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Showing content with the highest reputation since 17/07/18 in all areas

  1. 3 points

    Version 1.0.0.1

    125 downloads

    Welcome to Rocky Mountain Farms, located in the great Rocky Mountains, USA, just south of the Canadian border... You have been bestowed with a section of land in an area of the mountainous countryside, totally cut off from the outside world except by helicopter transport... the land is rugged, but beautiful. The farming here is difficult as the growing season is short and the winters are harsh, but there is plenty to do here, all year round. Grab your boots and get to work at Rocky Mountain Farms! You start out with all the 21 fields owned, there are no missions as you are the only one here... there are plenty of trees to cut, which will be needed for the industry in the valley... Just be sure to replace what you cut, otherwise you will be out of trees before you know it... You have been given a small bit of equipment to get you going (users with the Classics DLC and the Kuhn DLC get a little bonus) dropped off at the vehicle shop building's main lot... you get to decide where you want your stuff and then take it there. You have some animals to start with, and some crops in the silos as a little bonus, but get to work caring for them or they will die. There is no regular sellpoint for logs... you bring them to the saw mill, where they are cut up to make boards that you may sell at the warehouse... you will have a good quantity of woodchips left over from the cutting of the boards, use these for fuel to power the secondary portion of the saw mill facility, which makes pallets and barrels to be sold at the warehouse as well. The grinder/shredder also accepts loose straw or old bales as fuel... There is a board storage shed nearby to store the pallets of boards till you are ready to sell them... also 2 bale storage sheds for bales... Additionally, you may take excess logs around to the pallet and cardboard factory to use as source material... there, also, you will get woodchips from the cutting of the logs, use these wood chips the same way, as fuel, or, as source material for the card board production... there are two storage facilities on the map to store woodchips till you need them, extra woodchips may be placed in the compost master as there is no sellpoint for wood chips on the map. There are 3 greenhouses inside a master structure (to protect from the cold winters) from which you will get berries to sell... you will need to input pallets and cardboard pallets (in addition to the normal water and manure) from the pallet cardboard factory for your berries to be placed in... the finished product berry pallets can be stored in the appropriate storage sheds (climate controlled) until you are ready to transport them to the refrigerated warehouse at the sellpoint. There are two additional greenhouses next to the large structure, where you input water, manure and fertilizer and get cucumbers and tomatoes to sell at the second refrigerated warehouse... Also, there is an automated soymilk factory next door that opens the doors automatically bright and early in the morning, ready to work... You input water, soybeans and diesel fuel to make the soymilk, which you can sell at the dairy, at the same place you sell the milk from your cows. (the facility is totally automatic after you input the needed materials, opens the first half of the day to accept inputs and only the outputs are available the second half of the day) You will also get as byproducts of the process, pigFood and digestate... There is a liquidManure/digestate sellpoint at the sell area as well in case you have extra... The fps clipdistance mod is built in, so you can park all your mods in the buildings without impacting the fps of the game... The map incorporates the compost master, which takes almost anything and requires diesel fuel to run... you will need the Kotte Pack Uni fuel trailer to transport fuel from the wholesale fuel sell over to the composter... Compost can be sold for a premium price at the sellpoint, also, you may use it in any of the greenhouses in addition to manure... Wholesale priced fuel may be purchased from the sellpoint area as well... in addition to bulk priced pigfood, seeds and fertilizer. For regular priced seeds and fertilizer, you may enter the storage building to purchase... auto doors open for you as you approach... All the standard animal types are here on the map... the sheep and cows share a common pasture in the northern most valley, where they benefit from the grazing mod, which has been built into this map... No additional mods needed in the mod folder for the grazing mod. This map also incorporates the enhanced chickens mod, built in, so no additional mods needed for it as well. Produce lots of eggs, or breed chickens for sale in the valley, the choice is yours. The water trough mod is also built in, for ALL animals, including the enhanced chickens. There is a special bale storage area for HD bales in the chicken enclosure... works the same as the other bale storage areas and sheds... You start out with some of each type of animal and a limited bit of water in each trough... take care of your animals right away or they will die... Also, there are some crops left over in the storage silos, as well as some bales, which you can use to get you going... You do not have a lot of equipment, so use it wisely... This map is fully Seasons ready, with a snowmask and textures which change according to the seasons... Disclaimer: this is a highly detailed map, using many different scenery objects and several custom foliage layers to achieve visual realism, and as such will require a strong, high spec PC to run... especially if you have many mods on the farm. The only solution to this issue is to not use any mods and/or turn the settings down. Additionally, to avoid unforeseen issues and conflicts, please have ONLY this map in the mod folder as having multiple maps in the folder will cause issues as the game loads all the scripts from all the maps, including the active one... This will be the only version of the map, unless someone finds a game breaking bug, shouldn't since it's been fully tested. However, any things you don't like or would like to be improved will have to be for your own private editions. Happy farming! Notice: Since this map will end up being uploaded everywhere, no matter my wishes, please at least include the ENTIRE description and CREDITS when you do... by doing this, you show respect for all the hard work of the great many modders whose work goes into maps such as this one...
  2. 3 points
    I am impressed enough with what has been confirmed to preorder FS19
  3. 2 points

