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GrizzlyBearSims

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About GrizzlyBearSims

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  1. GrizzlyBearSims

    FS19 What do you think

    Found out my issue with the Kuhn baler/wrapper was a dodgy JD 568 round baler I had installed. It was part of a mod pack from Expendables Modding. When deactivated the Kuhn works fine.
  2. GrizzlyBearSims

    FS19 What do you think

    Really??? I honestly think FS19 is going to be the death of me.
  3. GrizzlyBearSims

    FS19 What do you think

    FS19 is getting better as more mods are beginning to show up. Courseplay is coming along nicely and the new GPS equivalent is helpful. Stevies Fenton Farm has also saved the game in my mind. I'm missing Seasons and FollowMe. But the number of bugs still present in the game is surprising considering we are now three months post release. For example, the Kuhn round baler that wraps doesn't wrap grass bales. This being a Giants model you would think it would work as its supposed to. Perhaps the upcoming patch will resolve the issues. But who really knows. While FS17 had some issues on release, I'm pretty sure three months post release things were much, much smoother. So come on Giants...release the patch and make Farming Simulator Great Again. J
  4. GIANTS is requesting feedback regarding user experiences related to the sounds in FS19. I would encourage you to go vote in this poll as it appears (hopefully) GIANTS is finally starting to listen to the feedback of the user base. https://forum.giants-software.com/viewtopic.php?f=963&t=141650
  5. GrizzlyBearSims

    placeable signs

    Any plans to have these available in an English language version?
  6. GrizzlyBearSims

    Popping Xmas Lights

    Love breaking the bulbs.
  7. Over the course of the next few paragraphs, I’m going to discuss Article 13, YouTube, Modding and the Death of the Internet as we know it….However, first I want to just say a big “Thank You” to all my readers and friends who read my articles (even though I may not always post on a consistent basis). Life has been busy and it’s kept me from writing. I’ve been working on this article for a few days as I wanted to try to understand the issues behind this proposed legislation and also understand what the impacts potentially are. While I’ll be the first to admit that we do have issues with copyright and intellectual property theft on a large scale and I certainly believe more should be done to control, limit and outright prosecute those who violate these laws…I feel Article 13 is far too overreaching. Article 13 Trust me when I say that I still know very little about all the fine details regarding this possible piece of EU Legislation which is being planned, discussed and has a very strong possibility of becoming actual law. But before we get too deep into the weeds here, allow me to first attempt to explain exactly what Article 13 is and how it could unravel YouTube, our favorite video game modding community and essentially cause the death of the Internet as we know it. What is Article 13? Article 13 is simply a shortcut term to describe a much larger piece of European Union (EU) legislation titled Directive on Copyright in the Digital Single Market (or EU Copyright Directive for short). Primarily the largest impact to us fall into the individual articles being Article 11 (link tax), Article 13 (meme ban) and Article 13b (copyright-protected visual works). Again, most of the discussions taking place on the interwebz just lump everything in this harmful legislation into the single name of Article 13. How exactly will Article 13 impact us? From what I understand after watching several videos (some produced by YouTube), reading text of articles written by Google, Reddit and other sources is Article 13 will force an over-cautious approach to how social media platforms such as YouTube, Facebook, Google, Reddit, Twitter, WordPress etc. will be able to provide content to individuals residing within the 28 member state of the European Union. Allow me to further break down the lengthy subject line I used to title this piece. Impact to YouTube The impact of Article 13 to both YouTube and many other online content sharing services can be summarized in the following clause which reads as follows: “Online content sharing service providers and right holders shall cooperate in good faith in order to ensure that unauthorized protected works or other subject matter are not available on their services.” This “good faith” effort could force YouTube to essentially block a large portion of content to the EU and also prevent any content creators residing in the EU from uploading to the platform. After all, the Article 13 legislation will make YouTube (and others) responsible for the copyright material that appears on these services. While YouTube and other online services currently have systems in place to assist with detecting certain copyright material, these systems are not perfect and do from time to time place blocks on non-copyright material and allow other copyrighted material to slip through. As this new legislation will make YouTube responsible, the end result might just be a complete block of certain content to these EU nations. Impact to Modding For very much the same reason I mentioned above, the impact to our favorite video game modding communities could also be severely impacted. The modding communities for many of my favorite simulation based games are the heart and very soul of the overall gaming community for these titles. They are the reason these gaming titles stay relevant for so long and allow us as gamers to spend hundreds and thousands of hours enjoying the game. As a few of my favorite simulation based games are actually developed within the EU, these developers might be forced to lock down the use of mods within the game. Death of the Internet As We Known It There’s a lot more to the Article 13 legislation than just how it can impact the gaming piece of it. As an example, there is a component within the legislation (Article 12a) which proposes granting sports event organizers copyright over recordings of their events. While in principle this might sound like a good idea to prevent the unauthorized re-broadcast of sporting events. It could have an impact on (as an example) on any media captured at a sporting event even including pictures and videos taken of the crowd. But of course, social media is a big thing in the 21st Century and as companies like YouTube, Twitch, Google, Facebook, Twitter, Reddit, WordPress etc. distribute a variety of the impacted content I’ve been talking about, the very face of the internet could be changed forever. My Thoughts I’m generally the “Less is More” type when it comes to government legislation. It seems like every time we turn around we seem to be confronted with more and more rules impacting many of the freedoms we’ve enjoyed for a long time. I need to be careful as I tip-toe here as I could easily find myself climbing on my political soapbox and I have always tried to keep politics out of my blogging and YouTube content. Of course, I don’t live in the EU. But that really doesn’t matter. If the Article 13 legislation becomes reality we could see it rolled out on a larger scale. But as I pointed out, anyone who typically reads my content here and has an interest in some of the same simulation based games could certainly see an impact regardless where I live. Finally, for me it’s not about the impact I might experience in my YouTube content creation. While I make a few dollars a year via advertising revenue on YouTube, this is not and never will be my full-time job. But there are others who have been able to transition to full-time content creators as a result of monetizing their content. Regardless of where these individuals live, I can see Article 13 impacting their ability to continue. What can we do? There is a Change.org petition which currently has over 3.6 million supporters. I have signed this petition and I encourage each and every one of my readers to do the same. It took me all of about 30 seconds to sign and join my fellow supporters who are against this legislation. Please consider visiting the Change.Org website and signing the petition. The very internet you save, might just be your very own. Thank you for taking the time to read this and I encourage you to also conduct your own research into Article 13. Jerry The post Article 13, YouTube, Modding and the Death of the Internet as we know it appeared first on PLANES, TRAINS AND AUTOMOBILES - And Farming Too!. View the original article...........
  8. GrizzlyBearSims

