Jump to content

FarmerKlein

PC-SG Members
  • Content count

    709
  • Joined

  • Last visited

  • Days Won

    47

FarmerKlein last won the day on April 27

FarmerKlein had the most liked content!

Community Reputation

875 Excellent

5 Followers

About FarmerKlein

  • Rank
    Valued Contributor

Contact Me

  • Twitter
    http://www.youtube.com/c/AaronKleinMRR

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Boots, I'm not sure if I follow this at all. I get on the right you have validated that the speed of the vehicles and the distance traveled is to scale so 1 mile at 60MPH is truly traveled in 1 minute in game which is great. We know a standard map is 2km X 2km square or for those of us who think in miles 1.24 mi X 1.24 mi. But I don't follow the rest of the graphic. Are you implying that if we run at 5X speed everything should run 5X faster? This is the inverse of how it works in game. Things move at the same rate regardless of clock speed but running at a quicker clock causes actions in game to appear to take longer as compared to the clock. So driving a harvester across the map to harvest a field at 1X speed may only take 5 game minutes or so with the NH 10.90 but if you run the clock at say 5X it will take closer to 25 or 30 in game minutes to do the same thing. Run the clock at 15X and its a few hours to get the other side of the map. I see running at an accelerated clock as allowing the player to artificially expand the map to where 1 mile is now 5 miles or 15 miles if we compare it to driving a mile at 60mph. I run the clock faster than 1X as I feel its way to easy to get things done at 1X. You could easily plow, cultivate, and seed the three starter fields with the starter equipment on GCV before noon on the first game day at 1X. In looking at real farming there would be no way to get all that done in just a few hours on three fields unless they where the size of a large garden.
  2. FarmerKlein

    GPS Question

    Yep, the joys of multi terrain angle. same happens with hired workers if your tractor is not quite square to what you want they will go off at a bit of an angle. some have claimed as a result hired helpers dont work on multi terrain angle which is false what they are saying is hired worker does not do what they are expecting on multi terrain angle maps. there is a compass mod that you can use to help you know when you are pointing true north or east or west, etc. beyond that its kind of guess work
  3. FarmerKlein

    Potato Washer Question

    Glad you figured it out. I knew we would get to the bottom of it I looked up the Towersilo V1.2 and it appears that in V1.2 they switched it to the mCompany script so the addition of that one and the potatowasher must somehow negate the need for the mCompanyGraphics. Google Translate plugin for chrome is your friend when it comes to these German sites.
  4. FarmerKlein

    Potato Washer Question

    The mod states it needs the mGraphicMod which is what it uses for that popup I am fairly sure. I know you said you did not use that but maybe there is one mod or something different where something that is not enabled on this save has mGraphic included within it so not having it enabled separately does not mater as its already built into something else but now you do not have that selected. Please download the mGraphic and add it in and enable it just to see if that does anything. it should be linked from that potato washer mod page.
  5. FarmerKlein

    Potato Washer Question

    Let me see if I am understanding this correctly. Your playing Oakfield which does not have a potato washer in it by default so you are using the placeable one from here. when you use it on one of your game saves it works just fine with the popup that tells you the input and outputs. You have started a second savegame on oakfield where you added the potato washer and it does not have the popup info. Is this correct? Your using the same mod folder for both? If all of the above is correct then I am thinking you did not enabled the mCompanyGraphic mod on the second save game. If you see in the potatowasher mod descritpion it says this mod is needed which I think is what is used to do the graphic overlay of the input and outputs. If its working in one save game and not the other and you have the same mod folder for both then it sounds like that mod is not activated on the second save game.
  6. FarmerKlein

    Making a Cubemap

    it looks like this is the link that is broken. Compile the source code or download the latest executable from here.
  7. FarmerKlein

    GrizzlyBearSimsMore PC Issues

    Oh the smoke is the spirit of the computer leaving it. There done for at that point. no CPR will help.
  8. FarmerKlein

    Gates and doors

    Great news, Was just working through some logical troubleshooting.
  9. FarmerKlein

    Gates and doors

    This is on the Oakfield from the modhub? I mean you have not modified the map in anyway with GE? This is on all doors on Oakfield or specific ones? You mention a rollup door in the first message.
  10. FarmerKlein

    Gates and doors

    Where you changing key bindings recently? The log is about as clean as you can get.
  11. What's up!  I've watched your vids on Youtube and I'm a streamer myself. I've noticed that you've got a chat window in your Youtube that scrolls and then fades out after a bit.  It also seems to be right-justified.  I was wondering where you got the OBS plugin/code to do that?  Appreciate the help!