    Version 1.0.0

    57 downloads

    Welcome to Amazon Islands Farm, located in the middle of the mighty Amazon River, Brazil, just a few miles inland from the ocean... You are now the proud owner of a small group of islands in the river, left by a group of environmentalist farmers who began an experiment, then abandoned it... the river is wide, the climate hot and rainy, but there is opportunity here to make money and a long growing season... Grab your sandals and get to work at Amazon Islands Farm! You start out with all the 11 fields owned, along with 3 grass meadows, there are no missions as you are the only one here... You have been given a small bit of equipment to get you going (users with the DLCs get a little bonus) scattered about on some of the islands... there are a couple of ferries left by the previous owners which you have unlimited use of to carry your equipment and produce from island to island... you are responsible, however, for your own fuel... (you will need the included version of the ferry, edited for use with this map... any other will NOT work) You have some animals to start with, and some crops in the silos as a little bonus, but get to work caring for them or they will die. The fps clipdistance mod is built in, so you can park all your mods in the buildings without impacting the fps of the game... Bulk priced pigfood and seeds may be purchased at the port island, bulk fertilizer is available at the main island and the arable island, regular priced seeds in small bags are available at the same locations as the bulk fertilizer... All the standard animal types are here on the map... the sheep and cows each are on their own island where they benefit from the grazing mod, which has been built into this map... No additional mods needed in the mod folder for the grazing mod. Pigs are on their own island as well, chickens at the main island... This map also incorporates the enhanced chickens mod, built in, so no additional mods needed for it as well. Produce lots of eggs, or breed chickens for sale at the port island, the choice is yours. The water trough mod is also built in, for ALL animals, including the enhanced chickens. There is a special bale storage area for HD bales on the main island... works the same as the other bale storage areas... You start out with some of each type of animal, but no water in their troughs... it's hot out here, take care of your animals right away or they will die... Also, there are some crops left over in the storage silos, (but no bales) which you can use to get you going... You do not have a lot of equipment, so use it wisely... This map is fully Seasons ready, with a snowmask and a custom GEO... Placeables will NOT work on this map, due to the mapwide collision for the ferry to run on... however, there is a section of clear space provided at the port island where placeables have been enabled... (The placeable mod FS17_Manureshop.zip Version 1.1.2.0 will be required to be in the mod folder and active at first game start if you wish to have the buyable manure available nearby the two provided greenhouses... failure to have this at game start will prevent it from being added later on, no other version will work) Disclaimer: this is a highly detailed map, using many different scenery objects and several custom foliage layers to achieve visual realism, and as such will require a strong, high spec PC to run... especially if you have many mods on the farm. The only solution to this issue is to not use any mods and/or turn the settings down. Additionally, to avoid unforeseen issues and conflicts, please have ONLY this map in the mod folder as having multiple maps in the folder will cause issues as the game loads all the scripts from all the maps, including the active one... This will be the only version of the map, unless someone finds a game breaking bug, shouldn't since it's been fully tested. However, any things you don't like or would like to be improved will have to be for your own private editions. Happy farming! Notice: Since this map will end up being uploaded everywhere, no matter my wishes, please at least include the ENTIRE description and CREDITS when you do... by doing this, you show respect for all the hard work of the great many modders whose work goes into maps such as this one...
  4. 2 points
    Virtual Farmers…are you paying attention? There’s a whole lotta goodness coming our way this fall. Yes, Giants is set to release Farming Simulator 19 for PC, Mac, PlayStation 4 and Xbox One on 20 November 2018. The ability to pre-order your very own copy is available directly from the Giants website, Steam and even places like Amazon. At the present time, the going rate for FS19 is $34.99 on both the Giants website and Steam. Amazon appears to want $5.00 more with their price set at $39.99. If you want my advice, pick the Steam version and enjoy automagic updates and a carefree method of managing the install/licensing etc. But whatever purchase method you choose, I firmly believe the very best agricultural based simulator to date will be Farming Simulator 19. Will you Buy FS19? From all that I’ve read, from all that I’ve heard…Farming Simulator 19 will be break a trend in which we’ve seen with past releases of this popular franchise. It’s been argued in the past that the differences between versions have been minimal at best. While I didn’t play FS11 or FS13, I did come onboard with FS15 after perhaps 2-3 months after initial release and of course I’ve played FS17 for over 800 hours. Personally speaking, when I look back and compare FS15 to FS17 I see the value in upgrading. After all, with FS17 we were introduced to the amazing Seasons Mod which truly changed the way FS17 is to be played and gave us a much, much higher level of immersion than we’ve had in previous releases. Yes…even including the Soil Mod which truly lifted the imaginative game play on FS15. Going out on a limb I’m going to go right ahead and crawl my big ole bear butt right out onto the limb and state for all to read….Farming Simulator 19 will be the very best agricultural based simulation ever released by Giants AND will be the very best of all of these genre based games currently available to us at this time. My Excitement I’ll admit I found the Missions/Contracting options in FS15 and FS17 somewhat boring after a while. I felt in FS17 more could have been done to make it more of a real job by allowing us to use our own equipment and also the ability to do tasks such as empty the combine. In FS17 the