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Showing content with the highest reputation since 26/03/18 in all areas

  1. 7 points
    Well guess who's back, back again? I guess some explaining for my absense is in order, I still don't know everything that happened but here's the gist of where I've been. As most of you know I've been disabled for a number of years now but recently my health deteriated quite drastically with me suffering a number of strokes and a minor heart attack. Before all of this I had tried to keep myself as fit as possible but afterwards I was basically bed bound and this led to me catching an infection called "Cellulitus" (sp?). This is for most people a minor condition that is treated with anti-biotics but because of my circumstances it didn't get caught until it had gone deeper and caused me to contract sepsis/septisemia. Now this little beauty is lethal if not treated quick enough so I was rushed into hospital and put straight into an induced coma while they fixed me. Now this is where things get a bit confusing to me, all I really remember is waking up in hospital and feeling really hungry (I have lost 4 stone in weight since this all began) Now I had piled the beef on lately so losing that much hasn't harmed me any, in fact if you need to lose weight quick I can thouroughly reccommend a few weeks in intensive care. Anyway to cut a boring story short I'm slowly recovering and am now out of bed (with the help of two nurses) and can move myself around in my wheelchair quite badly but at least I can get about. I have been practicing my typing and can now do about 1 word every 3 minutes or so but I'm getting there. Obviously I haven't been able to play any games as yet but I have been following the live streems as best I can even though it drives me mad not being able to join in. Well that's about it really, Ian got his papers (finally) and has gone to be a soldier for a while (12 years) I'm so proud of him and he looks awesome in his uniform but I have lost my right hand so to speak. I'm coping fine without him and he talks to my as often as he can but I do miss his off the wall ideas for helping me (like the glove he designed to allow me to use my G27 without touching it!) Unfortunately this has broke and I'm going to have to wait until he gets some leave to fix it for me. I can't think of anything else to write and Mrs. D. is waiting for me to change the dressings on my legs (result of the Cellulitus is big open wounds on my legs (it's a skin infection!). John.
  2. 6 points

    Version 1.1.6

    357 downloads

    Welcome to Willow River Farm....this is a edit of G.C.V. to resemble farming in south central Pennsylvania. - This map includes all Farming Simulator 17 features. - The map has additional fruit types = Oats, Rye ,and Alfalfa. - One main farm with Cows,Pigs,Chickens and Sheep. - Full seasons support with new seasons textured backdrop. - Many different sell points for a robust economy. - 3 large placeable areas. - Missions,Gold nuggets enabled. - Chopped Straw Mod. - Multi terrain angle. - strawHarvestAddon ready. - Milk factory,Sawmill,Apple Orchard and Compostmaster added for more product options. - Milk does NOT sell at midnight. - Cows and Pigs will need to have their manure shoveled up. - Cows and Sheep can eat Alfalfa as a grass. - You may use any objects,textures,scripts but please give the mod author credit, list can be found in the credits.
  3. 4 points
    Thank you all for your kind wishes and the warm welcome backs. I doubt I'll be number 1 poster any time soon but you'll never know when I am lurking about Mwahaahaa. John
  4. 3 points