     

    Rick (aka Rocket Rick)

    1. FarmerKlein

      FarmerKlein

      over at streamlabs its the chatbox widget

    2. RocketRick

      RocketRick

      Ok.  I'll check it out.  You run the original OBS or the StreamlabsOBS?  I appreciate your help

       

      -Rick

    3. FarmerKlein

      FarmerKlein

      Original.  i tried streamlabs version but wasnt impressed.

       

  12. FarmerKlein

    Blog FeedYouTube Notifications – Cloak and Dagger?

    Very informative and useful. I never tick the bell myself but I am also on youtube near daily and click that subscribe feed as you describe and work through videos that way.
  13. FarmerKlein

    Geos

    Like the paraguay geo and abandoned forest? now that would be interesting.
  14. FarmerKlein

    Geos

    4 and 5 have built in geos but you can change it to what ever you want. 1, 2 and 6 could be Wales or base seasons if your playing as close as you can to where the map is modeled to be. 3, if its french then maybe built in or western gemany? not really sure. but the best part is you can use any geo you want to change up the game play. play one map with different geo's for totally different experiences. Im running on rathlin the base seasons with no geo.
  15. Were trying to get a multiplayer project off the ground but have run into an issue where we are seeing from time to time an issue of repeating LUA errors that I am not able to figure out what the cause is. Below is a sample of the errors. These will just endlessly repeat. I took a few lines before the errors started. This is the map - https://www.modhoster.com/mods/clover-creek-fs17 data/objects/pallets/fertilizerTank.i3d (103.70) ms dataS2/character/pedestrians/woman03.i3d (118.35) ms Warning (Script): Unknown entity id 104226 in method 'getWorldTranslation'. LUA call stack: dataS/scripts/player/Player.lua (1580) : getWorldTranslation dataS/scripts/BaseMission.lua (1920) : drawUIInfo dataS/scripts/FSBaseMission.lua (2712) : draw dataS/scripts/missions/mission00.lua (412) : draw dataS/scripts/main.lua (1952) : draw Error: Running LUA method 'draw'. dataS/scripts/player/Player.lua(1581) : attempt to perform arithmetic on local 'x1' (a nil value) Warning (Script): Unknown entity id 104226 in method 'getWorldTranslation'. LUA call stack: =game/mods/FS17_CloverCreek/maps/AnimalPedestrian.lua (105) : getWorldTranslation dataS/scripts/network/Server.lua (56) : update dataS/scripts/BaseMission.lua (1518) : update dataS/scripts/FSBaseMission.lua (2187) : update dataS/scripts/missions/mission00.lua (346) : update dataS/scripts/main.lua (1922) : update Error: Running LUA method 'update'. game/mods/FS17_CloverCreek/maps/AnimalPedestrian.lua:107: attempt to perform arithmetic on local 'cx' (a nil value) Warning (Script): Unknown entity id 104226 in method 'getWorldTranslation'. LUA call stack: dataS/scripts/player/Player.lua (1580) : getWorldTranslation dataS/scripts/BaseMission.lua (1920) : drawUIInfo dataS/scripts/FSBaseMission.lua (2712) : draw dataS/scripts/missions/mission00.lua (412) : draw dataS/scripts/main.lua (1952) : draw Error: Running LUA method 'draw'. dataS/scripts/player/Player.lua(1581) : attempt to perform arithmetic on local 'x1' (a nil value) Warning (Script): Unknown entity id 104226 in method 'getWorldTranslation'. LUA call stack: =game/mods/FS17_CloverCreek/maps/AnimalPedestrian.lua (105) : getWorldTranslation dataS/scripts/network/Server.lua (56) : update dataS/scripts/BaseMission.lua (1518) : update dataS/scripts/FSBaseMission.lua (2187) : update dataS/scripts/missions/mission00.lua (346) : update dataS/scripts/main.lua (1922) : update
×

Important Information

Terms of Use, Privacy Policy, Guidelines, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.