combine could hold an infinite amount of whatever and this sort of blew the immersion out of the water. In Farming Simulator 19, it appears they have reworked these missions and we will have the option to use our own equipment. That’s Cool! I’m also really excited about the new modes of game play. Actually, you can read more about these new game play modes by reading this thread on the PC-SG Forums. Patience Grasshopper Yes, we will need to find a way to contain ourselves until 20 November. But I truly believe the extra few weeks we’ll need to wait will be 100% worth it. Want more info on FS19? The Giants website is always a good source, PC-SG will also have all the latest and greatest news and YouTube….There are a number of YouTube videos discussing all the wonderful new features FS19 will hold and I would expect we’ll all see preview videos from the usual suspects when they received their pre-release copies and showcase game play on their channels. So get that popcorn ready, get your farms all tidy and ready to sell on FS17 and draw a BIG circle around the 20 November date on the calendar and be prepared to work hard. Until next time… Happy Farming!!! Jerry The post A Whole Lotta Goodness appeared first on PLANES, TRAINS AND AUTOMOBILES - And Farming Too!. View the original article...........
  5. 2 points
    Sometimes, we have the idea or the mindset that “I’ll never do ____________” (insert word or phrase) because of this, that or some other reason. I suppose the phrase “Never, Say Never” comes roaring into my head. By the way, did you know the first recorded mention of the words “Never, Say Never” was from Charles Dickens’s Pickwick Papers in 1837. Anyway….I must say that I’ve recently purchased something which I’ve previously said I would never do. I also recognize the topic of this posting is extremely controversial within the flight simulation community. I’ll post some final thoughts at the end of this piece and will welcome any comments (pending they are civil) from my readers. Also, will just remind anyone reading this outside of my blog website (GrizzlyBearSims.com), my writings are syndicated on a few different other websites and the opinions expressed in this piece belong to me and may or may not be the same opinions expressed by the owners of those other websites. Before I get long-winded, let me just say right off the bat that YES, I’ve purchased BOTH the Flight Sim Labs Airbus A320 and their newly released A319 aircraft. I’ll get into all the reasons for my change of opinions in just a moment. First, let me just provide a little background history regarding both Flight Sim Labs (FS Labs) and their Airbus aircraft. First Things First I first heard of FSLabs several years ago when I was researching information regarding home cockpit building and specifically some utilities FSLabs had developed for some third party hardware add-ons. Thanks for FSLabs as their solution helped me get my GoFlight hardware working with the older PMDG 747 in FSX. This was all around the 2009-10 timeframe. Of course, I’ve also been aware of their Concorde-X and their A320-X aircraft add-ons for many years. I almost purchased the Concorde-X several years ago, but if I’m not mistaken…one of the reasons I didn’t was because I was transitioning from FSX to Prepar3D v2.x and at that point in time the Concorde-X was not compatible. While the Concorde-X is now compatible with P3D v2 and v3, it’s not compatible with v4. Flight Sim Labs Airbus A320 in American Airlines livery. If it’s not Boeing… So you all know the saying, “If it’s not Boeing, I ain’t going”. Yea…I’ve felt that way for a long time both in the real world and also in the virtual sim world. But I have this little issue…perhaps some might say it falls into the superstition category…but typically when time permits I enjoy recreating my real world flights in the simulator. A few years ago I was flying from Denver to Indianapolis on Frontier Airlines for a business trip. The flight was going to be on an Airbus A319 and while I really had no experience with Airbus aircraft in the flight sim, I decided to do a little research. I discovered FSLabs offered an A320 and Aerosoft offered a package including the A318, A319, A320 and A321. At the time, it was sort of a no-brainer decision. I had a desire to fly the real-world Airbus A319 Frontier flight and Aerosoft had the add-on aircraft which was compatible with the sim I was using at the time. Time Keeps on Slippin’, Slippin’, Slippin’…. …Into the Future. Yes, another musical lyric segue….but now as a few years have passed since my original purchase of the Airbus product, we find ourselves one year post Prepar3D v4 (64 bit) release and while many add-on developers were quick to release their P3D v4 compatible aircraft models, scenery and other add-ons….Aerosoft (as of the time of this writing) still haven’t released their Airbus series for P3D v4. But let me just say that this blog article is not about the Aerosoft Airbus delays. Back on Topic And back to my opening sentence of this writing. I’ve expressed my feelings towards the Flight Sim Labs PR debacle both here on my blog as well as in other corners of the web such as flight sim related forums and various Facebook flight sim groups. If you’re not aware of all that has transpired and you don’t care to read my older posting linked above, I’ll just quickly summarize the happenings over the past several months below: In an effort to prevent pirating of the FSLabs A320X aircraft add-on, FSLabs inserted a bit of malware which only became active if the software was an illegal, pirated copy. FSLabs apologized, explained the reasons and admitted the action taken was “a bit heavy handed”. A few months later, it was discovered that the FSLabs A320X installer was directly writing files into the system32 and SysWOW64 directories. Then a little spat began to brew between FSLabs and the folks over at Reddit. Some threatening words and legal action were exchanged. Finally, someone using the name “RandomRedditor” hacked the FSLabs website and forums. While the actions taken by FSLabs was and is a major failure on their part, certainly two wrongs will never make it right. Meaning, the individual referring to himself/herself as “RandomRedditor” is just as much in the wrong as FSLabs has ever been (in my opinion). My Change of Mind/Opinion Let me state once again for the record, I condemn the actions taken by Flight Sim Labs in their effort of preventing the piracy of their software. However, I also recognize