    Version 1.0.0.0

    10 downloads

    With a class leading design, capacity of 40000 litres, optional overload pipe and the ability to externally control the cover and overload pipe even when not connected to a vehicle. These transport tanker will take care of all your liquid transport needs. 1) Multi Tanker (MT44) - A Multi Tanker that is capable of carrying all liquids. If shop option 'Show Fill Wrap' is choosen, a custom tank wrap is displayed depending on the fill type that is added. IMPORTANT NOTE (PC / MAC): The Multi Tanker 'can not' pickup fuel from default fuel triggers, only factory triggers and overloading is supported. 2) Fuel Tanker (FT44) - A Fuel Tanker for the transport of fuel and refilling of vehicles in the field. Depending on your configurations a custom tank wrap is displayed on the taker when fuel is added. Preview Video: IMPORTANT: Due to the use of scripts and brand restriction on consoles the following features are only available on PC & MAC. 1) Visible Overload Pipe. 2) Liquid discharge effects. 3) Ability to dump excess liquid. 4) External operation of Pipe and Cover. 5) "REAL Brand" Tank Wraps. (Generic options are still available.) 6) Support for fill pipe. (Milk Trigger, Fabrik and mCompany scripts by Kevink98)
  5. 3 points
    I don't update this very often. maybe I should do it more... but anyrate this Thursday marks a huge point in my youtubing. One year ago this Thursday was the premier of my first play series on Youtube starting Serenity Valley 4.1 I think back about the early videos and wow how I hope they have improved. If you want some laughs on me go check out a few of the early ones.
  6. 2 points
    Drop in and say hi, I mostly live stream but you can always watch it at anytime.
  7. 2 points
    Hey Darin, I usually stay away from stock map edits, but I've got to say, this is really well-done! To me, this is what GCV should have been in the first place. Thanks for all your hard work, and for sharing it with us!
  8. 2 points
    I will be uploading WRF today. Why...Today's my Birthday.........Feedback from testers found issues and have been corrected to the best of my ability and knowledge ..............Long holiday weekend to explore it...... And Thanks to Farmer Klein for streaming it showing the good, bad and ugly....not going to have him keep saying soon and soon seems like forever.
  9. 2 points
    Thank you Darin,Have downloaded this map today and have been playing it for about 2 hours. It seems to me that it has an almost perfect balance between agriculture and production. So thank you once again and keep up the good work.Regards James
  10. 2 points
  11. 2 points
    Hello mate nice to hear that you are still with us. I have missed your jokes on my live streams. And to have you with us playing. I hope you can join us soon.
  12. 2 points
    Hey mate, nice to see your ok and back with us
  13. 2 points
    Welcome back BGD. Very best wishes on your recovery. Jerry
  14. 2 points
  15. 2 points
    Welcome back BJD.......I was wondering about you........I broke my neck in the Army many moons ago so I can relate to some of your challenges........we adapt and keep moving forward.......Hope to see you back full time very soon. Darin
  16. 2 points
  17. 2 points
    If the terrain under a layer of painted terrain detail (for a field) is altered in any way, like raised a tad, lowered a tad, affected by "smoothing" nearby terrain, the terrain detail layer for the field will no longer be "in contact" with the underlying terrain as it does not auto follow changes made to the terrain... this could maybe cause an issue with AI workers as they seem to follow the terrain and if moving along through a field and the painted terrain detail layer is a bit higher than the underlying terrain, it could confuse them. What I have had to do in maps where I made terrain changes which were "under" a field's terrain detail, was to erase the terrain detail and repaint it, causing the terrain detail layer to conform to the adjusted terrain...
  18. 2 points
    Came across this on you tube, worth a look
  19. 1 point
    View File FS17_Willow_River_Farm Welcome to Willow River Farm....this is a edit of G.C.V. to resemble farming in south central Pennsylvania. - This map includes all Farming Simulator 17 features. - The map has additional fruit types = Oats, Rye ,and Alfalfa. - One main farm with Cows,Pigs,Chickens and Sheep. - Full seasons support with new seasons textured backdrop. - Many different sell points for a robust economy. - 3 large placeable areas. - Missions,Gold nuggets enabled. - Chopped Straw Mod. - Multi terrain angle. - strawHarvestAddon ready. - Milk factory,Sawmill,Apple Orchard and Compostmaster added for more product options. - Milk does NOT sell at midnight. - Cows and Pigs will need to have their manure shoveled up. - Cows and Sheep can eat Alfalfa as a grass. - You may use any objects,textures,scripts but please give the mod author credit, list can be found in the credits. Submitter Darin Cassell