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Wonko

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Wonko last won the day on October 15

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  1. Thought this might be a interesting game to keep a eye as it develops. From a distance, Seed looks like any other settlement-building game. Tiny villagers shuffle around a colorful, low-poly map, collecting wood, wheat and other important resources. At any time, you can zoom in, check the stats of individual people and cash in items for houses and other important structures. Crucially, though, you're not alone. The game takes place on a single planet that will, eventually, be inhabited by hundreds, possibly thousands of players simultaneously. Everyone will have their own towns and the freedom to choose who they collaborate and compete with. It will also be a shared, online-only experience that runs 24 hours per day, simulating the actions of your villagers whenever you decide to close the application. Players will control their citizens indirectly. You can build houses, which spawn new villagers, and check each person's daily schedule. In the future, you'll be able to tweak this itinerary and also plan their actions for the days, weeks and months ahead. Then, it's a matter of observing the simulation, reacting to the needs of your people, and choosing the best way to coexist with other players who encounter your settlement. It's an ambitious project made possible by SpatialOS, a much-hyped platform built by the secretive startup Improbable. The service uses multiple servers, working in tandem, to help developers create large, persistent worlds and simulations. It's already being used in a vast, massively multiplayer online RPG called Worlds Adrift, developed by British team Bossa Studios. Seed is part of a second wave, including the battle royale-inspired Mavericks: Proving Grounds, that hopes to leverage the technology for fresh and potentially groundbreaking gameplay. At Gamescom 2018, I played an early version of Seed with Mundi Vondi, CEO and co-founder of developer Klang Games. We created a couple of characters each and formed a new settlement, called 'Nickland' (I was tired and lacking imagination, okay?) in an open, grassy area of the map. Immediately, our villagers, decked in simplistic robes and glasses, started to roam and collect precious resources for the group. At any time, I could click on their faces' in the top right-hand corner of the screen and review their Sim-like needs, including sleep, hunger, love and entertainment. Once enough resources had rolled in, I created some simple tents around a small campfire. A few minutes later, I had a couple of houses and four villagers at my disposal. It was a peaceful and relaxing experience that encouraged me to take breaks and simply watch the simulation unfold. In the future, though, many players will be competing for power and influence across the world. You can find a quiet corner and strike out on your own, hoping that others will leave you be, or join an already impressive settlement that can provide resources and security. Players that choose to group up will need to form some kind of government for their own decision-making and that of their virtual citizens. It's a complex idea that, if successful, could match the political and economic pull of games like Eve: Online. To perfect the system, Klang Games is collaborating with Lawrence Lessig, an activist and Harvard Law School professor who ran for the Democratic Party's nomination in the 2016 US election. "We hope people come up with some crazy government systems that don't follow the pace and conventions of real life," Vondi told me. Seed is still early in development. Klang wants to build a hunting system, for instance, that would introduce nasty infections, life-threatening surgery and other tricky health mechanics. The final version will also let you zoom inside buildings and assign villagers useful jobs. These additions, and the challenges associated with SpatialOS, mean the game is "at least three years away" from release, according to Vondi. That's an awfully long time, however the team in Berlin has been thinking about this game for 10 years, and working with Improbable for three. It doesn't seem to be in much of a rush. "There's a long way to go," Vondi chuckled. Source: Seed In this article: art, Gamescom2018, gaming, Improbable, Klang, KlangGames, Seed, SpatialOS By Nick Summers@nisummers Nick is a reporter for Engadget, covering video games, internet culture and anything else that takes his fancy. He has a bachelor's in multimedia journalism and holds an NCTJ certificate. Before joining Oath, he was a staff writer at The Next Web and an investigative journalist at FE Week, an education-focused newspaper in the UK. He lives in Greenwich, London with a stack of half-finished Gundam model kits. A persistent simulation where the player's goal is to take over a vast planet to ensure the survival of humanity. Players must manage multiple characters and create their routines, allowing them to develop their community and progress on their own organically. Every move, thought, or decision made by a player will have a knock-on effect and impact the colonization and overall structure of the planet. As a player's community is constantly under threat, it's important to maintain sanity levels by ensuring the well-being of their physical and mental health. As progression happens organically, characters will grow, breed, and develop their social construct. Seed utilizes Improbable's SpatialOS, which allows Seed to be a persistent, continuously running simulation, with all Seed-Universe game logic running and living on the technology's powerful server. Seed is currently in its early prototype stages. https://seed-project.io/features/
  2. Wonko

