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Showing most liked content since 21/06/17 in all areas

  1. 8 points

    Version v1.1

    87 downloads

    Snettertons Farm by Stevie. Fields to suite everyone small to large, boxed to shaped with multiple elevation changes. Seasons mod ready, chopped straw, edited textures, multifruit, some production, forestry, larger storage silo and mill storage. Unique map layout and installed mods and scripts from some of the best mod makers around. Stevie Credits: Map Design, build and new texturing by Stevie. Special thanks to Alex and Luke_BK for helping with the GPS mod fix for the map which jman found in server testing. Installed Mods: KevinK98, Farmer_Andy, Marhu, Eisberg, Blacksheep - RC Devil, Kastor, Ifkonator, Luke_BK, Stop Milk sale and Farmer_Andy's Universal Tanker mod pack. All at Realisimus for the seasons mod, Scripts used by: Marhu, KevinK98, Blacksheep - RC Devil, igor29381, Blacky_BPG, Xentro, Ifkonator and Decker_MMIV. Server Testing: Jman8798.
  2. 6 points
    Placeables will not show up in GE. But there is a work around that should work. Move to the location you want to place the placeble. Write down the x z coordinates in the mini map. Place the placeble as near as you can to this location. Save and close the game. Open the vehicles.xml for that save. Find the line that contains the placeble. Chage the x and z coordinates to match what you wrote down previously. Save the vehicle.xml Go back in game and see if the placeble is located where you want it. You may need to jump back and forth between the vehicle.xml and game a few times until you tweak the placeble into the desired location.
  3. 5 points
    Snettertons Farm by Stevie. View File Snettertons Farm by Stevie. Fields to suite everyone small to large, boxed to shaped with multiple elevation changes. Seasons mod ready, chopped straw, edited textures, multifruit, some production, forestry, larger storage silo and mill storage. Unique map layout and installed mods and scripts from some of the best mod makers around. Stevie Credits: Map Design, build and new texturing by Stevie. Special thanks to Alex and Luke_BK for helping with the GPS mod fix for the map which jman found in server testing. Installed Mods: KevinK98, Farmer_Andy, Marhu, Eisberg, Blacksheep - RC Devil, Kastor, Ifkonator, Luke_BK, Stop Milk sale and Farmer_Andy's Universal Tanker mod pack. All at Realisimus for the seasons mod, Scripts used by: Marhu, KevinK98, Blacksheep - RC Devil, igor29381, Blacky_BPG, Xentro, Ifkonator and Decker_MMIV. Server Testing: Jman8798. Submitter Stevie Submitted 01/07/17 Category Stevies Maps Mod Author Stevie  
  4. 5 points
  5. 5 points
    What about Andy from GTX Mods ? He's a nice guy always helpful
  6. 5 points
    Occasionally, someone will ask me "BP how do you tell a story in your videos? How do you come up with the ideas and how to do you keep it all straight over so many episodes?" The simple answer is "practice" I have been playing Role Play style games for nearly 40 years and "story telling" and "role playing" come very naturally to me. If I'm honest, Almost every story driven video I have ever done has been done "on the fly" with no scripting and no advance planning (other than research which I will cover shortly). I sit down fire up whatever game I'm going to tell the story in and proceed to ramble on for the next however many minutes. Some are good some are not but they are all fun and for me that is the bottom line. I do not consider myself a great story teller (certainly not in the league of my good friend Mereman) but I like to think I can spin a yarn that is hopefully entertaining. Having said that, Here are some tips on how to tell a story in your videos. Finding A Story To Tell This is obviously the first step. Finding a story can be either quite easy or a challenge depending on how you go about it. The easiest story to tell is your own. Use bits of your own life and your own background. Sometimes story ideas or "hooks" present themselves almost accidentally, Just playing a game and being observant can lead to all kinds of story ideas. Here is a few for inspiration. 1. You've bought the farm. Simple, you've bought (or inherited) a farm and it's now your job to make a go of it. Maybe you grew up farming or maybe you didn't. You can tell the story of your struggles and triumphs as you learn and work and make your farm a success (or failure) 2. I've got my license, now what? For the trucking fans, this one is great. You've just graduated truck driving school and got your CDL (or HGV) and now it's off to the big challenging world of Trucking. There are millions of stories to tell just as there are millions of miles to drive.... 3. Lost in Space. Space games just ooze story telling ideas. So many that you couldn't possibly ever run out of them.... 4.Welcome Aboard. Like to fly? Well every flight can be a story as you rack up the hours and battle weather, busy airports, aging planes and cranky customers and heavy cargo. 5. Rookie Racer. This is another area of great story telling potential. Tell the story of your rise from support driver to World Champion !! Research Research Research While it is certainly possible to tell a completely fictional story, it is often better to interject at least a bit of reality into your tales. For me, research is the fun bit, I look at all kinds of things for my role play series, such as: Real world techniques, real world regulations, milk prices, land prices, etc etc. The little bit of "real world" helps "ground" your stories and helps your viewers relate to them easier. Don't be scared by research it doesn't have to be a full time job, Google is your friend. Be Yourself This is the BIG one. I tend to be "me" in my stories (or at least a heavily "BP" based character)The reason for this is simple, it makes it easier. I know me and I don't have to work too hard on character creation. If you enjoy creating characters by all means go ahead and be whoever or whatever you like, but remember that you will probably be telling this story for quite a while and be sure to stay consistent. Video story telling isn't like writing a book. You will most likely record only a few videos a week and it takes much longer to flesh out and develop your story and your characters. Keeping as close to what you know as possible will make that process easier. Don't Worry "But BP I'm nervous, what if I mess up or forget something or the story is boring?" Relax. At the end of the day, it is YOUR story, YOUR characters and YOUR video. There is no right or wrong, no one way to tell a great story, Again it's not a book it's a living, evolving thing, If you forget a story hook or something that happened 6 videos ago, don't worry about it. You can get to it next time. At the end of the day the story is yours and the only thing that matters is if YOU like it and if YOU are having fun doing it. Don't stress yourself thinking that every episode has to be an action packed "blockbuster", it doesn't. Some days nothing happens. Use those days to "flesh out" your characters or your setting. Don't worry you'll find something to talk about, I promise. In conclusion, There are endless stories waiting to be told. Tell yours. If you are very lucky you might even find someone to help you as I have been so fortunate to find. The Farming Simulator 15 Old Ridge Farm Series is a labor of love for me and Mereman, and I am honored to be a part of it. No go out and create YOUR masterpiece, I can't wait to see it !!
