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rubberburner89

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rubberburner89 last won the day on February 4

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About rubberburner89

PC-SG Testing Team
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  1. Crawford Farms

    There is a known issue with the tip on ground. I have released an update to Giants regarding the issue, however my understanding is there is a back-log of mods to be tested. If you'd like to repair this issue yourself, open up the modDesc, and search for <fruitType name="spelt" .Scroll to the right and change useHeap="true" to useHeap="false" . Do this for millet and triticale also. Save the file, and that should resolve the issue... unfortunatly it will not clean up the mess that has already been made. I have also been made aware of the manure pit. I was in a rush to get the fix out ASAP regarding the tip on ground issues, so I wasn't aware of that at the time of uploading, but it will be resolved in a future update. That being said it will not effect any cow production.
  2. Snow Mask Issue

    I've reached out to a few people now, and the well no ones got an answer for me, and they're all a little confused by what's going on at first so I want to clear that up a little. It's not specific to the pig trough feeding area. It's happening throughout the map. If you "tip anywhere" anything on the map, and move the snow nearby the "patchy" parts of the snow fill in with what's tipped. If nothing is nearby you just get empty patches. I actually am working on another new map and am having the same issue. This next photo (from the other map) shows better what I mean by the "patchy" spots.
  3. Snow Mask Issue

    It has come to my attention that I have an issue with the snow mask on my recently released Crawford Farms (see below photo). If anyone knows what is going on I'd like to release a fix as soon as possible. Thanks in advance, Rubberburner89
  4. Crawford Farms

    Version 1.0.0

    9 downloads

    Welcome to Crawford Farms (Seasons Mod Ready)... This map is based of the East Coast of Canada. A Google Earth image and correct terrain levels were used to correctly represent the area as close as possible. - The map includes all Farming Simulator 17 base features and much more... - Seasons Mod ready with Eastern Canada Geo installed - Compost Master, Bio Fuel Plant, and Liquid Fertilizer Production - Free Water - Animated Objects - Multi-Terrain and Mud Mod - 10 Gold Nuggets - 40 Fields from small to large (Missions on 39 of them) - Tons of forestry throughout the map - Chopped Straw - Fuel, Milk, & Liquid Fertilizer Sell Points - Note: AAA_UPK Mod is required for refillable fuel tank on the farm. I hope you all enjoy the map! -Rubberburner89
  5. Crawford Farms

    View File Crawford Farms Welcome to Crawford Farms (Seasons Mod Ready)... This map is based of the East Coast of Canada. A Google Earth image and correct terrain levels were used to correctly represent the area as close as possible. - The map includes all Farming Simulator 17 base features and much more... - Seasons Mod ready with Eastern Canada Geo installed - Compost Master, Bio Fuel Plant, and Liquid Fertilizer Production - Free Water - Animated Objects - Multi-Terrain and Mud Mod - 10 Gold Nuggets - 40 Fields from small to large (Missions on 39 of them) - Tons of forestry throughout the map - Chopped Straw - Fuel, Milk, & Liquid Fertilizer Sell Points - Note: AAA_UPK Mod is required for refillable fuel tank on the farm. I hope you all enjoy the map! -Rubberburner89 Submitter rubberburner89 Submitted 26/01/18 Category Maps Credits Authors: Rubberburner89 Models/Game Engine: Giants Scripts: Realismusmodding Blacksheep - RC-Devil kevink98 - Marhu igor29381 Blacky_BPG Ifkonator Decker_MMIV igor29381 Models: GTX Stevie Farmer_Andy seba j Desperados93 Realistic Farmers t0xic0m Blacksheep Modding CBJ Midwest Modding Jendrek patzer89 [BSF]Fred FSModding fin050808 Shakari MUK Modding Crew variofuchs kingkalle - Team LTW BY SETKA RAND0Msparks Dorset If I missed someone in the credits. I did the best I could compiling the list. Feel free to send me a message so I can add you to the list in future versions. Special thanks to Toranion, Johnny Vee, and Maverik74 for provided tremendous help throughout the project. Also big thanks to all the testers involved, all those from pc-sg.uk and also fs-uk.com. Mod Author Rubberburner89 Features - The map includes all Farming Simulator 17 base features and much more... - Seasons Mod ready with Eastern Canada Geo installed - Compost Master, Bio Fuel Plant, and Liquid Fertilizer Production - Free Water - Animated Objects - Multi-Terrain and Mud Mod - 10 Gold Nuggets - 40 Fields from small to large (Missions on 39 of them) - Tons of forestry throughout the map - Chopped Straw - Fuel, Milk, & Liquid Fertilizer Sell Points - Note: AAA_UPK Mod is required for refillable fuel tank on the farm.  
  6. Error after adding sugarCane