software piracy is wrong and as it relates specifically to our flight simulation hobby is directly damaging it by forcing developers to charge more for their add-ons. In other words, here’s yet another example of honest, hard-working individuals having to carry the burden for those who would rather steal. Last week I was watching one of my favorite Twitch Streamers from the UK, Chewwy94. If you are unfamiliar with his channel I would encourage you to follow him. He’s an excellent flight sim streamer, he runs a very positive and informative channel and as I said, he’s truly one of the best doing what he is doing. Anyway, Chewwy (real name Matt) was showcasing a pre-release copy of the Airbus A319 from FSLabs. I don’t always have time to catch all of his streams, but it just so happened that I was in Orlando for work and spent the evening watching most of the replay of this particular stream. Yes, at the very beginning of the stream my attitude matched pretty much what I had said in the past. More or less, that I didn’t plan on doing business with Flight Sim Labs due to their previous antics. But the more I watched, I began to reflect back to my early days with flight simulation. I’m often reminded just how far this hobby has come over the past 35 years that I’ve been flying computer based sims. If you weren’t around in the mid-80’s, here’s a little video I’ve shared previously of about 60 seconds of recorded footage showing subLogic’s Flight Simulator II for the Commodore 64. Watch this video on YouTube. Even in the past 18 years (the VATSIM age) the level of added immersion and realism which has been given to all of us by the various developers, has truly helped to bring meaning to the old Microsoft Flight Simulator slogan of “As Real As It Gets”. I had to take a minute to swallow my pride somewhat and realize that what I was actually seeing from my own two eyes on Matt’s stream was something I had never seen before. Yes…truly the future of flight simulation and that future had been developed by Flight Sim Labs. Two Choices, One Decision The reality of it all after watching Matt’s stream was I had two choices to make. I could continue down the path I was walking by simply avoiding doing business with FSLabs and hope that at some future time down the road some of the advancements FSLabs had coded into the A319 would make their way into other aircraft models. OR, I could take a lesson from a man who is of far greater importance than anyone I know and show a little forgiveness. After all, I tend to follow the advice of this man as much as I possibly can in my life and it’s worked out well so far. In closing Yes…I’m the proud owner of both the Flight Sim Labs Airbus A320 and the expansion A319. I’ve been reading, studying and learning this truly “study level” aircraft and will admit that I’ve learned more and have been challenged harder than I have ever been with any payware, “study level” aircraft add-on to date and I wouldn’t have it any other way. The flight sim hobby is more than just about flying virtual aircraft around a virtual world. While I have no interest in learning to fly in real life, I enjoy and very much appreciate the challenge of learning a complex, study level aircraft. Doing so (in my opinion) gives a much deeper appreciation for flight and adds the level of immersion we all seek from our favorite simulation based games. In time, I’ll write a review of the Flight Sim Labs Airbus A320 and A319 and share in greater detail all the immersion I feel should be celebrated by the community. Finally, I will also add there are still very strong opinions and attitudes expressed by many towards both Flight Sim Labs and also towards those who use their products. I’ve expressed my opinions and my overall reasons for changing my mind and attitude. I welcome any comments on this subject, pending they remain civil and on point. I will not tolerate any hateful comments regardless if they are directed towards FSLabs or directed towards me. My money, my opinions, my decision, my blog site. Thank you for understanding! Until next time…. Happy Flying! Jerry P.S. I plan to write a more in-depth, review of the FSLabs Airbus A320/A319 in the coming weeks. The post FlightSim Labs and why I changed my mind appeared first on PLANES, TRAINS AND AUTOMOBILES - And Farming Too!. View the original article...........
  6. 2 points
    Also pre-ordered but I my case via Steam, mainly because I'm too damn lazy to check for updates😉
  7. 2 points
    As mentioned in the last tour update, our travelers since leaving Australia, have been bouncing from one island to the next. Most of their activities have been focused on various island style activities. One might think our group has had enough ocean fun…but that’s just not true. Our next destination is Cape Town, South Africa. What’s so interesting about Cape Town (especially when it comes to the ocean)? Well…it just so happens this blog posting (completely by luck) will drop on the day before the 30th installment of the Discovery Channel’s popular Shark Week. And just off the shore of Cape Town, you’ll find something very special. The Great White sharks off the coast are some of the largest sharks on the planet and they do something a little different down here. They breach and leap out of the water. It’s truly an amazing sight…but you’ll really need a bigger boat with these guys. If you’ve never heard of the breaching Great White Sharks, then check out this YouTube video. History of City Cape Town is a coastal city in South Africa. It is the second-most populous urban area in South Africa after Johannesburg. Cape Town is the capital and primate city of the Western Cape province. Located on the short of Table Bay, Cape Town is the oldest urban area in South Africa and was developed in 1652 by the Dutch East India Company as a supply station for ships sailing to East Africa, India and the Far East. History of Country South Africa, known officially as the Republic of South Africa (RSA), is the southernmost country in Africa and includes over 1,700 miles of coastline stretching along the South Atlantic and Indian Oceans. South Africa is the largest country in southern Africa and the 25th largest country in the world by land area. The population of South Africa is estimated to be near 56 million and is the world’s 24th most populous nation. History of Airport Cape Town International Airport (FACT) is the primary airport serving the city of Cape Town and is the second-busiest airport in South Africa and the third