  7. 5 points
    Occasionally, someone will ask me "BP how do you tell a story in your videos? How do you come up with the ideas and how to do you keep it all straight over so many episodes?" The simple answer is "practice" I have been playing Role Play style games for nearly 40 years and "story telling" and "role playing" come very naturally to me. If I'm honest, Almost every story driven video I have ever done has been done "on the fly" with no scripting and no advance planning (other than research which I will cover shortly). I sit down fire up whatever game I'm going to tell the story in and proceed to ramble on for the next however many minutes. Some are good some are not but they are all fun and for me that is the bottom line. I do not consider myself a great story teller (certainly not in the league of my good friend Mereman) but I like to think I can spin a yarn that is hopefully entertaining. Having said that, Here are some tips on how to tell a story in your videos. Finding A Story To Tell This is obviously the first step. Finding a story can be either quite easy or a challenge depending on how you go about it. The easiest story to tell is your own. Use bits of your own life and your own background. Sometimes story ideas or "hooks" present themselves almost accidentally, Just playing a game and being observant can lead to all kinds of story ideas. Here is a few for inspiration. 1. You've bought the farm. Simple, you've bought (or inherited) a farm and it's now your job to make a go of it. Maybe you grew up farming or maybe you didn't. You can tell the story of your struggles and triumphs as you learn and work and make your farm a success (or failure) 2. I've got my license, now what? For the trucking fans, this one is great. You've just graduated truck driving school and got your CDL (or HGV) and now it's off to the big challenging world of Trucking. There are millions of stories to tell just as there are millions of miles to drive.... 3. Lost in Space. Space games just ooze story telling ideas. So many that you couldn't possibly ever run out of them.... 4.Welcome Aboard. Like to fly? Well every flight can be a story as you rack up the hours and battle weather, busy airports, aging planes and cranky customers and heavy cargo. 5. Rookie Racer. This is another area of great story telling potential. Tell the story of your rise from support driver to World Champion !! Research Research Research While it is certainly possible to tell a completely fictional story, it is often better to interject at least a bit of reality into your tales. For me, research is the fun bit, I look at all kinds of things for my role play series, such as: Real world techniques, real world regulations, milk prices, land prices, etc etc. The little bit of "real world" helps "ground" your stories and helps your viewers relate to them easier. Don't be scared by research it doesn't have to be a full time job, Google is your friend. Be Yourself This is the BIG one. I tend to be "me" in my stories (or at least a heavily "BP" based character)The reason for this is simple, it makes it easier. I know me and I don't have to work too hard on character creation. If you enjoy creating characters by all means go ahead and be whoever or whatever you like, but remember that you will probably be telling this story for quite a while and be sure to stay consistent. Video story telling isn't like writing a book. You will most likely record only a few videos a week and it takes much longer to flesh out and develop your story and your characters. Keeping as close to what you know as possible will make that process easier. Don't Worry "But BP I'm nervous, what if I mess up or forget something or the story is boring?" Relax. At the end of the day, it is YOUR story, YOUR characters and YOUR video. There is no right or wrong, no one way to tell a great story, Again it's not a book it's a living, evolving thing, If you forget a story hook or something that happened 6 videos ago, don't worry about it. You can get to it next time. At the end of the day the story is yours and the only thing that matters is if YOU like it and if YOU are having fun doing it. Don't stress yourself thinking that every episode has to be an action packed "blockbuster", it doesn't. Some days nothing happens. Use those days to "flesh out" your characters or your setting. Don't worry you'll find something to talk about, I promise. In conclusion, There are endless stories waiting to be told. Tell yours. If you are very lucky you might even find someone to help you as I have been so fortunate to find. The Farming Simulator 15 Old Ridge Farm Series is a labor of love for me and Mereman, and I am honored to be a part of it. No go out and create YOUR masterpiece, I can't wait to see it !!