    Gameplay from gamescom

    Love the minimal look of the display information and the town looked very good.
  3. Wonko

    Serenity Valley II The Rise of Industry

    which browser was causing a problem @frka ?
  4. Wonko

    Mereman's Youtube Channel

    looks like your slacking to me😂 what about Sunday
  5. Wonko

    Rocky Mountain Farms

    Possibly not if your playing seasons the altitude will to high therefor to cold.
  6. Wonko

    NEW MISSION SYSTEM FS19

    Article or Review Author Farmering Simulator Welcome to our second devblog for Farming Simulator 19, due later this year. In this devblog we’ll be talking about the tweaks we’ve made to the missions system to help get you playing the way you want, faster. First of all you no longer need to travel across the map to interact with mission givers. A new contracts menu lists every mission that’s currently available, detailing how much money you will get for completing it, as well as what you’ll be expected to do. This means less time spent going between missions, and more doing what you want to do - farming! There are also no longer time limits on missions and you can save while a mission is in progress, so you can work at your own pace. We’ve also given you the option to complete missions without leasing the equipment. This has two benefits - first, you’ll get more money from the mission, as you won’t have to pay the lease. Second, it allows you to use your own equipment for missions, meaning as you build up a speciality and a garage you can take on more missions and make more money to expand your farm. Leasing is still available for the early game and those that might want to try out new vehicles before buying them. We’ve also added a new mission type, hay and silage baling. This will involve every step of the process, from cutting the grass to turning it into bales and finally delivering it. Weeding missions are now their own category, rather than purely a part of the fertilization process, including using the new sprayer tool on more developed weeds. Transport missions are also returning from Farming Simulator 15, asking you to deliver goods from one place to another throughout the map. Take a serene drive through the new landscapes of our upgraded game engine and make some money while you’re at it. Finally, missions are being added to multiplayer, letting you complete them cooperatively. This gives you more things to do with other players than ever before, and ties into our larger improvements for multiplayer in Farming Simulator 19. We hope you enjoy missions in Farming Simulator 19, either alone or with friends, when it releases later this year. {title }FarmeringSimulator Game versionFS19 Star rating0 Log Errors Mod or Map Features Required mods Suggested mods Pros Cons Summery View full article
  7. Wonko

    NEW MISSION SYSTEM FS19

    Welcome to our second devblog for Farming Simulator 19, due later this year. In this devblog we’ll be talking about the tweaks we’ve made to the missions system to help get you playing the way you want, faster. First of all you no longer need to travel across the map to interact with mission givers. A new contracts menu lists every mission that’s currently available, detailing how much money you will get for completing it, as well as what you’ll be expected to do. This means less time spent going between missions, and more doing what you want to do - farming! There are also no longer time limits on missions and you can save while a mission is in progress, so you can work at your own pace. We’ve also given you the option to complete missions without leasing the equipment. This has two benefits - first, you’ll get more money from the mission, as you won’t have to pay the lease. Second, it allows you to use your own equipment for missions, meaning as you build up a speciality and a garage you can take on more missions and make more money to expand your farm. Leasing is still available for the early game and those that might want to try out new vehicles before buying them. We’ve also added a new mission type, hay and silage baling. This will involve every step of the process, from cutting the grass to turning it into bales and finally delivering it. Weeding missions are now their own category, rather than purely a part of the fertilization process, including using the new sprayer tool on more developed weeds. Transport missions are also returning from Farming Simulator 15, asking you to deliver goods from one place to another throughout the map. Take a serene drive through the new landscapes of our upgraded game engine and make some money while you’re at it. Finally, missions are being added to multiplayer, letting you complete them cooperatively. This gives you more things to do with other players than ever before, and ties into our larger improvements for multiplayer in Farming Simulator 19. We hope you enjoy missions in Farming Simulator 19, either alone or with friends, when it releases later this year.
  8. Wonko