busiest in Africa. Opened in 1954 to replace the previous airport, FACT provides direct flights to South Africa’s other two main urban areas of Joburg and Durban as well as to smaller airports with South Africa. The air route between Cape Town and Johannesburg was the world’s 9th busiest air route in 2011 with an estimated 4.5 million passengers. History of Airline South African Airways is the flag carrier of South Africa. Founded in 1934, South African Airways flies to 38 destinations in 26 countries in Africa, Europe, North America, South America, Asia and Australasia. The airline has a strong presence in Southern Africa. Their current fleet consists of an all Airbus passenger fleet including the Airbus A319, A320, A330 and A340. They do own three older Boeing 737-300 freighters which are leased from Star Air Cargo. Flight Briefing SAA1066 FAOR – FACT Planned Fuel – 22,000 lbs Planned Altitude – 36,000 Distance – 686nm Flight Time – 2hrs Route: RAGU3A RAGUL UQ10 CSV UZ26 ERDAS ERDA1A Flight Journal Our travelers have spent the past several days exploring the Johannesburg area, including a safari tour and overnight stay in Kruger Park. I believe all had an enjoyable stay, but it’s time to once again move on. Up to this point in our tour, our routing has taken us northwest as we traveled through Singapore and Indonesia, then we turned southwest towards Maldives and have been traveling mostly a southwesterly direction. This will be the last leg (for a while) that we head in a southerly direction. Once we depart Cape Town, out progress will be northwest and northeast until we reach Norway. But for now, our direction remain southwest so let’s get started. We’re back in the Airbus A320 and shuttling a South African Airways aircraft down to Cape Town. This happens to be a real-world flight. Meaning, South African Airways operate an Airbus A320 between Joburg and Cape Town in real life. It’s a late afternoon departure with a flight time of 2 hours, we should arrive in Cape Town just before dinner. Lined up and waiting for our take off clearance from ATC. Up, up and away and goodbye Johannesburg. Making our turn to the southwest to join the departure out of FAOR. Could be a stormy night for the residents of Joburg. A bit of a bumpy climb, but ATC were accommodating and vectored us around the strongest of the storm cells. Our livery shot as we’re just about above the storm and clouds. The sun is setting fast. The sun has set. High above South Africa with the warm glow of the setting sun just visible along the horizon. The view from the office at FL360. The city lights of Cape Town, South Africa. On short final into FACT. Simulator Specifics Prepar3d v4.3 ActiveSky Weather Engine ActiveSky Cloud Art Envtex & Envshade FlightSim Labs Airbus A320 (South African Airways livery) Orbx Global Texture VATSIM Route Planning Tools AivlaSoft PFPX Navigraph Charts Desktop FlightAware FlightRadar24 SkyVector Google Maps Computer Hardware Specs Our travelers have a busy few days exploring Cape Town. Soon we’ll depart and begin our northerly trek. The next leg will be the longest leg of the entire tour as we travel from Cape Town, South Africa to Libreville, Gabon which is 2,122 miles away. For this next leg, we’ll be in the Boeing 787 Dreamliner which should help make the almost 5 hour, 20 minute flight breeze bye. Until next time…Watch out for those jumping sharks! Jerry The post WorldFlight 2018 GBS Tour – Leg 12 appeared first on PLANES, TRAINS AND AUTOMOBILES - And Farming Too!. View the original article...........
  8. 2 points
  9. 2 points
    Article or Review Author Johnny Vee {title } Game version Star rating0 Log Errors Mod or Map Features Required mods Suggested mods Pros Cons Summery View full article
  10. 1 point
    Hello Everyone I just wanted to come over here and share some news with you all in relation to Bullet Bill, the author of Coldborough Park Farm, The West Coast and of course Lone Oak Farm, and a member of the great Frontier Designs crew. A bit over 24 hrs ago I awoke to the following post on Facebook Now, I certainly do not wish to take any credit, but I think this is where our Community and us as You Tubers can make a difference and pay things forward.... so I approached Bullet Bill about getting his permission to start publicising and organising a fundraising drive to replace his PC. Let me set the record straight and clear, at no time did Bullet Bill ask, nor imply at anytime that he was putting the story out there (the Facebook post was not done by Bullet Bill btw, was just done as a news item to say he would be 'out' until such time as RL circumstances improved) as a means to make some money to replace his PC. In my discussions with him, it took some convincing that the community would show their support, and that it was a worthy cause. Eventually he relented and I set to messaging a few of the mates and Tubers that know and use Bullet Bills maps. As no surprise almost everyone jumped on board and wanted to help. I committed to commence a drive by doing a Live-stream announcement, which again was supported by a few great people not only in my community, but you-tubers like Virtual Farmer, Sim Station, Silvernews etc.....and it was also lovely to have Bullet Bill himself drop in. The Live-stream video in case anyone is interested is located here: https://youtu.be/LOjFKsXTXts Skip forward to a little over 24 hrs and I awake to find this post on Facebook: Has it finished there? NO Whilst we are getting close we just need a little bit more to top off the funds and get Bullet Bill back to where he belongs and loves to be - behind the computer putting out great quality mods for US the community. So if you can spare some change, please consider using the link below and add some cash in. Bullet Bill is very humble, and again in no way has this been developed as a stunt or the like - and I get the cynical posts that have been posted, and indeed some rather rude and hurtful ones indeed, but I can assure you that I would not be driving this (and it would not have the support of many of my YouTube Creator mates) if it was not 1. a worthy cause, 2. a genuine need, and 3. the right thing to do. So thanks to all that have supported so far, and please use the link below and show your support to someone in need - the best part is - you can rest assured that you have paid things forward, and have done a good deed for the day! https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LKVBYVXJRS2QU Thanks Everyone. Regards Duckzorly
  11. 1 point