Submitted 30/03/18 Category Maps Credits Giants Kevin98..............Fabrikscript/Milk triggers/Scripts Realismus Modding....Seasons Mod Farmer Andy..........Base Apple Trees Black Sheep Modding..AdditionalMapTypes Rosenthaler..........Market building Marhu/Kevin98........Milk factory and Board factory Ian898...............ClipDistanceFPS webalizer............Choppedstraw DustyDave............Hedges BulletBill...........textures/sky AmericanEagle........Buildings/Models CBJ Midwest Modding..American Barns OEB Modding..........Museum Buildings Arrangments Docspock.............BGA Bunkers Bärnd ...............Fliegl BioMat Shywizard............Tutorials Used bdbssb...............Tutorials Used Mereman..............Testing Farmer Klein.........Testing JohnnyVee..............Testing PC-SG.UK.............Tested Mod Author Darin Cassell (Fade2Black16) Features - This map includes all Farming Simulator 17 features. - The map has additional fruit types = Oats, Rye ,and Alfalfa. - One main farm with Cows,Pigs,Chickens and Sheep. - Full seasons support with new seasons textured backdrop. - Many different sell points for a robust economy. - 3 large placeable areas. - Missions,Gold nuggets enabled. - Chopped Straw Mod. - Multi terrain angle. - strawHarvestAddon ready. - Milk factory,Sawmill,Apple Orchard and Compostmaster added for more product options. - Milk does NOT sell at midnight. - Cows and Pigs will need to have their manure shoveled up. - Cows and Sheep can eat Alfalfa as a grass. PC-SG Tested?  
  20. 1 point
    Its Virtual Farmers landy he is updating. I think the landy that has the wench on it right now is a private custom job that had been given back to VF for him to bless and tweak on and re release. I have heard VF is making the new one a little larger to better fit the right scale and adding alot of new config options in the store. I would say follow VF on facebook and youtube for the latest.
  21. 1 point
    I tried CCS101 advise and it works to fix the issue.
  22. 1 point
    http://www.fs17.co/farming-simulator-2017/combines/header-cutter/forage/other/header-carrier The mod site is legit. The mod works well...but you need a wheel loader to attach and lift it...not a front loader..like the tractors use. A JCB or Liebherr does the job just fine. Hope this helps
  23. 1 point
    While much of the content I publish in written form is to help others, I also write content for my blog site to serve as a reminder or simply an electronic organizer to myself in the event I need to perform a particular game uninstall/reinstall or even a full PC rebuild. The topic for today will once again serve both purposes. Today we’re going to discuss the sorting/loading order for mods in American Truck Simulator. In theory this should also apply for Euro Truck Simulator 2 as well. However, there are a few different requirements/recommendations due to ProMods. I most likely will cover ETS2 in a separate blog post sometime in the near future. I absolutely love mods, after all they make the games we already love even better. I suppose you could call it an addiction, but I certainly don’t plan on stopping. At least not anytime soon. Before I get into the meat of this discussion, allow me the opportunity to plug my mod spreadsheet. I keep a fairly extensive listing of all the mods I’m actively using for game titles such as Farming Simulator 17, American Truck Simulator, Euro Truck Simulator 2 and even Flight Simulation (P3D). While my YouTube channel focuses mainly on my FS17 game play, I do occasionally record my game play on other titles and publish those videos on YouTube. Essentially it’s important to me, that if you take the time to watch one of my videos and you see a mod, or you hear me discussing a mod…that you can easily locate where you can download that same mod. It’s one of the reasons why I limit using private mods or mods that aren’t generally available to the public in my game play to only a select few. Typically these will be FS17 maps I’ve been allowed early access to use, but release to the general public is imminent. If you are interested in viewing my mod spreadsheet, just visit my blog site and click the link for Add-on and Mods Directory. This will open a Google Docs Spreadsheet. Just look to the bottom and select the tab for the game which interests you and you’ll find a list of all the mods I am using along with links where they can be downloaded. Also, if you have a spare 5 minutes….please read a blog posting I wrote last year titled “Reputable Mod Sites for Farming Simulator Mods”. In this article I discuss a few issues our gaming hobby faces and perhaps what we can all do to try to prevent it. Order Matters With all that out of the way, the number of mods I’m running in American Truck Simulator (ATS) is beginning to rival that of Farming Simulator 17. However, the games themselves treat mods a little differently. Unlike FS17 where we don’t need to worry about any specific order, with American Truck Simulator (and Euro Truck Simulator 