  8. 5 points
    all this time and its that easy to sell your milk without a placeable... its the little things. priceless information. thank you 10 times over
  9. 5 points
    Try as I might I did not find a solution for the Helper AI mucking about on field 10. My original plan was to release as is and find a way to let the player know that they would need to clean up after the helper on F10 but seemed like a cop out and I don’t think it would have sat well with me so I hammered out a different solution, it’s not very elegant but it works. This is the shoddy level of commitment you would have come to see from the AI The AI No Work Zone circled in red. What to do? Rezone! (Simcity flash back). Field 10 and 11 are down on size a bit, but field 12 grew by a like amount so end of the day its all good. Nagce Valley after the rezoning Now we can move on to the PDA problem that I couldn't solve and the sketchy work around I came up with. Looking at the PDA below should inform you where the woodchip sell point and Nagce Grain, one of the crop sell points can be found. The Map01.xml clearly says that it should, but look at the PDA and nada on finding either of those locations. Not to mention the markers at the vehicle sales and the stock yard are a jumbled mess. map01.xml telling the PDA to display the wood chip sellpoint 1 wood chip sell point 2 vehicle sales 4 Nagce Valley Grain 5 stockyard Inelegant solution number 2 - who needs markers when we have PhotoShop. Version 3 of BulletBills Coldborough Park Farm hit the modhub today. Bill wasn't content with simply adding a snow mask to optimize CPF for Seasons. Bill went a step beyond changing tree and bush textures with the seasons and found a way to change the texture of the weeds as well. OK, weeds may be a stretch, I believe the editor refers to them as Eisenhut. In true American fashion I'll just assume that’s German for weeds without actually bothering to verify it’s so. The weeds do add to the realism of the map but that realism has fallen of a bit with the release of Seasons as summer weeds tend to look a bit out of place in the winter. Bill’s fixed all that and graciously allowed me to use his textures on Nagce Valley. Incorporating the textures however did turn out to be a bit more of a challenge than I had originally thought it would be. The problem is that CPF used a single additional foliage layer called Eisenhut while the starter map that Nagce Valley was based on used six or seven additional foliage layers with enchanting names lie bush1, bush3 and grass2. Actually, it was a pretty simple fix, add the Eisenhut foliage layers and textures and get rid of the other stuff. I soon found that there was another advantage to making the change. With the multiple weed foliage layers that I had previously the only way to get some variety was to paint a bit of bush1, and bit of grass2, a bit of bush4. It was time consuming, The Eisenhut has a variety of textures built in so painting the one foliage layer creates a few different weeds, not the variety I had with the old weeds but pretty good and much less time consuming. The move to Eisenhut also cleared up another minor issue. Overlapping bush2 and bush3 could cause a black flickering effect. Since I’m no longer overlapping the textures the issue is no more. It may take me the better part of the night to paint in all of the Eisenhut textures but I think the results will be worth it. Spring weeds Sumer weeds Autumn weeds Winter weeds Previous low tech winter weeds Continue reading...
  10. 5 points
    Howdy GBS Fans... Just a brief note to let everyone know that after I finish my work day today, Mrs. GBS and myself will be on a much needed and earned vacation. We are heading up to Estes Park, Colorado (about 60 miles from Denver). Estes Park is the gateway to the Rocky Mountain National Park and is perhaps our favorite Colorado destination. As for the GBS YouTube channel, don't worry...I worked extra hard this week to make sure you all have GBS entertainment. You'll have an FS17 video to watch tomorrow (Friday), another one on Monday. Then on Wednesday I have a short flight sim video for you and finally on Friday a little surprise as I continue to add more simulation gaming content to the GBS network. As our vacation will be a mixture of sightseeing and also mountain relaxation, I'll occasionally check in to my usual hangouts as time permits. Probably once or twice a day. I also wanted to take a brief moment to say "Thank You" to all my friends who have supported my channel. We hit another milestone yesterday and passed the 800 subscriber mark. While the GBS YouTube account is a few years old, it really wasn't until fall 2016 when I seriously began releasing regular videos. At that time I couldn't have imagined the growth the channel has experienced. While the Farm Sim content has obviously been popular, the flight sim content is also a huge hit from people who are simply tired of the rude/crude content which typically dominates the other flight sim channels (both YouTube and Twitch). The GBS network is truly proud to maintain the "Always Rated G" content and will never change. Again, thank you to all my dear and wonderful friends. Now, I need to finish my work so I can enter vacation mode in less than 8 hours time and start re-charging my internal batteries. Finally, to my fellow American friends. Happy Independence Day! Be safe next week, enjoy the BBQ and fireworks and be thankful for all the freedoms we have. To everyone else....Happy 4th of July! Jerry
  11. 5 points
    I added this to Drumard Farm as part of a wider project to learn how to mod. I still have much to learn, but it's been good fun so far.
  12. 5 points
    Classic Grassmen - Old School [media] [/media] ps cant understand a word there saying but entertaining
  13. 5 points
    Just been it on FB. Great news and to think I've been a very small part of this:p
  14. 5 points
    Okay so my last update wasn't quite my last (and this one might not be either). It was so amazing to wake up in my own bed this morning with my wife lying right next to me, I don't think anyone can understand that until they have lived it, lost it and then regained that feeling of pure happiness again. The funny thing (and the reason for this post) is that once I was up (thanks to the wonderful hoist system Mrs. D. had installed while I was in hospital) I came through to the kitchen for my routine coffee and fag only to find there were no cig's, lighter or ash tray in my usual spot. Rather than this causing me any alarm or upset I sat and drank my coffee (bloody decaf of all things ) looking out over my garden, ate a light breakfast of toast and poached egg and then came through to sit at my desk. Twice since I have wheeled myself through to have a smoke only to get half way there before remembering I've got more chance of running a marathon than I have of getting tobacco out of my family today and turned myself around and came back. There is a craving there but the biggest reason I've been smoking all this time is simply because I've been doing it so long. The main reason I've been smoking is habit! Much like @mereman posted yesterday I'm definitely not ready to leave just yet and want to spend as much time with my family as I can and that seems to be all it takes to overcome the cravings. Having been so close to losing it all and putting my family through so much pain and worry it would be selfish of me to take any more risks with my health. I don't know if this feeling will survive or whether I will give in and smoke again but right now, on this day and at this time I am a non smoker. I owe it to everyone who has worked to keep me here to at least give it my best shot! Happy John.