    how do i complete the last 50% of setting up my account

    Hello and welcome to PC-SG. I don't see anything wrong with your account which would prevent you from downloading mods and enjoying the site. If you're still experiencing issues, perhaps try logging out and logging back in. Jerry
  9. GrizzlyBearSims

    Simapp

    Interesting. Looks like it may only be available for Android (fine by me as I'm not an iOS guy). There are a few of these types of apps available in the flight sim space and they work OK and add a little extra immersion. I think I'll check it out. Thanks @Shakey for sharing. Jerry
  10. GrizzlyBearSims

    Where's the buzz?

    I will be out of town next week (why did GIANTS decide to launch this over the US Thanksgiving Holiday week LOL). But I'm wrapping up my FS17 series on GreenRiver and spending some off camera time enjoying the new Mercury Farms. But once I get back to my gaming rig I'll install FS19 and start my cotton growing empire. looking forward to the release as I think it will be fantastic. As for the Giants streams that have been taking place this week. It's easy to "arm-chair quarterback" these things from the sidelines. I've been somewhat frustrated and at times somewhat joyful in what I've seen and the way the info has been presented. I've just about decided to stop watching it all and just wait until I can dive in and experience it all first hand. Jerry
  11. GrizzlyBearSims

    FS19 Crop Icon Cheat Sheet

    You are most welcome.
  12. GrizzlyBearSims

    FS19 Crop Icon Cheat Sheet

    Well now you have it for FS19, pending you are planning on buying that version.
  13. GrizzlyBearSims