    So, it turns out that I had a mistake in the .i3d. This "sugarCane" densityMapTypeIndex="13 and this "sugarCane_haulm" densityMapTypeIndex="14", should have both equaled 13 (much the same as potatoes and sugarbeets). So that resolved the error. However because I've added oats and rye I have to create a new fruit_density.gdm where Giants only allows two new crops added to a base map. This is of course causing an issue for me as it doesn't want to convert. Ugh, this is never ending. LOL
  7. So last night I was set to send my map out to Giants, ran into an issue, and had to do some digging when I realized that sugarCane wasn't automatically going to work on all maps. Anyways, I found the mistake to my first problem, and turned on getting sugarCane to work. At first it looked bleak until I came across this article: https://www.fs-uk.com/forum/index.php?topic=199603.0. Took a couple hours, but I got there, however I did run into an issue at the end when I loaded G.E.. Error: TerrainLodTexture can only handle 8 data channels per density map type Now I suspect this is because I also have Oats and Rye installed but I'm not really sure, so if anyone has any input it'd be greatly appreciated. Thanks in advance,Rubberburner89
  8. Texture issue when updating descVersion

    Reverted back to the last version Johnny had revised for me, and re-did everything... Seems to be working fine now. Not sure what exactly was the cause, but again I'm guessing corrupt "export all"
  9. Texture issue when updating descVersion

    U are right... it's not the modDesc. It, aside from a new compost storage area are the only things I added last night, so I assumed that was going to be the issue. However I have been making changes over the last couple days. Thing is, sometimes I'd just jump in to check that the log was clean and jump out without really looking around. Anyways I expect something messed up during a recent "export all", but I had to rush out the door to get to work this morning, so I never really got to do anymore digging. Anyways, I'll keep ya'll updated. RB
  10. So.... I was set to send my map out to Giants tonight... finally! But then I decided to go back through the mod guidelines one last time, and I realized my modDesc had an old descVersion number in it. It was using 32, and the guidelines show they want 37, (although I noticed BSM's new map is vs. 38), I tried version 37 and 38 and came across the same issue with them both. Photo's depicting the "blotchyness" of the textures bellow: Thanks in advance to anyone who can help me out, Rubberburner89
  11. Tip Collisions

    @Johnny Vee Sent it via discord with a couple corresponding pictures
  12. Tip Collisions

    Okay, so I'm finishing Crawford Farms this weekend. However I still have a couple tip collisions (storage areas with walls) that don't seem to be working properly.... actually they're not working at all. I swear I've tried 50,000 times and for whatever reason they refuse to work for me! (and before anyone asks, I've run the create ground collisions script). Anyways, I've had it up to here and I'm done trying to fix them myself, so... If anyone wants to take a crack at fixing it before Monday let me know and I'll send the you my most recent version and go into some more detail with you, otherwise it'll be sent to Giants as is.
  13. Trouble with Hops

    Just scrolling through the forums for the first time in a while, and I'm sure you've already got it figured out, considering the date it was posted, but if it's still an issue I'd need a log... unless it's clean, in which case my interest is peaked and I wanna fix figure this out!
  14. ...It does this on every single field so I can't see it being a definition issue. And actually I tweaked one of the definitions last night so I reset the field sizes also, and it's still doing it.
  15. Hey guys, It's pretty simple. When I plow a field everything works fine, except on this screen (as shown below) does not show up as plowed... on the other screen it does... just not this one. Anyways, that's all I got all. I have no clue why it's going on, so if anyone has any idea why, please lemme know. Thanks, RB.
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