  15. 5 points
    Thankyou to all for the kind words ... This community is definitely filled with some fantastic modders and members alike. Now @Duckzorly if you are a good boy this year you never know what Santa will bring you before Christmas :D
  16. 5 points
    Thanks for the vote of confidence @Andy \(GTX MODS\)
  17. 5 points
    Well things really are moving now. The doctor came in earlier to give me a once over and he says there is no reason for me to stay here any longer but then he goes on to say 24 hours observation just to make sure everything settles as it should and I can go homeAgnes Overjoyed Let me tell you, when he comes back tomorrow morning my bags will be packed and if I don't quite have a taxi waiting with it's engine running it'll be on speed dial. Johnny is a very happy boy this morning :D:D
  18. 5 points
    Funny thing John we against all reason have come to love you:p:D I now can't imagine the site without you (but I do tryDevilish) Serious now I really happy to know you are on the mend.
  19. 4 points
    So, most of you old time FS folks probably know this already but I got a nice shock this morning. I had a whole bunch of square silage bales just sitting around waiting on a good time to sell. I disabled the Kuhn DLC last night to do a special multiplay session with Rockhound on my Serenity Valley youtube series as he does not have the Kuhn DLC. This morning I was driving through an area that had 60+ silage bales stacked and noticed they where missing. A quick check of the other places I had the bales stored and they are all gone. It seems that since square silage bales are not a part of the base game if the Kuhn DLC is turned off of course equipment that is part of the DLC will not be on the map but I never thought about square silage bales. Oh well, with over 5 Million in cash a few hundred thousand earned by silage bales isn't gonna make a big impact on the finances.
  20. 4 points
  21. 4 points
    There are many, many great maps out and about and many in the works for FS17 but I always liked, not just the map HardWorkin' but the different style of gameplay that it brought to FS. After a few conversations i was given permission to convert this map for 17. I'd firstly like to thank Johnny Vee, not only for the help and support with this project but the permission as he is the author of HardWorkin 3, an edit of The Woodmans original Hardworkin map. A thanks to the Woodman is in order as well. I do not have much to show of the map currently but it is coming along and i wanted to have this thread up and ready for when i have some really nice screen shots to show. Input from everybody is very important to me. Ultimately, the map will be built how it will be built but my end goal is that everyone enjoys it. So let me know what you liked and didn't like in HardWorkin 3 for 15. What would you have changed? What equipment would you have changed? I will be asking a lot of these questions and posting progress as soon as i can.
  22. 4 points
    Over many years I have used both Intel and AMD. For the games I play there is no real difference. Some games will run far better on Intel. I see in the latest British issue of PC Gamer they have swapped to AMD for their high end build.
  23. 4 points
    Hello FarmerKlein, PC SG is trying to have a panel with our members channel streams. You can see it at https://www.pc-sg.uk/multiyoutube/ I have also include yours. As you can see there are four channels, yours, Grizzly bearsims,, Icelandic farmer and myself. Three of them says a message about why is not possible to embed the video. But you can see that mine is open. The same think happens with playlists. Here you have a small help from YouTube that i did and works for me to be able to embed in other webs Embed videos & playlists You can add a YouTube video or playlist to a website or blog by embedding it. Embed a video On a computer, go to the YouTube video that you want to embed. Under the video, click Share . Click Embed. From the box that appears, copy the HTML code. Paste the code into your blog or website HTML. Embed a playlist Sign in to your YouTube account on a computer. On the left-hand side of the page, click Playlists. For the playlist that you want to embed, click its title. Click Share . Click Embed. From the box that appears, copy the HTML code. Paste the code into your blog or website HTML. Manage video embedding options Turn on privacy-enhanced mode When you turn on privacy-enhanced mode, YouTube won't store information about visitors on your website unless they play the video. Make an embedded video play automatically To make an embedded video autoplay, add "&autoplay=1" to the video's embed code immediately after the video ID (the series of letters that follows "v/"). Embedded videos that are autoplayed don't increment video views. Example: <iframe width="560" height="315" src=" https://www.youtube.com/embed/D6Ac5JpCHmI?&autoplay=1" frameborder="0" allowfullscreen></iframe> Start an embedded video at a certain time To have a video start playing from a specific point, add "#t=" to a video's embed code, followed by the time at which you'd like the video to begin playing. For example, if you want a video to start at 2 minutes and 30 seconds into the video, your embed code would look something like this: <iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/UkWd0azv3fQ#t=2m30s" width="420"></iframe> Add captions to an embedded video Make captions automatically appear on an embedded video by adding "&cc_load_policy=1" to the video's embed code. You can also choose a caption language for the embedded video. To specify the caption language for the video that you'd like to embed, just add "&cc_lang_pref=fr&cc_load_policy=1" to the video's embed code. "cc_lang_pref" sets the language for the captions shown in the video. 'cc_load_policy=1' turns captions on by default. "fr" represents the language code for French. You can look up two-letter language codes in the ISO 639-1 standard. Turn off embedding for your videos If you've uploaded a video and don't want to allow others to embed your video on external sites, follow these steps: Go to your Video Manager. Go to the video that you want to turn off embedding for and click Edit. Under the video, click Advanced settings. Under "Distribution Options", untick the Allow embedding checkbox. Click Save changes. I If you want that your live stream channel is able to be embed in other websites, the you have to do the same in the Live stream configuration
  24. 4 points
    I played quite a few role playing games over the past 40 years, but those were games where you had to create stories to play and to be entertaining. I was playing a facebook game a couple a years ago and I was curious about doing you tubes videos about the game. I downloaded a free videomaker made a couple 5- 10 minutes videos and shared them with gaming group I was with. Now that I am playing FS I am kinda of curious about trying it out again. Thank you for the post.