    W.I.P. New Map

    looks very advanced for two weeks work mate👍
  9. Wonko

    Bullet Bill Needs a Hand

    Done, Sam aka bulletbill has always been a help to others with modding and he certainly gave me some advise and help when I got stuck making Smokedown farm so its a pleasure to give a little back.
  10. Wonko

    Help With MapMaking

    You need to sign up to the Giants developer network, this will give you some help on the basics along with the Giants video tutorials, but google with youtube will be your guide to learning the dark art of map making and of coarse ask questions here we do have a few very knowledgable members. One good starting point is to take a map you like but that has a few things that your not happy with and edit them out making it your own, just remember to keep it private unless you have permission to release from the original author, thats it you will be hooked and can never play another map with out wanting to tweak it a little+😁
  11. [Dev-Blog] Improved Farm Creation Quote Post by Lisertan » Tue Jul 24, 2018 11:55 am Welcome to the first devblog for Farming Simulator 19! In the run-up to release we’ll be sharing in-depth details about the new and improved features coming in Farming Simulator 19. Today we’ll introduce you to the new farm creation systems that give you more options for how and where to build your farm. The central pillar of these new systems is a change to how owning land works. Rather than purchasing single fields, you now buy tracts of land that include fields, forests, and space for buildings. This is now yours to do with as you wish: Creating new fields, placing silos for storage, placing pastures, and cutting down the trees for lumber. It all ties into our three new play modes: New Farmer is a balanced starting experience that gives you some equipment and a small pre-placed farm, ready to be upgraded. This mode is similar in playstyle to previous Farming Simulator games and recommended for new players. Farm Manager gives you a large amount of money but no farm or equipment to speak of. This leaves you totally open to build the farm of your dreams, picking a prime starting location and crafting everything from the produce to the aesthetics. Start From Scratch is the most hardcore option, enabling realistic settings and starting you with no land, no farm, and limited money. You will need to plan carefully, and we’re excited to see which areas of the map become optimal starting locations under these conditions. Enhancing this experience is an expansion of the placeable system, which allows you to choose not only where your farm is, but how it looks. Decoration placeables will add to the look and feel of your farm, while pastures of animals and silo storage points let you custom-design its efficiency. This is also how you choose your house spawn point and hire your new canine friend, as seen in the E3 CGI trailer. It even allows for multiple farms in one multiplayer server, with individual players owning different areas of the map, and specializing in different areas. Max out on pastures to create the perfect cattle farm, use arable land to produce food - choose how to use the land at your disposal. The details of multiplayer will be discussed further in a future update. Naturally, modding is fully supported in these improved systems. Industrious community members are invited to create their own farmhouses, husbandries, farm silos, and anything else for the placeable system. Meanwhile mod maps can define their own purchasable areas, which NPCs are associated with them, how much they cost, and even if they are included in the New Farmer starting mode. How will you play Farming Simulator 19? Start from nothing and work your way up to maximum efficiency, or build the beautiful farm of your dreams in the most scenic locations thanks to our overhauled graphics engine? We’re looking forward to seeing what you do when Farming Simulator 19 releases later this year. Lars 'Lisertan' Malcharek Community Manager
  12. Wonko

