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the.geremy

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the.geremy last won the day on October 28

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About the.geremy

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  1. the.geremy

    Please Explain

    uff, thanks for info and advice I also find this: (for those who are interested in) A retarder is a device used to augment or replace some of the functions of primary friction-based braking systems, usually on heavy vehicles. Retarders serve to slow vehicles, or maintain a steady speed while traveling down a hill, and help prevent the vehicle from "running away" by accelerating down the hill. They are not usually capable of bringing vehicles to a standstill, as their effectiveness diminishes as vehicle speed lowers. They are usually used as an additional "assistance" to slow vehicles, with the final braking done by a conventional friction braking system. As the friction brake will be used less, particularly at higher speeds, their service life is increased, and since in those vehicles the brakes are air-actuated helps to conserve air pressure too. Friction-based braking systems are susceptible to "brake fade" when used extensively for continuous periods, which can be dangerous if braking performance drops below what is required to stop the vehicle – for instance if a truck or bus is descending a long decline. For this reason, such heavy vehicles are frequently fitted with a supplementary system that is not friction-based. Retarders are not restricted to road motor vehicles, but may also be used in railway systems. The Britishprototype Advanced Passenger Train (APT) used hydraulic retarders to allow the high-speed train to stop in the same distance as standard lower speed trains, as a pure friction-based system was not viable.
  2. the.geremy

    Please Explain

    Wonko One more question, what is retarder? 😄 and If you play this game, can you recommend any mod? Thanks a lot.
  3. the.geremy

    Please Explain

    Hi, I start to play ETS2 and I need little help. Can someone explain this functions and how to use them. - Engine Break - Engine Break Toggle - Engine Break Increase - Engine Break Decrease - Trailer Break - Retarder Increase - Retarder Decrease - Lift/Drop Axle - Lift/Drop Trailer Axle Some of them I know a little what they mean, but when to use them in the game... Thanks
  4. the.geremy

    Bale Counter

    Version 1.1

    23 downloads

    - classic bale counter, but compatible with CC Addon
  5. the.geremy

    Bale Counter

    View File Bale Counter - classic bale counter, but compatible with CC Addon Submitter the.geremy Submitted 24/10/18 Category Other Credits Map author: Eagle355th (version 1) Map post edit: the.geremy (version 1.1) Mod Author Eagle355th Features PC-SG Tested?  
  6. the.geremy

    DriveControl Mod

    Version 4.11

    19 downloads

    DriveControl 4.11 version changes: - edited by the.geremy - change to take in consideration initial config from driveControl.lua file for dedicated server settup To configure mod for single player edit driveControl_config.xml in FarmingSimulator2017 folder. This file will be created after first load of the savegame where this mod is ebabled. To configure mod for multiplayer on dedicated server edit this lines: g_currentMission.driveControl.useModules.shuttle = false; g_currentMission.driveControl.useModules.fourWDandDifferentials = true; g_currentMission.driveControl.useModules.cruiseControl = true; g_currentMission.driveControl.useModules.showNearestFillLevel = false; g_currentMission.driveControl.useModules.pipeCam = false; g_currentMission.driveControl.useModules.implementControl = false; g_currentMission.driveControl.useModules.softGas = true; g_currentMission.driveControl.useModules.variGear = false; g_currentMission.driveControl.useModules.freeSteering = false; g_currentMission.driveControl.useModules.inching = false; g_currentMission.driveControl.useModules.showMotor = false; in driveControl.lua file located in this mod zip. Edit those lines before you load and use this mod on server otherwise you have to force values from initial config, read lines below. Script looks for config file and loads it, when it does not find value for enable or disable module in config file, it looks for value in initial config in driveControl.lua file. So the values from config file (driveControl_config.xml) are preferred before values from initial config (driveControl.lua). To force values from initial config (driveControl.lua), set variable forceInitialConfig = true in driveControl.lua file.
  7. the.geremy

    DriveControl Mod

    View File DriveControl Mod DriveControl 4.11 version changes: - edited by the.geremy - change to take in consideration initial config from driveControl.lua file for dedicated server settup To configure mod for single player edit driveControl_config.xml in FarmingSimulator2017 folder. This file will be created after first load of the savegame where this mod is ebabled. To configure mod for multiplayer on dedicated server edit this lines: g_currentMission.driveControl.useModules.shuttle = false; g_currentMission.driveControl.useModules.fourWDandDifferentials = true; g_currentMission.driveControl.useModules.cruiseControl = true; g_currentMission.driveControl.useModules.showNearestFillLevel = false; g_currentMission.driveControl.useModules.pipeCam = false; g_currentMission.driveControl.useModules.implementControl = false; g_currentMission.driveControl.useModules.softGas = true; g_currentMission.driveControl.useModules.variGear = false; g_currentMission.driveControl.useModules.freeSteering = false; g_currentMission.driveControl.useModules.inching = false; g_currentMission.driveControl.useModules.showMotor = false; in driveControl.lua file located in this mod zip. Edit those lines before you load and use this mod on server otherwise you have to force values from initial config, read lines below. Script looks for config file and loads it, when it does not find value for enable or disable module in config file, it looks for value in initial config in driveControl.lua file. So the values from config file (driveControl_config.xml) are preferred before values from initial config (driveControl.lua). To force values from initial config (driveControl.lua), set variable forceInitialConfig = true in driveControl.lua file. Submitter the.geremy Submitted 29/09/18 Category Other Credits UPSIDEDOWN, the.geremy Mod Author UPSIDEDOWN Features PC-SG Tested?  
  8. the.geremy