  25. 4 points
    what about the people from realismus modding. We can set three interviews theseb gameplay realloger environment and factors rakhlin the scripter man this can be good interviews as well and maybe we get some inputs of where is development of new features status. I am guessing that the weight of the animals is the future seasons move. I would do it. prom
  26. 4 points
    Thanks for the kind words... I have been more relieved by the fact that after a long month she was finally admitted to get some answers. Unfortunately today we started getting some answers and not all as good as we hoped. But we power on and deal with what confronts us and fight all the way, if for nothing more than the kids. Thanks again everyone...truly a great community here.. but we knew that already!
  27. 4 points
    I dont know how many of you still remember the Stappenbach Map for FS15. What i do know is that someone converted it in bad condition to FS17. Now the Team of the Stappenbach(what is now the LS-Modcompany) is working hard on a completely new Stappenbach. Why new? Because just taking a Map over from FS15 is not what we do at the Modcomapany, we take the good parts of or FS15 Maps and create them new and improved for FS17. It will still take some time till the map is ready, a little inside View- all the Trees that existed got deleted and replaced by new ones, what took a long time just placing trees and forest ways. There are many Forest Areas and K1ckz(the map creator) worked on all of them. What he didnt like in FS15 was the Forest roads, for him they looked like colored and not realistic. So he now made all does road uneven and more realistic like you would find them in real Forest Areas. Then he made the ground more uneven and with hills, that was another reason for replacing all the treas. Then a big differenc in FS17 is that Conifer Trees have 5-6 different shades, that he wanted to use for the Map. So every Forest Area takes allot of hours just to get everything the right way. So all this brings us to the point that there is no Date set when the map will be released. We at the test Team see that it is improving but K1ckz want release the map till hes 100% satisfied with everything. Release Date: When its done. Update February 2nd: All Building will be replaced with FS17 Buildings, because the look of the FS15 Building wouldn't fit the new map in any kind or shape. [media] [/media] Her one new Object for the Map in the Forest Area(february 18th): We gonna have a Pallet Production with the new Fabrict Script. Inputs: - Pallets with Planks from the Saw Mill Outputs: - empty Pallets (Main Product) - Woodchips More Information: - Animationen, Sounds - Doors can be opened closed, Lights can be turned on/off Update June 14th: - Pig Fattening and cattle Fattening will be on the map as addition to the normal Giants Cows and pigs. Update June 17th: 188 Fields the smallest one has 0.1032ha and the biggest one is 4.4225ha 1:1 copy of the Area Stappenbach in Germany Seasons Snow Mask installed. To make all the Field Boarders it took round about 11hours. No Missions because the Fields are realistic to this Area in Germany and the Giants Engin would not be able to create Missions on non rectangular Fields. More then one Farm because of all the additional Animal "Productions" [media] [/media] I will update this side from time to time, to get the newest Information faster head over to Stappenbach in Oberfranken 17 - LS-Modcompany her you get every Information as soon as it is avaiable and can see what the users think about the Map. Use Google translater and if you have question ask me. Or just wait till i post updates her.
  28. 4 points
  29. 4 points
    I saw this and thought of @Duckzorly straight away John
  30. 4 points
    Welcome to GTX Mods We are a small Modding Group. Our focus is to make the game more enjoyable by creating error free mods for all to use. We also carry out collaborations with others as we believe this is what the modding community is all about. Sharing experiences and working together to make the game more enjoyable to all. Farming! How we started: We started like most modders, creating mods for private use and editing and improving vehicles that others had created to suit our needs. After sharing some mods I created with some friends, and I started to see the extra excitement and appreciation that people get for the game when they receive those new mods. So I decided that I would create GTX Mods and start sharing our mods with others so they could also enjoy them. The world today has started to become so miserable and negative and it is nice to be able to brighten peoples life just a little. GTX Mods follows 4 simple rules: Error Free Mods. Keep the Credits In (Respect Modders creations). Have Fun! No Negativity or Abuse There is already enough hate in the world
  31. 4 points
    This is really great information. Thank you So much @bipolarprophet for sharing. As someone who has tried roleplaying (you actually inspired me), I do struggle to stay in character. But I'm going to read through this and see how it could benefit me. Thanks again for sharing. Jerry
  32. 4 points
    LsModcompany is our latest addition to the community thanks to Papabear. So with our new Modding Partners the LS-Modcompany, we have a heavy weight in the Modding Scene, joining us. So this intruductuion will be as short as Possible, but I still want to go over the Members that I could conect to some big Projects trough Farming Simulator. Some of the Guys where online and helped me others I had to do some research on my own. The Order of the Names has no order at all. We have K1ckz and he started in FS 13 with the Stappenbach Map, and thats actually one of the Projects hes working on at the moment(on hold till Summers over) Her a youtube link: Then next up we got The Modfather himself, Farmer Andy. We all know him for the Kotte universal pack and the Hof Bergmann. Also those been arround some time, I realized many know him from his Poettinger Universal Loader that was often the go to tool in FS15 and highly on the I want list for FS17, now you got it in the Download section. Next up we have a new shining Star that still is a insider Tip, Fabi. In FS13 he greated the Landwirts Land(Map) and already has a small Diamond the Altmühlhofen(Map) out. Its a small but nice Map, and it will be available in the Downloads soon. So now we come to Chris112tec he created the placable Tractor Wash for FS 15 and now 17, also he made the only functioning Helicopter Mod for FS13 the BellUH1D Huey with the Heliport that comes with it. The car wasch you can download in a Us Version and German Version. Now we come to the main Script Genius for FS17 and for the Company. I now present Kevin98, the creator of the Fabrikscript, the Farming Tablet and for all you Map makers out there let me know when you need more Treas on your Map and are unhappy with the Giants Limit, because Kevin made a script to change the Limit. What else do we know about Kevin, oh you know the Sawmill that everyone says comes from Mahru, sorry to disappoint you it comes from Kevin when he still was under the Mahru Network. Last but not least because this could go on and on hes the greater of the Milk Trigger that we all use and love. The next big light in this Team is Slowtide63, even that we always tell him his name is fitting because he does everything Slow, he really is a great Mod greater. You all know him for the Soja Milk production, the Slow Bee Pack and his newest Edition in the Modhub The slow config Hall. He already is working on some new futures to the Hall like being able to change the size to what ever you need on your map. And who doesnt know the system yet, check it out its basically placeable in Game and can be configured after placing to you liking.
