Jump to content
  • Sign Up
bdbssb

Forager pipe effects

Recommended Posts

Anyone have any idea how to get the pipe effects to work on a forager if it has capacity?  For some reason the pipe effects are invisible.

Share this post


Link to post
Share on other sites

Ok was able to get this to work. Had to add “delay 2” in to the pipe section in the vehicles xml. I also figured out how to make the pipe have 3 positrons. When u unfold it, it goes to the right and points to the ground, the next step points to the left, then when I hit the button the 3rd time it goes back to the folded position. Gtx made an awesome script that shows the status of the pipe. When I added the 3rd state (position) the default pipe lua wouldn’t pull in the pipe control. I love people like gtx that will take the time to make these things possible. It seems so simple, but makes it very cool. 

Now u can unload a forager with capacity just like a combine into a silo, or dump product on the ground, or in a bunker. 

I added these functions to my sugarcane pack and uploaded a modded version of the in game krone to my site with motor options along with capacity. 

Edited by bdbssb

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...

Important Information

Terms of Use, Privacy Policy, Guidelines, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.