Mods posted by the.geremy
- classic bale counter, but compatible with CC Addon
I like this map so much, that I try to removed all the errors and not good functionalities and I done also some improvements:
- remove error that comes with sliding belts
- add more sliding belts and more space on them
- add option to have water from lakes and river for free
- change some textures
- change one meadow to place for "placeables"
- move and adjust some objects
- correction of some trigger points, to work more smoothly
- adjust fields size number to be more corresponding to field size on the map, the size number that calculates course-play and also that I calculate from yield
- change some production resources required for some production, for farmer to have a reason to seed also some other crops
- add option to store compost in farm silo to use it latter as fertilizer
- you really need drive control!
- Kotte Universal Pack
- tablet mod with Fabric Extension
- Game Extension
- Chopped Straw
Package contains some other mods, that I consider useful for this map.
Tip: Start cherish rabbit and goose as a nice source of money and buy small field near field 12 to extend that field.
More photos in my album Farming.
Please let me know, if you like it or not. Thanks.
v 2.0.1 - find one error at goose farm, when you put them maze, from this version, its ok
DriveControl 4.11 version changes:
- edited by the.geremy
- change to take in consideration initial config from driveControl.lua file for dedicated server settup
To configure mod for single player edit driveControl_config.xml in FarmingSimulator2017 folder.
This file will be created after first load of the savegame where this mod is ebabled.
To configure mod for multiplayer on dedicated server edit this lines:
g_currentMission.driveControl.useModules.shuttle = false;
g_currentMission.driveControl.useModules.fourWDandDifferentials = true;
g_currentMission.driveControl.useModules.cruiseControl = true;
g_currentMission.driveControl.useModules.showNearestFillLevel = false;
g_currentMission.driveControl.useModules.pipeCam = false;
g_currentMission.driveControl.useModules.implementControl = false;
g_currentMission.driveControl.useModules.softGas = true;
g_currentMission.driveControl.useModules.variGear = false;
g_currentMission.driveControl.useModules.freeSteering = false;
g_currentMission.driveControl.useModules.inching = false;
g_currentMission.driveControl.useModules.showMotor = false;
in driveControl.lua file located in this mod zip.
Edit those lines before you load and use this mod on server otherwise you have to force values from initial config, read lines below.
Script looks for config file and loads it, when it does not find value for enable or disable module in config file, it looks for value in initial config in driveControl.lua file.
So the values from config file (driveControl_config.xml) are preferred before values from initial config (driveControl.lua).
To force values from initial config (driveControl.lua), set variable forceInitialConfig = true in driveControl.lua file.
Map mod based on Sosnovka, Gold Nugets
traffic now goes about 50 kmh/mph and more vehicles types reset point on main farm chopped straw enabled number of field directions increased gold nuggets feel free to use this map for further modding