    FS19 Crop Icon Cheat Sheet

    A few weeks ago when Giants published the information on the new crop icons for FS19 I snagged them and dropped them into a .pdf. From what I understand, these new icons in the game will not display the wording, only the image. While most do look obvious, some like hay and straw might not. So until you can commit these to memory...this little cheat sheet might come in handy. Enjoy! https://drive.google.com/file/d/1fwX037ser3nK4GrFkx78dAUzm2NKHtnT/view
  14. We seem to be experiencing a growth spurt within our flight simulation community as I’m seeing more and more questions pop up within social media circles regarding multiplayer options for flight simulation. I wrote about this very subject many years ago, but like many things in life….things change and in our case, the change has been for the good of the hobby. Allow me take a short walk down memory lane and then I’ll explain all the online multiplayer options for flight simulation. As some of my readers will know, I’ve been a part of the flight simulation community for a long, long time. A little over 34 years to be exact and my first experience with multiplayer dates back almost as long. Well….sort of. See, my friend and I both had Commodore 64 computers and we both enjoyed the subLogic Flight Simulator (which eventually became Microsoft Flight Simulator). Anyway, long before the internet and long before the online multiplayer networks we have today were even thought of, my friend and I would get together at either his house or my house and we would setup both of our C-64’s and we would fly together. Of course, the only way I could see his plane was to look at his TV set and the only way he could see mine was to glance over at mine. But we set them nearly side-by-side and we had hours and hours of fun. Of course sometimes one of us would pretend to be a crude version of ATC and we would provide clearance instructions to each other. I’ll admit, neither one of us knew what we were doing and pretty much everything we based our experience on was what we had seen in the old Airport disaster movies (Airport, Airport 75, Airport 77 and Airport 79) with perhaps a mix of comedic fun from watching Airplane. No, I’ll neither confirm or deny I ever sniffed glue. LOL Anyway….neither of us could imagine that someday we could enjoy the hobby in a true networked multiplayer environment with real-live humans performing the knowledgeable and experienced role of ATC and we could fly our favorite aircraft all over the world. Enough of my old history, let’s get back on subject. Setting the Stage As the title suggests, the purpose of this writing is simply to share with those who care to read…the available online multiplayer options which are available for flight simulation. This includes the older FSX (boxed), FSX Steam Edition, all versions of Prepar3D and X-Plane flight simulation platforms. It has long been a desire of mine to write a definitive guide to multiplayer (specifically VATSIM) and one of these days I might just get around to it. But for now, I’ll share with you the options available and provide links where you can conduct your own research to determine how you can get started. Finally, of the options I’m going to discuss in this writing…I feel I need to break them down into three different categories. The first being “free/no-cost full ATC simulation”, “paid full ATC simulation” and “No ATC simulation”. We’ll start with the later and work our way from there. No ATC Multiplayer Environment There really is only one in this category which I will discuss in this posting. If all you are really looking for is a solution where you and your friends can fly around, perform pattern work and essentially not have the need to worry about Air Traffic Control services, then FSCloud might be of interest to you. FSCloud works with FSX, P3D and XPlane 10/11. The cost is absolutely free and the process for registering an account, downloading and setting up the software and getting online is easy. The focus on realism isn’t as strong as you’ll find on VATSIM, IVAO or Pilot Edge. However, common courtesy of others should still be considered when using FSCloud. In other words, follow their rules and guidelines and you should be OK. I’ve often used FSCloud (and still do from time to time). Visit the FSCloud website for complete information on registering for an account, downloading the client software and please familiarize yourself with their rules and guidelines. Paid Full ATC Simulation As was the case with the previous category, currently there’s only one option available in the paid category of full ATC simulation and that is the PilotEdge Network. PilotEdge works with Microsoft Flight Simulator 2004, Flight Simulator X (including FSX Steam Edition), all versions of Prepar3D and X-Plane 10/11. One of the main advantages of PilotEdge (as compared to VATSIM/IVAO) is they provide Air Traffic Control on a guaranteed basis during specific hours, in a specific area. Their staffing hours are 8 AM – 11 PM Pacific, 7 days a week. At the time of this writing, PilotEdge offers ATC within the Seattle, Oakland, Los Angeles, Denver, Salt Lake City and Albuquerque ARTCC’s. This coverage is split into two different subscription options including ZLA (Los Angeles) and Western US. Subscription plans start at $19.95 per month for just the ZLA area. An additional $19.95 per month would be required for access into the Western expansion area. A two week free trial is available. For full disclosure, I personally do not have any first hand experience with the PilotEdge network. I’ve been wanting to take advantage of their two week free trial, but for me personally…I really don’t think I would be interested in PilotEdge beyond the two week trial. My reason for this is I enjoy flying all over the world and the majority of my flying is jetliner routes of anywhere from 300 – 1000+ miles. While the vast majority of my flights originate out of Denver (within their coverage area), I don’t always fly west. Additionally, I’m a fan and supporter of the VATSIM network. I’ve been on the VATSIM network since it first began back in 2001 and I suppose it boils down to what one is used to. While the PilotEdge audio is wonderful (from what I’ve heard on YouTube and Twitch), I personally believe their pricing structure is just too expensive for the casual simmer. Don’t get me wrong…for real world pilots and students, PilotEdge is fantastic. But for a busy guy like me, I just can’t justify the expense at this time. Visit the PilotEdge website to learn more about their network, their coverage hours/area and sign up for the free two-week trial. Free/No-Cost Full ATC Simulation This category currently has two main contenders with a third to be launched sometime in the future. These are VATSIM, IVAO and the yet to be released network is POSCON. We’re really only just now beginning to understand all that POSCON will offer the flight sim community. However, I did write an extensive article about POSCON a few weeks ago. This article covers many of the planned features and let me just say, that I’m really excited about what I believe POSCON will bring to the flight sim community. You can read that article here. Both VATSIM and IVAO offer a similar online experience. Both networks provide the software necessary to connect and experience the world of multiplayer flight operations. VATSIM Before I dive into the world of VATSIM, I would like to just briefly mention SATCO. Now SATCO has been history for a very long time. But all that we enjoy today with both VATSIM, IVAO and anything that may or may not come down the road, have roots back to SATCO. The first version of an online client was developed back in the late 90’s and as both the evolution of the internet and flight sims came along, this launched the ability for users to fly together in a multiplayer environment and so SATCO or the Simulated Air Traffic Controllers Organization was born. In July of 2001, it was announced that VATSIM would succeed SATCO and as a result a brand new organization was created and launched. VATSIM or Virtual Air Traffic Simulation Network is considered to be the largest online flight simulation network in the world with over 209,000 registered members and recently exceeded 80,000 active members for the first time. An active member is defined as any member of the VATSIM network who has connected to VATSIM at least once within the last six months. I’ve been a member of the VATSIM Network since it began back in July, 2001 and yes before VATSIM, I held a membership with SATCO. IVAO The IVAO or International Virtual Aviation Organization was formed in 1998 and currently has more than 170,000 registered members. The creation of IVAO occurred when a group of people left SATCO to form a new network after management conflicts developed. Like VATSIM, the purpose of IVAO is to provide an environment for a realistic flight and air traffic control simulation via the internet. Again, like VATSIM…IVAO provides the tools needed to connect to their network and offers training to both pilots and ATC based on real-world aviation regulations and procedures. In Summary Both IVAO and VATSIM networks came about as a result of management conflicts with the original SATCO network. Both VATSIM and IVAO are 100% free and provide all the necessary tools and training. Both VATSIM and IVAO host regularly scheduled events all around the world. As for which organization is the best? I recommend joining both experiencing what each network has to offer and making your own conclusion. As more information becomes available on the new and exciting POSCON network, I’ll certainly share it with everyone. At the time of this writing, POSCON is expected to go into an early beta stage sometime after the first of the year. Like VATSIM and IVAO, POSCON will be a 100% free service and available and open to all. Until next time… Enjoy the multiplayer experience! It’s As Real As It Gets! Jerry The post Online Multiplayer Options for Flight Simulation appeared first on PLANES, TRAINS AND AUTOMOBILES - And Farming Too!. View the original article...........
  15. If you’re new to the world of Prepar3D v4 or just new to flight sim in general, you might be wondering which add-ons I would recommend purchasing to enhance the flight sim. Yes, P3D is pretty awesome just by itself, out of the box. But after a while, you might want to take your flight sim experience to the next level. When that time comes, there are a few add-ons which I personally believe (my opinion) one should own to help give you that additional level of immersion we all seek from our flight simulation experience. Here’s my Top 5, Must Have Add-ons for Prepar3D v4 which I believe will enhance your flight sim experience. FSUIPC I’m really not sure when this wonderful little add-on was developed and released to the flight sim community. I’ve known about it and used it since the FS9 or FS2004 days. Considering FS9 was released way back in 2003, it’s one of the oldest, longest serving add-ons that I know of. When I build or rebuild my flight sim machine, FSUIPC is one of the very first add-ons I install. What is FSUIPC? FSUIPC stands for Flight Simulator Universal Inter-Process Communication. In a nutshell, FSUIPC essentially allows various third party applications to communicate with and in some cases even control the flight sim platform (FS9, FSX, FSX : SE and all versions of P3D). I often just refer to it as the Swiss Army Knife of the flight sim world. In my opinion, FSUIPC is the hardest working, third party add-on EVERYONE truly needs and it’s why it ranks at the top of my list. For the most part, much of what the casual flight simmer will need out of FSUIPC can be handled in the freeware or unlicensed version. However, if you want to truly open up all that FSUIPC can do including far better third party controller (yoke, pedals, throttles) support, flight