    Version 3.0

    78 downloads

    Welcome to Serenity Valley. Here you have 36 fields and a good bit of Industry to keep you busy in the winter. Industry is thriving here in Serenity Valley and there are plenty of jobs to go around, take your shoes off and set a spell.
  12. 1 point
    Sure but not sure how the lag would affect me, lets say I wont be loading bales
  13. 1 point
    The fact that rain will stop falling through the roof was the moment that decided I was buying it but heres a run down of what is confirmed so far, after searching around the inter-web so please be aware this list is not 100% & please add to this article anything that has been missed. Game Play The start up levels are interesting One option is to start with everything, like vehicles, equipment, a farm and fields. Another option is to start with nothing but money. No farm, no equipment, no fields just money. I expect there will be other variations on this as well. It seams just about everything will be placable in our farms which sounds great I just hope the implementation is slick and logical. Another cool feature is the buying of tracts of land with fields and forestry, you will not be able o chop down trees unless you own the parcel of land that the tree is on, and the placable farm stuff i.e silos etc will level the ground as they are placed almost anywhere on the map. Animals have been increased in FS19 to include horses that you can ride (why? there are plenty of other things that could have been included that make more sense to a modern farmer) and a dog that will be your constant companion (cool). This is what I like being a mainly animal focused farmer "Nav meshes (the animal areas) are buyable and placeable in different sizes. These sizes put a limit on how many animals you can have. Want more animals? Then you’ll have to pay up to expand the animal areas." The three fertiliser stages have been replaced with weeds that can be sprayed and removed with a weed puller or harrow, there will be soil compaction depending on the crops which will impact on the frequency of plowing, pesticide spraying and of coarse fertilising in its many forms. SPECS 64-bit Windows 7, Windows 8, Windows 10 2.5Ghz Intel or an equivalent AMD quad-core processor Nvidia Geforce GTX 560, AMD Radeon HD 7770, or better (min 2GB Vram, DX11 support) 4GB Ram 20GB free hard drive space Sound card DVD-Rom drive (for retail versions) List of stuff we think is confirmed Farming Simulator 19 will be released in November 2018 for PC (Windows / Mac), PlayStation and Xbox One. No new graphics engine, but a completely / fundamentally revised GIANTS engine – changes: procedural generation of sky and horizon (dynamic sky) Clouds are 3D objects (voxels) and affect the lighting of the scenery (for example, you can predict the rain when looking into the sky as the clouds get darker) so cool Sun acts as a “real” and non-static light source and provides dynamic light and shadow (sun and moon travel across the sky) new volumetric fog Also added directly to the engine: Depth of Field HDR (High Dynamic Range) Rendering Bloom SSAO (Screen Space Ambient Occlusion) What is this??? Light scattering (light is broken by the sun) PBR (Physically-Based Rendering) Color grading / tone mapping Global Illumination (SSAO) Dynamic Eye Adaptation Graphics will once again make a significant step towards photorealism. Nearby objects are sharp and the farther away they are, the less sharp they become and the colors fade – as in a photograph. New species: horses, (dogs) meh 2 completely new maps (American environment, European environment) and a revised map (Estancia Lapacho from the LS17) 2 new types of fruit oat & cotton😯 new agricultural activities brand new mechanics New (large / worldwide known) license partners John Deer and the loss of Case tractors Largest (licensed) vehicle fleet ever AGCO / Fendt IDEAL combine harvester will be there Helper will be improved again heard this before new editor to customize the character new / revised mission system to help new players getting started Regular multiplayer games continue with a maximum of 16 players Crops will bend when you drive over it. No more corn stalks inside your cabin… along with no rain in buildings & hopefully vehicles FS19 will be a whole lot more immersive to play 👍 Tractors are grouped into HP classes in the shop. useful When buying stuff from the shop, you’ll get a 3D preview of the machinery. Any configuration changes will show as well, prior to buying. nice Still, inside the Farming Simulator 19 shop, you can move and zoom the camera. Vehicle seats have been given a suspension animation. Throttles and brake pedals are now animated, at least in the 3rd. person view. There will be hoses connecting various tools/tanks to each other, and to the vehicles. Hoses are attached automatically. Equipment will eventually show signs of wear and tear. The working speed and the strength of tractors will decrease over time. Vehicle interior will have cab lighting and dashboard illumination. AGCO’s IDEAL harvesters is confirmed for FS19. There will be a Fendt IDEAL, and a Massey Ferguson IDEAL combine. Samson (Danish manufacturer of slurry tanks and muck spreaders) is making its Farming Simulator debut. Not all of the FS17 DLC vehicles and equipment will carry over to FS19.
  14. 1 point
    Just so that everyone knows, I emailed Giants who very kindly replied to my email with the specifications for Farming Simulator 19. (thank you ever so much giants, i appreciated it). It turns out that my computer is very much capable of playing the newest version to be released in the Fall of 2018
  15. 1 point
  16. 1 point
  17. 1 point