    Dedicated server

    I finaly find out DriveControl 4.11 version changes: - edited by the.geremy - change to take in consideration initial config from driveControl.lua file for dedicated server settup To configure mod for single player edit driveControl_config.xml in FarmingSimulator2017 folder. This file will be created after first load of the savegame where this mod is ebabled. To configure mod for multiplayer on dedicated server edit this lines: g_currentMission.driveControl.useModules.shuttle = false; g_currentMission.driveControl.useModules.fourWDandDifferentials = true; g_currentMission.driveControl.useModules.cruiseControl = true; g_currentMission.driveControl.useModules.showNearestFillLevel = false; g_currentMission.driveControl.useModules.pipeCam = false; g_currentMission.driveControl.useModules.implementControl = false; g_currentMission.driveControl.useModules.softGas = true; g_currentMission.driveControl.useModules.variGear = false; g_currentMission.driveControl.useModules.freeSteering = false; g_currentMission.driveControl.useModules.inching = false; g_currentMission.driveControl.useModules.showMotor = false; in driveControl.lua file located in this mod zip. Edit those lines before you load and use this mod on server otherwise you have to force values from initial config, read lines below. Script looks for config file and loads it, when it does not find value for enable or disable module in config file, it looks for value in initial config in driveControl.lua file. So the values from config file (driveControl_config.xml) are preferred before values from initial config (driveControl.lua). To force values from initial config (driveControl.lua), set variable forceInitialConfig = true in driveControl.lua file. Link to DriveControl 4.11 version: https://drive.google.com/open?id=17LvjIziIOnO12QBpPBzyr8-4hhjHdOap
  9. the.geremy

    Dedicated server

    I find out where was the problem. I have sett up same shortcut for activating GPS and activating GPS wheel mode, and the wheel mode cause the problem. Do somebody know, how to configure DriveControl Mod on server. Because DriveControl mod has its own config file (driveControl_config.xml) stored in Farming Simulator folder, not in savegame folder. I don't find out how to edit that configuration file on server, where you can only edit files in savemode folder.
  10. the.geremy

    Lua Scripting

    Hi, is there anybody who know scripting in LUA? For example, I try to modify the DriveControl mod to store its config xml file not in Farming Simulator 17 folder but in savegame folder. I change it finaly, but script looks on load, if xml file exists and if not, it creates it. But when you save the game, everything is erased and created once again, but this driveControl_config.xml is not recreated. So the xml file persists only until you save the game 😄 PS: It would be nice if somebody will have a time to explain to me some basics of LUA. I mean no programming basics, but LUA environment for FS17, and how to call a function, because I see few different ways how to define and call function in code. Where I can find FS17 environment variables, functions and so on. How to test my code efficiently... and so on... Thanks.
  11. the.geremy

    Dedicated server

    Thanks Guys! I purchase a dedicated server Clanforge, as you sad, everything is there I just upload few mods and server is up and running. But... I activate also GPS mod on the server, and I start to use it at the moment, but when I activate navigation by GPS on the tractor, I am unable to steer any more even when I deactivate GPS mod :/. Do somebody use a GPS mod on his server, how is yours experience? Gunner thanks for hardware tips, but I have pretty good rig at home... and I prefer online server, for example I rent FS17 server for 8 players and also Teamspeak for 10 players is included and the price is only 9.5e per month, and maybe when you pay yearly, price will be little bit lower... It look like pretty cheap then to purchase own hardware. And also you don't have to care... they have to care about the hardware 😄
  12. the.geremy

    Dedicated server

    Hi guys, i want to start dedicated server for farming simulator 2017, can you help me with basic info, like what I need to run such a server. I need to rent some server, that I understand and ho to I install the game and DLCs on server? Do I need to buy the game once more? Thanks for every info. g.
  13. the.geremy

    dirtArea and bunkerSiloArea

    Thanks
  14. the.geremy

    dirtArea and bunkerSiloArea

    Hi, does anybody know, how to properly set up dirtArea for animals and also area of silage space, bunkerSiloArea? Thanks
  15. the.geremy

    Bullet Bill Needs a Hand

    Pity I missed it. It is always good to hear, that people with heart on the right place still exists on this planet.
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