creating your romance options and activities, players will also be able to take their lives down two different routes, offering multiple ends for you and your piece of art. There may even be a secret ending to unlock through the game's short, hour long playthroughs, so it will be worth digging deep into the life you're now sharing with that spandex-clad fish you created. Doodle Date is available for $4.99 on Steam. View the full article
  26. With just a bat (and the occasional explosive) and a good dog, can you channel your protective instinct long enough to keep your faithful friend safe? In The Tragic Tale Of Bark Scruffalo, a tower defense-style game, you'll have to do just that! Luckily, he's a good boy and worth braving this storm of monsters. The name of the game is protecting a precious pup. The things that stand in the way of that mission will come at you from all directions. Use your trusty bat to smack them back to wherever they came from - or just straight up smack where they came from by beating down the Enemy Spawn Monoliths. Do enough damage and you'll stop production of the nasty fiends momentarily. Defeating these enemies will yield core crystals, which you can turn into mines and plant them as traps to stop waves of monsters from overrunning you and your trusty dog pal. Keep that good boy safe and smack some baddies! You can find The Tragic Tale Of Bark Scruffalo here. You can also follow the developer on Twitter here! View the full article
  27. Brummie Farmer

    Brummie Farmer Gaming

    Marty McFly and Doc Brown return in a completely new Back to the Future adventure. Six months after the events of the third film, the DeLorean Time Machine mysteriously returns to Hill Valley - driverless! Marty must go back in time and get aid from a resistant teenage Emmett Brown, or else the space time continuum will forever be unraveled!
  28. JRPG-like turn-based combat, roguelike relentlessness, and tabletop maps to traverse. If you're looking to prove yourself as a tactician, For The King is your challenge. With procedurally-generated maps full of ruthless monsters and rewards, you'll have to make every move count. The kingdom of Fahrul is in complete distress. The King has been assassinated and the assailant is at large. The Queen, desperate to quell the growing chaos, requests a call-to-arms for all adventurers to fight off the horrors that lurk in the dark corners of the kingdom. That means you'll have to gather a group of party members of all different classes and put your thinking cap on to make best use of them. Strategy is the key in For The King. You'll have to make choices, such as whether you'd like to keep your party group tightly-knit to tackle tremendous foes and obstacles, or split up and sever the smaller underlings. You may even simply want to gather herbs or set up camp for the night. Feel confident? Tackle dungeons filled with traps and bosses to bask in the light of a treasure chest for your efforts! If you're not feeling up to par, grab a buddy and try out the local or online co-op. Avenge the King and take down some beastly adversaries at the same time in For The King! You can purchase For The King on Steam here. You can also check out the official website, Twitter, and Facebook! View the full article
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