2) sometimes the order in which we have our mods sorted does matter. Having all of our ducks….err I mean mods in a row can mean the difference between a fun experience with mods versus a nightmare experience vowing to never download/install mods never again. Differing Opinions Just like many things in life, if you search long enough you’ll find many different theories regarding the sort/load order for mods in ATS and ETS2. I’m simply going to share with you the order and method I use. This same methodology should also work for you, but you are certainly welcome to do your own research and devise your own plan. Order….Order in the Court In a nutshell, here’s the sorting order I use. I’ll spend some time below explaining what each of these categories mean and some mod examples, but I’ve been using this process for sorting my mods and it provides a nearly trouble free experience. From top to bottom, this is how I sort/order my mods in ATS and ETS2. Environment Mods, Sound Mods, Real Company Logo Mods, Map Mods, AI Vehicle Mods, Wheel/Tire Mods, Trailer Mods, Truck Tuning Mods and finally Truck mods. Everything Explained Environment Mods – These would include mods such as the No Boundaries or Immersive Symbols mods. These are the types of mods that change some of the default SCS game behaviors. The “No Boundaries” mod simply removes the barrier icons for roads which SCS haven’t developed yet. In other words, the roads you can’t drive down. The Immersive Symbols mod removes the load/unload icons and replaces these with cones or man-hole covers. Very cool…very immersive! Sound Mods – The Sound Fixes Pack is a good example of a sound type mod. These would go here. Real Company Logo Mods – If you are like me, you understand why SCS used company names like Wallbert (Walmart), 42 Print (Vista Print) etc. but you also want maximum immersion when playing and you really would rather see the real company names. Mods like this fall into this category. Map Mods – Any modded maps for ATS would fall into this category. But wait!! It may not be as simple as that. In order for some maps to work with other maps (Coast to Coast for example) you may need to sort the maps in a specific order to avoid any unnecessary frustration. At the present time, the most common add-on maps for ATS should be sorted in this order Project Going North, CanaDream, Tonopah Reworked, US Expansion (formerly US 50/CA 99 Map), Rick’s Interstate 10, Coast to Coast, Mexico Extremo HBS Resources Model Package, Mexico Extremo, Viva Mexico. AI Vehicle Mods – These are mods which enhance the default vehicles we see driving around the ATS map. Mods which fall into this category might be the AI Traffic Pack by Jazzycat or any of his other wonderful AI traffic packs including Bus, Truck and Classic Cars traffic packs. Wheel/Tire Mods – Any mod that changes the tires/wheels will need to be sorted in this order. Trailer Mods – Mods which add different types of trailers to the game would be sorted in this order. Examples might include SISL’s Trailer Pack, Real Company Box and Tanker Trailer packs. Truck Tuning Mods – Engine mods, light tuning etc. would fall here. Trucks – Ahhhh, my favorite category. This is where I place my awesome Pete 389 by Viper2 and my Volvo VNL670 by Aradeth. Well…there you have it. If you use a different sorting order and that works for you, then I see no reason to change it. However, if you are experiencing issues…then perhaps compare this order with what you are using and make small adjustments then test. It could very well come down to a little trial and error to get it just right. I hope this helps you. If you are interested in supporting the GrizzlyBearSims blog site and YouTube channel, please consider becoming a Patron. Full details available at https://www.patreon.com/GrizzlyBearSims Thank you! Until next time… Happy Trucking!!! JT The post ATS Mod Sort/Load Order appeared first on PLANES, TRAINS AND AUTOMOBILES - And Farming Too!. View the original article...........
  24. 1 point

    Version 1.1.1

    190 downloads

    An edit of Sosnovka Not 3.1 which was an edit of the default map, Sosnovka. The map is seasons ready. All animals around the main farm, many fields deleted and some fields enlarged, Two placeable area's and room for placeable's at the farm. Many Industries added to the map all with auto sell function, new chicken mod added so now you can breed or just leave as normal, note you will have to water and feed you chickens. New watering system added to give the animals a drink, New auto stack bale sheds added and all new root crop shed system as well as storage for loose hay and straw. Compost maker and the ability to spread compost on the fields, seed , fertilizer and biodiesel makers. A big thank you to Stevie for letting me use his industries from his maps A big big thank you to GTX - Andy for all his hard work helping me.
  25. 1 point
    I was listening to AC/DC... then I found this... [media] [/media]
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