    Championship MAP

    @Icelandic Farmer @Johnny Vee @Brummie Farmer up for the challenge?
  13. Wonko

    What to expect in FS19

    Article or Review Author Wonko The fact that rain will stop falling through the roof was the moment that decided I was buying it but heres a run down of what is confirmed so far, after searching around the inter-web so please be aware this list is not 100% & please add to this article anything that has been missed. Game Play The start up levels are interesting One option is to start with everything, like vehicles, equipment, a farm and fields. Another option is to start with nothing but money. No farm, no equipment, no fields just money. I expect there will be other variations on this as well. It seams just about everything will be placable in our farms which sounds great I just hope the implementation is slick and logical. Another cool feature is the buying of tracts of land with fields and forestry, you will not be able o chop down trees unless you own the parcel of land that the tree is on, and the placable farm stuff i.e silos etc will level the ground as they are placed almost anywhere on the map. Animals have been increased in FS19 to include horses that you can ride (why? there are plenty of other things that could have been included that make more sense to a modern farmer) and a dog that will be your constant companion (cool). This is what I like being a mainly animal focused farmer "Nav meshes (the animal areas) are buyable and placeable in different sizes. These sizes put a limit on how many animals you can have. Want more animals? Then you’ll have to pay up to expand the animal areas." The three fertiliser stages have been replaced with weeds that can be sprayed and removed with a weed puller or harrow, there will be soil compaction depending on the crops which will impact on the frequency of plowing, pesticide spraying and of coarse fertilising in its many forms. SPECS 64-bit Windows 7, Windows 8, Windows 10 2.5Ghz Intel or an equivalent AMD quad-core processor Nvidia Geforce GTX 560, AMD Radeon HD 7770, or better (min 2GB Vram, DX11 support) 4GB Ram 20GB free hard drive space Sound card DVD-Rom drive (for retail versions) List of stuff we think is confirmed Farming Simulator 19 will be released in November 2018 for PC (Windows / Mac), PlayStation and Xbox One. No new graphics engine, but a completely / fundamentally revised GIANTS engine – changes: procedural generation of sky and horizon (dynamic sky) Clouds are 3D objects (voxels) and affect the lighting of the scenery (for example, you can predict the rain when looking into the sky as the clouds get darker) so cool Sun acts as a “real” and non-static light source and provides dynamic light and shadow (sun and moon travel across the sky) new volumetric fog Also added directly to the engine: Depth of Field HDR (High Dynamic Range) Rendering Bloom SSAO (Screen Space Ambient Occlusion) What is this??? Light scattering (light is broken by the sun) PBR (Physically-Based Rendering) Color grading / tone mapping Global Illumination (SSAO) Dynamic Eye Adaptation Graphics will once again make a significant step towards photorealism. Nearby objects are sharp and the farther away they are, the less sharp they become and the colors fade – as in a photograph. New species: horses, (dogs) meh 2 completely new maps (American environment, European environment) and a revised map (Estancia Lapacho from the LS17) 2 new types of fruit oat & cotton😯 new agricultural activities brand new mechanics New (large / worldwide known) license partners John Deer and the loss of Case tractors Largest (licensed) vehicle fleet ever AGCO / Fendt IDEAL combine harvester will be there Helper will be improved again heard this before new editor to customize the character new / revised mission system to help new players getting started Regular multiplayer games continue with a maximum of 16 players Crops will bend when you drive over it. No more corn stalks inside your cabin… along with no rain in buildings & hopefully vehicles FS19 will be a whole lot more immersive to play 👍 Tractors are grouped into HP classes in the shop. useful When buying stuff from the shop, you’ll get a 3D preview of the machinery. Any configuration changes will show as well, prior to buying. nice Still, inside the Farming Simulator 19 shop, you can move and zoom the camera. Vehicle seats have been given a suspension animation. Throttles and brake pedals are now animated, at least in the 3rd. person view. There will be hoses connecting various tools/tanks to each other, and to the vehicles. Hoses are attached automatically. Equipment will eventually show signs of wear and tear. The working speed and the strength of tractors will decrease over time. Vehicle interior will have cab lighting and dashboard illumination. AGCO’s IDEAL harvesters is confirmed for FS19. There will be a Fendt IDEAL, and a Massey Ferguson IDEAL combine. Samson (Danish manufacturer of slurry tanks and muck spreaders) is making its Farming Simulator debut. Not all of the FS17 DLC vehicles and equipment will carry over to FS19. {title } Game versionFS19 Star rating0 Log Errors Mod or Map Features Required mods Suggested mods Pros Cons Summery View full article
  14. Wonko