    A part of me is celebrating the fact we’ve just completed the first 10 legs of the 46 leg journey, but the other part of me realizes we still have 36 legs to go. I began this journey on 2 June, the first post hit the interwebz on 6 June and I’m actually writing this blog post on Monday, 9 July. Yes, I’ve been busy flying the segments….but pacing myself on writing/releasing the articles as I like to be somewhat consistent and this helps me ensure I can keep at the very least two blog updates each week documenting the journey. As we’ve just completed our 10th leg (that’s somewhat of a milestone) let’s review some of our statistics of the journey so far. Miles Flown – We’ve logged 8,667 miles of the over 36,000 miles it will take to complete our around the world trip. Hours Flown – Just prior to starting the 11th leg, we’ve logged just over 25 hours of flying time. Flying time is calculated from the time the parking brakes are released and the aircraft is pushed back from the gate of the departure airport to the time of landing, taxi and parking brakes applied at the destination airport. Fuel burn – We’ve burned a whopping 138,460 pounds of fuel. As a point of reference, a Boeing 747-400 flying between Denver and London will consume approx. 198,000 pounds of fuel. In the real world, my wife and I are just returning home from spending a week in the mountains (11th wedding anniversary and US Independence Day holiday). Between all the work stresses of the past few weeks…this was a much needed break. I’m home the week of 9 July (the week I’m writing this) and head back to California next week. But enough of all that…let’s get on with this story. Our updated map showing our progress thus far. History of City Johannesburg or Joburg for short, is the largest and most populous city in South Africa and ranks in the top 50 for largest urban areas in the world. The city was established in 1886 following the discovery of gold. History of Country South Africa, known officially as the Republic of South Africa (RSA), is the southernmost country in Africa and includes over 1,700 miles of coastline stretching along the South Atlantic and Indian Oceans. South Africa is the largest country in southern Africa and the 25th largest country in the world by land area. The population of South Africa is estimated to be near 56 million and is the world’s 24th most populous nation. History of Airport O.R. Tambo International Airport (FAOR) is a major international airport in Kempton Park located very near Johannesburg. It serves as the primary airport for domestic and international travel to/from South Africa and is Africa’s busiest airport with a capacity to handle up to 28 million passengers annually. The airport handles non-stop flights to all continents except Antarctica. It serves as the hub of South Africa’s largest international airline and domestic carrier, South African Airways. History of Airline Comair Limited is an airline based in South Africa that operates scheduled services on domestic routes as a British Airways franchisee. Founded in 1943, Comair serves 11 destinations throughout the region and has a current fleet consisting of seven Boeing 737-400 and nine 737-800 aircraft. Flight Briefing CAW1066 FMCZ – FAOR Planned Fuel – 24,000 lbs Planned Altitude – 38,000 Distance – 1250nm Flight Time – 3hrs, 15min Route: DZP UM307 EPSEK UZ33 NESAG UZ7 OKPIT OKPI4B Flight Journal With exception to the first two legs of this long journey, we’ve been basically hopping from one island to another as we’ve made our way across the Indian Ocean. Our travelers have seen some pretty incredible sights along the way, but I overheard one traveler speaking to another, and he said “once you’ve seen one island…you’ve seen them all”. This perhaps is a very valid point and perhaps it’s a sentiment shared by most as there seems to be a level of excitement building to finally begin the African segment of this tour. Over the next few weeks (including today), our travelers will complete six stops within the African Continent as we make our way north along the western edge. Our passengers have arrived, all gear has been safely loaded/stowed on board our Comair Boeing 737-800 and we’re taxing out to the active runway for an on-time departure. With no time to waste, we’re off and away. Taking one last look of the island before making our turn to join the departure. OK…I lied. Really…just one more “last” look at the island across the wing of the B738. Our “livery” shot. Other than the fact that British Airways no longer operates the Boeing 737 (in any variant), the only differing markings I can spot is the Comair United logo on the front of the aircraft. Just off the starboard side, the coastline of Africa. Over land once again. Just a few more miles until we reach top of descent. Another wing view as the clouds begin to develop. Airport just ahead as we take the visual approach for runway 21L. One last wing view of the Joburg area. Short final for runway 21L. After what seemed like a really long taxi (after all, this is the largest airport we’ve visited in a long time), we’re parked up at the gate and the Comair ground crew are doing a great job getting our aircraft unloaded. After clearing customs, our travelers and crew will board a bus for the quick ride to the hotel and then dinner. We’ll explore the Johannesburg area for the next few days before departing to Cape Town where they’ll spend several more days exploring that area as well. Simulator Specifics Prepar3d v4.3 ActiveSky Weather Engine ActiveSky Cloud Art Envtex & Envshade PMDG 737-800 (Comair Airlines livery) Orbx Global Texture VATSIM Route Planning Tools AivlaSoft PFPX Navigraph Charts Desktop FlightAware FlightRadar24 SkyVector Google Maps Computer Hardware Specs I hope everyone’s enjoying the blog postings, the tour and the variety of aircraft/liveries I’m presenting. Up to this point it’s been a fun tour for me as I’ve learned a lot about the areas we’ve visited in my research for the story line. Time to get busy planning the next leg of the tour. Thanks again for reading. Until next time…Happy Touring! Jerry The post WorldFlight 2018 GBS Tour – Leg 11 appeared first on PLANES, TRAINS AND AUTOMOBILES - And Farming Too!. View the original article...........
  18. 1 point
  19. 1 point
    Dont think it will be much longer before we get some idea on the specs required.
  20. 1 point
    It's hard to tell at the moment until Giants release the spec needed for FS19.
  21. 1 point
    The map with dynamic mud was Emerald Coast and the one with dynamic water was No Creek Farms. No Creek Farms---https://www.facebook.com/NoCreekFarms/
  22. 1 point
    Thanks i have done that thanks to a post by Farmer Klein. My point about the issue is that the map makers overdo the mud placing it in unrealistic places and way to much. I know there is a map with dynamic mud so the means to do it are there. Also there is a map with dynamic water where it builds up in the low spots of fileds the after one or two days it recedes that is the ideal way to do it.
  23. 1 point
    https://www.twitch.tv/wp_dockat Been Streaming on Twitch for over 5 years. Mainly Farming Simulator 13 15 and 17 with a few other games.
  24. 1 point