  33. 4 points
    ......on this shiny new software.
  34. 4 points
    Indeed - grats Wonko on a seemingly smooth transition, and for all the work in the leadup ... Bravo Zulu sir!
  35. 4 points
    RC1 – Release Candidate 1, going silver, a final beta with the potential to be the final product provided no significant bugs emerge. After 29 weeks and somewhere between 500 and 700 hours of build Nagce Valley is nearing release. It’s been an incredible journey, one in which I severely underestimated the time and commitment that would be involved. Fortunately I did not make that journey alone and I like to personally thank everyone who played a part in the maps development. Without doubt the FSUK mod community played a huge part in getting me through the rocky parts of the trek, in particular akuenzi, bulletBill, and ccs101 all came to bat for me on more than one occasion and consistently proved they are indeed FSUK MVP’s. The feedback and insight that I’ve received from the beta testers, SpudBoi, Lewie, Countrygaming “Liz”, ipjrobson, MadAlex, and MitchyMitch12 has been invaluable and their commitment to testing out the map kept me motivated throughout the maps development. I would also like to thank Iain for hosting the map on his private server and for the live streams of the map that’s he’s done on . There’s something very surreal and rewarding about seeing your map played out on YouTube as well as seeing your online friends enjoying your creation. Wonko and BigMatt from the PC-SG mod test team provided much needed feedback on the map that helped shap its development. Next I’d like to thank all of the modders who created assets that have been used on my map. Map making is truly an endeavor that’s built on the shoulders of others; I’ve tried to make this list complete but if I’ve missed anyone please let me know so that I can update the maps credits. Giants, NLD Farmers, Dorset, , Kevink98, Al_Bundy , Blacksheep/RC_Devil, Niko1410, teccer, MJD, Itisntworking modding, Justin, Killerrf, Luzog, Titoine76, Farmer Andy, , Niggels - Vertex Dezign, Stevie, easyhalls.com, Dajnet, Dogface, kingkalle - Team LTW, DocElyoc1, Robbie/rwm, Team Wild, Realistic Farmers, Desperados93, BulletBill, CCS101, mrbear, reallogger, Rahkiin, Realismus Modding, VASILISVASILIS31, JDFarms, Vanquish081 Some additional insight into Seasons optimizations I discussed in the last post is in order. In my last post I said that BulletBill had agreed to let me use some of his Seasons optimizations from CPFv3 on Nagce Valley. Well that wasn’t quite true, at least not when I wrote it. The reality was that ccs101 had agreed to let me use Seasons optimizations from the latest version of his Churn farm map. Somewhere between the time that ccs101 gave me his blessing and the release of both maps I had managed to confuse CPF and Churn and implemented the CPF optimizations. Once Churn Farm for Seasons released I realized my mistake and approached Bill for permission to use the CPF optimizations for which he has given me his approval. It occured to me that there were elements from both optimizations that would work well on Nagce Valley, so the Seasons optimizations that I’ve used takes from both BulletBill and ccs101’s work. Thank you again to both of you and to the authors of the respective Seasons-Textures.xml’s mrbear, reallogger, and Rahkiin. Finally I’d like to thank YouTubers bdbssb and shywizard both of whom regularly post videos that will be of great interest to anyone building or modifying a map. Over the months I’ve shared a number of gaffes I’ve made along the way and the solutions to getting them sorted, or at least mostly sorted, and it’s only fitting that I’ve one more to share before the maps release. While adding some additional detail to the map I exported some road signs from GCV to place alongside the roads on Nagce Valley. It’s a simple enough thing to do, I’d done it before, but this time around ran into an amusing predicament. The signs would look like one would expect them to in GE but once I popped in game the sign would be lying on its back as if someone had run it over. After several unsuccessful tires at getting the signs to buck up and stand tall I turned to the FSUK modding help forum for an assist. Neurotek came through with the solution. Due to the signs dynamic properties, i.e. they fall over when you run them down, they are very particular to how they are placed in GE. Neurotek’s advise was When you place a sign with (ctrl B) try not to adjust the height of its position after placement, don’t adjust the x,y, or z values after placing, you can rotate it slightly though I’d been moving the signs around quite a bit after importing them but once I followed Neurotek’s advice the prob lem was solved. My current plan is to release within the next two weeks, so let’s say sometime between July 14th to the 21st. As I’ve mentioned previously the mod will be released on PC-SG.uk and this will be the only site on which I’ll be providing support. Continue reading...
  36. 4 points
    This Sat July 8th at 8pm -4GMT I will have a special 2 hour live stream of episode #40 of my Serenity Valley lets play series. I will be joined by the map author Rockhound for this special event. We will also be bringing in the seasons mod to the series for the last 10 episodes.