auto-save functions, networking multiple PC’s together and much, much more…then you’ll want to purchase the license to open up this additional functionality. An FSUIPC license for P3D v4 is available at simMarket for 29.99 Euro. Trust me, it’ll be the best ($36.49 US based on current exchange rate) you’ll spend on P3D. ActiveSky A really huge part of my overall flight sim enjoyment comes from the enhanced immersion levels that add-on applications provide to P3D. Yes, while P3D (just like FSX) has built in weather functionality…most find it to be rather weak. I’ve been a user of ActiveSky for a very long time. While opinions may differ regarding what third party application is best for displaying cloud textures, there is rarely any argument that ActiveSky is the very best on the market for real-time depiction of weather in the simulator. I also love using it to recreate flights using historical weather. For example, let’s say it snows in Denver but I’m not home to fly in real time. I can fire up P3D and set ASP4 for a specific day and that will be the weather I see in the sim. Pretty cool. ActiveSky for P3D v4 (ASP4) is available from several online retailers for 49.99 Euro ($60.83 US based on current exchange rate). Speaking of cloud textures etc. I’ve been very happy with ActiveSky Cloud Art. It works seamlessly with ASP4. Orbx There will come a point in time where you’ll want to further enhance your ground textures. Orbx (again my opinion) is the very best scenery add-on you can buy for P3D v4 and they offer a lot of awesome scenery. If you’re on a budget, I recommend starting with the Orbx FTX Global Base Pack. This add-on pack includes upgraded textures and autogen for the entire world. While the Orbx FTX Global Base Pack will set you back $99.95 AUD ($74.61 USD), you’ll find a couple of dozen freeware airport add-ons available from the Orbx website which work with FTX Global. Then as you continue to build out your Orbx collection, I would recommend FTX Global Vector as this product will begin to introduce accurate coastlines, rivers, lakes and roads. Then as you begin to round out the collection, add the various regions such as Central Rockies, Northern Rockies, Southern Alaska etc. A2A Cessna 172/PMDG 737-800 A brand new (out of the box) install of P3D will give you access to a few different general aviation aircraft including the Carenado Beechcraft Bonanza, Mooney Acclaim and Mooney Bravo just to name a few. However, if tubeliners (passenger airliners) are your thing, then you’ll need to seek these out as either third party freeware or payware add-ons. A few weeks ago I wrote about default/freeware aircraft options available for P3D v4. Please review that for details regarding freeware aircraft. Most new virtual pilots will either be interested in general aviation or jetliner type flying. If both of these interest you, excellent. Unfortunately, I really don’t know enough about helicopter options to provide any level of detail as it’s just not something I’m really interested in. But I absolutely love both GA and jetliners as there are times I enjoy flying high and fast, and other times low and slow. The A2A Cessna 172 and the PMDG 737-800/900 are two payware, study-level aircraft which are both extremely fun to fly…but at the same time fairly easy to learn. Both will provide hours and hours and even more hours of entertainment regardless of your primary fixed-wing interest. The A2A Cessna 172 for P3D v4 (depending on P3D license level) will cost you $49.99 – $79.99 and is a professional level simulation of the real C172R. The feature list is quite extensive including an immersive pre-flight inspection system, maintenance hangar, visual real-time load manager and my favorite is it’s designed to be flown “By The Book” simulation. The PMDG 737-800/900 for P3D v4 will cost you $89.99. The Boeing 737-800/900 base package will allow you to experience an airliner simulation unlike any in the history of simulation with this feature rich and magnificently detailed simulation of the Boeing 737NG. Navigraph While there are hundreds of different scenery, aircraft and utility add-ons to consider adding to P3D v4 to enhance your simulation experience, the last add-on I’m going to recommend is a Navigraph subscription. Navigraph provides the international flight simulation community with tools and software like those available to the real world aviation industry. I personally recommend the Navigraph Ultimate subscription which runs 75 Euro paid annually. While this may seem like a lot of money for an annual subscription, it provides unlimited access to BOTH their FMS data service and to their charts applications. The Navigraph FMS data is available for all addons (including the above mentioned PMDG 737) during all AIRAC cycles in one year. An AIRAC cycle is 28 days, so you’ll receive 13 updates in the calendar year ensuring all your add-ons stay current based on real-world data. Access to Navigraph Charts provides professional, worldwide and updated Jeppesen charts for the flight simulation community. These charts are accessible in their suite of Charts Apps including iPad, Android and their Charts Desktop client which works for both Windows and MacOS. All the charts, in one easy place. In Summary Like many other hobbies, the flight sim hobby can become a very expensive hobby very quickly. I often compare it to photography. It’s been proven many times that a beautiful photographic image can be made with just a pin hole camera, yet once the photography bug bites you, you soon find your camera bag stuffed full of accessories you just can’t live without. Flight Sim is pretty much the same way. Just pace yourself and enjoy. I hope this list helps you “take off”. Until next time… Happy Flying! Jerry The post Top 5, Must Have Add-ons for Prepar3D v4 appeared first on PLANES, TRAINS AND AUTOMOBILES - And Farming Too!. View the original article...........
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