    Version 1.0.2.1

    873 downloads

    Nagce Valley is a fictitious map with an American Mid-West theme, though admittedly it’s been 40 years or more since I was last in the Mid-West so I may not be spot on with all the details. I’ve wanted to create a map tailored to my play style since I first began playing the game and Nagce Valley is the realization of that dream. When I first started laying out the map last December there where a few must haves, some maybe I’ll add these, and a couple of not on my map details that shaped the maps development. I’ll take a few moments to go over some of these as they are tailored to the way I play the game, namely big fields, big equipment and very limited use of AI help. As this may or may not be the way you play the game the following may help you decide if Nagce Valley is a map you want to play or one you’ll take a pass on. If you’re still undecided after reading this introduction to Nagce Valley I encourage you to check out Farmer Klein’s First Impression video and the MP testing streams that were done on Iain Robson’s YouTube channel. Both of these are linked to at the end of the description. Nagce Valley is at its core big, often irregularly shaped fields designed for big equipment. The map is focused on arable farming and animal husbandry. There is a fairly large BGA that also supports the maps only production, a compost facility and a bio-diesel plant. Some light forestry is available as well though it’s certainly not a focus of the map. Detail and realism, or at least what feels realistic to me, trumps convenience. Ok, so you were with me up to that detail and realism trumps convenience stuff, what do I mean by that? There’s a clue in the name of the map, or more specifically behind the hidden meaning of the maps name. The Nagce part of Nagce Valley is short for Not Another Gold Crest Edit. On the surface this would imply that the map is not a revised version of GCV, which is true as it began as a blank starter map, but there’s a bit more to it than that. The secondary meaning is that the map doesn’t necessarily play like GCV and you may need to change things up a bit from the GCV norm if you decide to play this map. Some of the immediately obvious differences are no town, no trains, no gold, and no AI traffic, pedestrians or chickens. Not as immediately obvious but more impactful on play style, particularly if you rely on AI help, is that there is very little grass runoff between fields, making headlands more or less mandatory if you don’t want to end up in the neighboring field. Nor is the map is particularly friendly to AI helpers. In addition to the lack of grass run off areas all collidable objects on the map are …well collidable. Driving though trees, power poles and fences may make things easy for the AI but it kills my sense of immersion so was a no go on my map. Once again headlands are highly recommended. I’m not saying that AI help cannot be used, just that you may not be able to use it as readily as you can on GCV. Additionally due to the shape of some of the fields you may not get an end of field warning when using the GPS mod, so keep that in mind particularly when running missions. Enough about what for better or worse that map doesn’t have. Here’s what you will find on Nagce Valley. Twelve large arable fields, half of which are not rectangular, ranging in size from just over 7ha to over 43ha. For comparison purposes the smallest field on Nagce Valley is larger than all but two of GCV’s 30 odd fields. The focus on big fields means that the map is not particularly mission friendly, though missions can still be run if you’re willing to invest the time. Three large grass fields, between 10 and 20ha in size, the yield of which can be increased through fertilization. One main centrally located farm with 350,000 liter of silo capacity, ample vehicle storage, sheds with collisions for tipping crops and fills, and a vehicle repair shed. The pig yard is located here as well. A separate yard across the way for the cows and sheep. The pond on this yard provides the maps sole source of free water. Three sell points for crops, one of which also provides another 500,000 liters of storage should you need more than what the farm silos provide. Crops stored in this facility are separate from those stored in the farm silo and will not be reflected on the maps overview screen. A BGA facility that includes a compost plant as well as a Bio Diesel plant. Producing compost will require diesel and bio mass such as straw, grass, or root crop while producing bio diesel will require compost and digestate. Wood chip and log sell points in the forest to the south of the BGA. Bales, wool and milk can be sold near the stockyard on the west side of the map. Automatic milk sales have been disabled so you will need to transport milk to the sell point. The stopMilkSales placeable is not required. The Kotte Universal pack is required to support milk sales and bio diesel production. There are refueling points near the vehicle sales shop and at the farm. Fuel produced at the bio diesel plant can be sold at both of these points. The map is set up for chopped straw. Just add the chopped straw for harvesters mod to your mod folder if you want that functionality. The map is Seasons mod ready. A snow mask has been added and trees, shrubs, weeds, flowers and water plants were all edited to change with seasons. Suggested Mods for full functionality Kotte Universal pack, Chopped Straw for Harvesters and the Seasons mod. Recommendations I highly recommend removing all other map mods from your mod folder when running this map. The map is fairly GPU intensive. Driving around the map to build the cache on a fresh save may improve performance. Video Review and Let's Plays Usage PC-SG is the only official host of the mod as well as the only site from which I will provide support for the map. Edits for personal use are permitted and highly encouraged. Distribution of the map to other sites without my permission is right out poor form; though most likely inevitable despite my wishes. If you are one of the parasites that upload other people’s works without their permission please have some shred of decency and include my full list of credits. For those interested in reading about the maps development please check out http://www.chaseydog.net Credits Map author – Chaseydog Assets - Giants, NLD Farmers, Dorset, Decker_MMIV , Marhu, Kevink98, Al_Bundy , Fendtfan1, Blacksheep/RC_Devil, Niko1410, Blacksheep modding, MJD, Itisntworking modding, Justin, Killerrf, Luzog, Titoine76, Farmer Andy, Niggels - Vertex Dezign, Stevie, easyhalls.com, Dajnet, Dogface, kingkalle - Team LTW, DocElyoc1, Robbie/rwm, Team Wild, Realistic Farmers, Desperados93, BulletBill, ccs101, kimG, mrbear, reallogger, Rahkiin, Realismus Modding, VASILISVASILIS31, JDFarms, Vanquish08. If there are assets on this map that have not been credited please drop me a PM as it was not my intention to miss recognizing anyone’s hard work and contribution to the community.
  25. 1 point

    Version 1.0

    25 downloads

    FS17 Fixed CaseIH Tractors
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