  37. 4 points
    Blue Ridge Acres View File Map mod for Farming Simulator 17 Submitter MoFoOTY Submitted 04/07/17 Category Maps Mod Author MoFoOTY  
  38. 4 points
    Much of these early “How To” blog articles are dedicated to understanding some of the basic knowledge required, as we progress I’ll include some additional and more advanced “How To” information. At this time I’m assuming you are still very much new to the hobby of flight simulation. If you have been following my “How To” articles, you may recall I’ve suggested on more than one occasion to start with the default Cessna (or some other single engine, light aircraft) and work your way up. In my opinion, this is important and shouldn’t be overlooked. As in the real world, an individual just doesn’t walk off the street and learns to fly a Boeing 747. They start off in a much, much smaller aircraft. The principle of flight is the same regardless of aircraft type. Regardless if you are flying a Cessna 172 or a Boeing 747, you must taxi, takeoff, climb, cruise, descend and land the aircraft. Again, the process is much the same….but one major difference is in the speed at which you accomplish these tasks. It’s easier to learn the basics in a slower and more forgiving aircraft like the default Cessna 172. But certainly as you master these tasks in the Cessna it really is just a matter of applying the same principles as you progress to larger and more complex aircraft. I know there are some (perhaps many) who have no desire to fly the heavy jets. Likewise, many of you once you get the hang of flying may never fly anything smaller than a Boeing 737. This is of course the beauty of our hobby. There truly is something for everyone. At some point if you want to try to fly the heavy jet aircraft, I would suggest you start with the default Boeing 737. The Boeing 737 has been a featured default aircraft of Microsoft Flight Simulator since FS95 and is an easy aircraft to learn. Tip – When starting to learn how to fly the heavies, stick with the default aircraft. While these default aircraft models may lack the sophistication of their real world counterpart, the up side in learning is that they lack the sophistication of their real world counterpart. Said another way, the default aircraft modeled in Flight Simulator are more forgiving and much easier to fly than the study-level, payware models such as PMDG. Much as I did in the article titled “Your First Flight”, I suggest you load up the default Boeing 737 and head out to KEDW (Edwards Air Force Base). Our goal is to spend time getting to know the flight characteristics and differences of the Boeing 737 (compared to the Cessna). I highly suggest following the same steps of concentrating on taxi, takeoff, climb and cruise at first. As you’ll quickly get the hang of that (since you’ve been practicing and mastering the Cessna), then add the descent and landing phase. Just follow the pattern shown in the image below until you get it right. Until next time… Happy Flying!!! JT The post Flying the Heavies appeared first on PLANES, TRAINS AND AUTOMOBILES - And Farming Too!. Continue reading...
  39. 4 points
    Looks good. Is there any end to what seasons will bring with the talented map makers about.
  40. 4 points
  41. 4 points
    Modding is two F"s Fun & Frustration I am hoping once we complete our migration that the opportunity will be there to start creating a comprehensive modding wiki.
  42. 4 points
    As both of my learned friends have mentioned, family always come first. Please know that thoughts and prayers from my wife and I are coming your way from Colorado.
  43. 4 points
    State of the mod Version 0.9.4.0 has been rolled out to my beta testers. The revisions for this version, some of which I’ve posted about previously include Overhauled the BGA bunkers once again. I’m now using the default GCV bunkers, collisions, interaction triggers and bunkerSiloArea triggers, though I’ve spaced the bunker walls out a bit to create wider bunker areas thereby increasing the total silage each bunker can hold. Testing so far has been positive with no bleed through between the bunkers. Chaff and grass can now be leveled relatively flat, the expected behavior, and no longer exhibits the pyramiding effect I had with the previous set of bunkers. Replaced the default liquid slurry pit from GCV with a truly impressive model from Robbie. The detail on this slurry pit is top notch and the animations are very well done. I have not seen this model implemented on another map yet and its rewarding to add something that is for the moment at least somewhat unique. The prefab is available on the Giants ModHub so I don’t expect any exclusivity for long. Added snow mask for Seasons mod Replaced FS15 trees with FS17 trees to support Seasons mod. I’d had hoped to have released the map by now or in the worst case have release it by months end but the issues with the BGA bunkers and RL have derailed that plan. I’ll be taking some time off from work next week and hope to devote an ample chunk of that time to testing the map with the Seasons mod, addressing a few remaining issues, and possibly adding an enhancement or two. While the BGA issues seem to be in the past a new issue has popped up. One of the fields, field 10 to be specific, has become a point of confusion for the Helper AI. Helpers will run down the length of the field, turn around and head back up field as expected until they’ve covered about three quarters of the field. They will then hit a spot, always the same spot, where they turn mid-field and head back to way they came leaving part of the field unfinished. Initially I had though it to be an issue with the growth management mod but disabling the mod did not solve the issue. In fact the Helper AI still performed the same mid-field turn even with all of the mods disabled. My next thought was that there may be an invisible collision that was causing the confusion but running the field with collisions highlighted using F5 did not reveal anything. Giants had place several restricted zones on GCV which had lead to issues with starter maps based on GCV if the restricted zones were not removed. A search of the scenegraph did not reveal any of these zones nor could I find them by opening the map01.i3d as a text file and searching in Notepad++. If this was one of my non-rectangular fields I would have suspected that the problem might be caused by overlapping field dimensions, but F10 is a rectangular field with a single set of dimensions so there is nothing to overlap. None the less I deleted the dimensions and remade them but that unfortunately did not solve the issue. The next step will be to erase the terrain detail for the field and redo the field from scratch. Fortunately I do not consider this to be a mod breaking problem. The section not completed by the Helper can be done manually, and the Course Play AI has not suffered the same confusion