    What to expect in FS19

    The fact that rain will stop falling through the roof was the moment that decided I was buying it but heres a run down of what is confirmed so far, after searching around the inter-web so please be aware this list is not 100% & please add to this article anything that has been missed. Game Play The start up levels are interesting One option is to start with everything, like vehicles, equipment, a farm and fields. Another option is to start with nothing but money. No farm, no equipment, no fields just money. I expect there will be other variations on this as well. It seams just about everything will be placable in our farms which sounds great I just hope the implementation is slick and logical. Another cool feature is the buying of tracts of land with fields and forestry, you will not be able o chop down trees unless you own the parcel of land that the tree is on, and the placable farm stuff i.e silos etc will level the ground as they are placed almost anywhere on the map. Animals have been increased in FS19 to include horses that you can ride (why? there are plenty of other things that could have been included that make more sense to a modern farmer) and a dog that will be your constant companion (cool). This is what I like being a mainly animal focused farmer "Nav meshes (the animal areas) are buyable and placeable in different sizes. These sizes put a limit on how many animals you can have. Want more animals? Then you’ll have to pay up to expand the animal areas." The three fertiliser stages have been replaced with weeds that can be sprayed and removed with a weed puller or harrow, there will be soil compaction depending on the crops which will impact on the frequency of plowing, pesticide spraying and of coarse fertilising in its many forms. SPECS 64-bit Windows 7, Windows 8, Windows 10 2.5Ghz Intel or an equivalent AMD quad-core processor Nvidia Geforce GTX 560, AMD Radeon HD 7770, or better (min 2GB Vram, DX11 support) 4GB Ram 20GB free hard drive space Sound card DVD-Rom drive (for retail versions) List of stuff we think is confirmed Farming Simulator 19 will be released in November 2018 for PC (Windows / Mac), PlayStation and Xbox One. No new graphics engine, but a completely / fundamentally revised GIANTS engine – changes: procedural generation of sky and horizon (dynamic sky) Clouds are 3D objects (voxels) and affect the lighting of the scenery (for example, you can predict the rain when looking into the sky as the clouds get darker) so cool Sun acts as a “real” and non-static light source and provides dynamic light and shadow (sun and moon travel across the sky) new volumetric fog Also added directly to the engine: Depth of Field HDR (High Dynamic Range) Rendering Bloom SSAO (Screen Space Ambient Occlusion) What is this??? Light scattering (light is broken by the sun) PBR (Physically-Based Rendering) Color grading / tone mapping Global Illumination (SSAO) Dynamic Eye Adaptation Graphics will once again make a significant step towards photorealism. Nearby objects are sharp and the farther away they are, the less sharp they become and the colors fade – as in a photograph. New species: horses, (dogs) meh 2 completely new maps (American environment, European environment) and a revised map (Estancia Lapacho from the LS17) 2 new types of fruit oat & cotton😯 new agricultural activities brand new mechanics New (large / worldwide known) license partners John Deer and the loss of Case tractors Largest (licensed) vehicle fleet ever AGCO / Fendt IDEAL combine harvester will be there Helper will be improved again heard this before new editor to customize the character new / revised mission system to help new players getting started Regular multiplayer games continue with a maximum of 16 players Crops will bend when you drive over it. No more corn stalks inside your cabin… along with no rain in buildings & hopefully vehicles FS19 will be a whole lot more immersive to play 👍 Tractors are grouped into HP classes in the shop. useful When buying stuff from the shop, you’ll get a 3D preview of the machinery. Any configuration changes will show as well, prior to buying. nice Still, inside the Farming Simulator 19 shop, you can move and zoom the camera. Vehicle seats have been given a suspension animation. Throttles and brake pedals are now animated, at least in the 3rd. person view. There will be hoses connecting various tools/tanks to each other, and to the vehicles. Hoses are attached automatically. Equipment will eventually show signs of wear and tear. The working speed and the strength of tractors will decrease over time. Vehicle interior will have cab lighting and dashboard illumination. AGCO’s IDEAL harvesters is confirmed for FS19. There will be a Fendt IDEAL, and a Massey Ferguson IDEAL combine. Samson (Danish manufacturer of slurry tanks and muck spreaders) is making its Farming Simulator debut. Not all of the FS17 DLC vehicles and equipment will carry over to FS19.
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