and seems quite capable of working the field as expected. In other words, while I would not have released the map with the BGA issues we found earlier I’m not going to hold the map back if this one remains unsolved. Helper AI turning mid-field The Helper AI doesn't much care for this section of Field 10 === By design From the start the guiding design approach behind Nagce Valley has been to build a map for myself that aligns with my playstyle, and while I’ve always intended to share the map, Nagce Valley is most likely not going to be a map the main stream players are going to take to. One of my design criteria is that realism will almost always trump convenience. To this point solid objects such as trees, fences, signs, and power poles will have collisions regardless of their proximity to a field. Grass run off areas between fields are relatively small and in most cases will not be deep enough to turn equipment around making the use of headlands more or less mandatory. I have not included any open lots for dropping placeables, you may still find areas with sufficient room for a placeable should you choose but you’re going to need to get creative. Production facilities have been kept to a minimum. So what are the play style elements that drove the maps design. The first was that the map would have large irregularly shaped fields and would be big equipment friendly while still offering something of a challenge. I prefer to do the majority of the work myself rather than relying on the AI and this is reflected in the maps design. The proximity of field to each other and to fences should not be an issue when the equipment is driven by the player but may be more of an issue if you rely too much on the Helper AI though Course Play should be able to handle most of what I’ve thrown at it. The key will be the use of headlands, both at the ends of the fields to provide enough room to turn equipment around as well as along the fields edge to prevent the AI from working the adjacent field as well as the one you’ve set them to run. While fields surrounded by big grass runoff areas may be convenient I don’t find them terribly realistic and generally somewhat boring. I’ve never bothered with gold so it will not be making an appearance on the map. The rail system was fun for a bit on GCV but quickly lost its appeal and was never seriously considered for inclusion on the map. I’m still undecided on the fate of missions and AI traffic. I’ve heard the argument that without traffic a map doesn’t feel real and while I agree with the argument at a base level I find the AI traffic to be so poorly implemented that the case for realism falls flat on its face. In other words I find the empty back roads of Nagce Valley to be far less immersion breaking than if they were filled with cars that drive in the on rails manner of FS’s traffic system. The lack of a town, and detour that closes the east west road to local traffic only make the lonely road theme somewhat more believable than running traffic-less on a map such as GCV might be. As much as I liked the idea of how missions would be implemented in FS17 the reality of the implementation fell short of my expectations. First, I’ve always felt that even on hard difficulty missions were too profitable . Second missions lack any real challenge, they may become long in duration but I don’t find that tedium equates well with challenge. Almost all of the fields on Nagce Valley are over 10ha and thus likely to be too monotonous to be appealing. Another argument against missions on Nagce Valley is the bug that allows the NPC to plant poplar, grass or oilseed radish on maps that incorporate the addtionalMapTypes script. I believe I have a work around for the bug, however while the fix will keep the NPC from planting crops that it should not be planting it will also means that the NPC will no longer be able to plant the additionalMapTypes crops such as Oats or Rye. Missions will however most likely make the final cut. === Game Changer The Seasons mod has been called a game changer in much the same way that the Soil Mod transformed FS15 and from what I’ve seen so far I would have to agree. I’ve just started a Seasons play through in SP running a 12 day season at 1x speed. As of this morning I’m about half way through the first day and just finished up the plowing on field 1 (43ha), with three more fields, field 5 (18ha), field 6 (7ha) and field 7 (11ha) to go. I’d like to have all four fields plowed, the first round of fertilizer down and the fields sown by the time I hit mid spring at day 5, so the 12/1 option seems appropriate. I’ve stacked the deck a bit by placing two of Stevie’s Hay Loft placeables near the BGA and then edited the defaultVehicles.xml to fill the haylofts with grass and chaff. This will allow me to test out the BGA bunkers without having to wait for grass to become harvestable, so any extra time I have after planting will likely be focused on the BGA. The haylofts are solely for testing and will not be included in the release of the map. We’re also running this version of the map with Seasons enabled on Iain’s server, IIRC at the 9 day/5x settings. So far the testing’s going well in both SP and MP, no issues have been noted with the Seasons mod other than learning the ins and outs of the mod. === Release date? As I mentioned previously, PS-SG.uk will be the only official site from which the map may be downloaded and it will be the sole forum from which I’ll provide support for the map. PC-SG will be migrating the site to new software on July 8th, there’s no word yet on how long the site may be down for but if all goes well I’m planning on uploading the release version shortly after the site comes back on line. That being said the release date is still subject to the usual it will be released when it’s done clause. Continue reading...
  44. 4 points
    [media] [/media]
  45. 4 points
    To add to the above I decided I wanted to be with my wife (Jackie) a lot longer and I didn't want to die before my mother.
  46. 3 points
    Can anyone suggest any easy banks to rob
  47. 3 points
    I'm going to just throw this out for consideration. But some (and I'm one of them) believe that Intel CPU's are better at gaming. There is also a lot of discussion on many gaming forums regarding Intel CPU's performing better along side with many of the top line GPU's. I don't work for Intel, but I've been in the IT industry for over 25 years and generally always buy Intel when I can for both my personal needs and business needs. Jerry
  48. 3 points
    Well you could sell the trackir to help fund the eyetracker. posted from my mobile
  49. 3 points
    I just saw this on steam. Free to play Looks good from the video and screenshots. Fishing Planet on Steam
  50. 3 points
    is this anyone can join? I might like to pop in and say hi and do something.

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