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GtX

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GtX last won the day on February 10

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About GtX

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  1. Silo Display

    Version 1.0.0

    6 downloads

    These displays can be placed next to your silo at the main farm, train loading points and even placeable Hay Lofts. Live Fill level and capacity information will be displayed for the connected silo only. Placing the display in front of 2 x Placeable Hay Lofts will show you the combined volume of these two silos. The connected silo or storage name will be displayed in the F1 Menu. Just like the Silo Extensions the displays must be placed within a set limit. A reset option is available by standing near the display if the connected Hay Loft is moved or a second is added. IMPORTANT NOTE: To save system resources the displays will only update when a player or occupied vehicle is inside the detection trigger located at the front of the Displays. Included Displays: [Base Display:] Wheat, Barley, Rape, Maize, Sunflower, Soybean, SugarBeet, Potato, SugarCane. [Other Display:] Straw, Hay, Grass, Forage(TMR), Chaff, Silage, Pig Food, Manure, WoodChips. [Multi Display:] Wheat, Barley, Rape, Maize, Sunflower, Soybean, SugarBeet, Potato, SugarCane, Silage, Forage(TMR), Chaff, Straw, Grass, Hay, Pig Food, Fertilizer, Seeds, WoodChips, Manure. [Hub Display:] This is hub can be used with any filltype. A maximum of 19 fillTypes will be rendered to your screen when you enter the trigger.
  2. Silo Display

    View File Silo Display These displays can be placed next to your silo at the main farm, train loading points and even placeable Hay Lofts. Live Fill level and capacity information will be displayed for the connected silo only. Placing the display in front of 2 x Placeable Hay Lofts will show you the combined volume of these two silos. The connected silo or storage name will be displayed in the F1 Menu. Just like the Silo Extensions the displays must be placed within a set limit. A reset option is available by standing near the display if the connected Hay Loft is moved or a second is added. IMPORTANT NOTE: To save system resources the displays will only update when a player or occupied vehicle is inside the detection trigger located at the front of the Displays. Included Displays: [Base Display:] Wheat, Barley, Rape, Maize, Sunflower, Soybean, SugarBeet, Potato, SugarCane. [Other Display:] Straw, Hay, Grass, Forage(TMR), Chaff, Silage, Pig Food, Manure, WoodChips. [Multi Display:] Wheat, Barley, Rape, Maize, Sunflower, Soybean, SugarBeet, Potato, SugarCane, Silage, Forage(TMR), Chaff, Straw, Grass, Hay, Pig Food, Fertilizer, Seeds, WoodChips, Manure. [Hub Display:] This is hub can be used with any filltype. A maximum of 19 fillTypes will be rendered to your screen when you enter the trigger. Submitter GtX Submitted 10/02/18 Category Ls Modcompany Credits AUTHOR: (LS-Modcompany) GtX TRANSLATIONS: CHaWo, Vanquish081, *TurboStar* Mod Author (LS-Modcompany) GtX Mod/Map Credits Features  
  3. Storage Barns

    Version 1.0.0.0

    5 downloads

    These storage barns are the perfect way to clean up your farm and remove all of your loose bales and pallets. With an easy to use interface and the option for square bale, round bale or farm goods storage these compact buildings will have a place on all farms. The perfect match for anyone using the Seasons mod. All items can be re-spawned on demand by using the built in menu interface. This building is also compatible with the Farming Tablet when using the 'Storage House App'. BUILDINGS: General Storage Barn: Seeds, Fertilizer and PigFood (40 of each BigBag), 16 Poplar Pallet, 17 Liquid Fertilizer Pallet and 9 Tree Sapling Pallet. Square Bale Barn: 152 Straw and 152 Hay Square Bales. Round Bale Barn: 124 Straw, 124 Silage and 124 Hay Round Bales. IMPORTANT: Modified bale and Pallet sizes will be accepted and re-spawned in the same order as delivered. The physical size/look of the re-spawned bale or pallet will be the same as default no matter the size. Ground markers are also linked to the game settings menu and are shown or hidden depending on your settings.
  4. Storage Barns

    Storage Barns View File These storage barns are the perfect way to clean up your farm and remove all of your loose bales and pallets. With an easy to use interface and the option for square bale, round bale or farm goods storage these compact buildings will have a place on all farms. The perfect match for anyone using the Seasons mod. All items can be re-spawned on demand by using the built in menu interface. This building is also compatible with the Farming Tablet when using the 'Storage House App'. BUILDINGS: General Storage Barn: Seeds, Fertilizer and PigFood (40 of each BigBag), 16 Poplar Pallet, 17 Liquid Fertilizer Pallet and 9 Tree Sapling Pallet. Square Bale Barn: 152 Straw and 152 Hay Square Bales. Round Bale Barn: 124 Straw, 124 Silage and 124 Hay Round Bales. IMPORTANT: Modified bale and Pallet sizes will be accepted and re-spawned in the same order as delivered. The physical size/look of the re-spawned bale or pallet will be the same as default no matter the size. Ground markers are also linked to the game settings menu and are shown or hidden depending on your settings. Submitter GtX Submitted 08/02/18 Category Ls Modcompany Credits AUTHOR: (LS-Modcompany) GtX, Kevink98 TRANSLATIONS: CHaWo, Vanquish081, *TurboStar* Mod Author GtX, Kevink98 Mod/Map Credits Features  
  5. HD Bale Storage

    Version 1.0.0.0

    2 downloads

    This storage shed is designed to store your small HD bales produced by the Welger AP730. Bales can be respawned on demand by using the built in menu interface. This building is also compatible with the Farming Tablet when using the 'Storage House App'. Building includes real lighting. Capacity: Straw, Grass and Hay HD Bales (460 Bales of each type). Important: This building will only accept bales 0.49 x 0.36 x 1.2m Ground markers are linked to the game settings menu.
  6. HD Bale Storage

    View File HD Bale Storage This storage shed is designed to store your small HD bales produced by the Welger AP730. Bales can be respawned on demand by using the built in menu interface. This building is also compatible with the Farming Tablet when using the 'Storage House App'. Building includes real lighting. Capacity: Straw, Grass and Hay HD Bales (460 Bales of each type). Important: This building will only accept bales 0.49 x 0.36 x 1.2m Ground markers are linked to the game settings menu. Submitter GtX Submitted 08/02/18 Category Ls Modcompany Credits AUTHOR: (LS-Modcompany) GtX, Kevink98, Eribus TRANSLATIONS: CHaWo, Vanquish081, *TurboStar* Mod Author GtX, Kevink98, Eribus Mod/Map Credits Features  
  7. hedge question.jpg

    It could be done to answer your first question. As a solution though if you are building a map you could use these. https://www.farming-simulator.com/mod.php?lang=en&country=au&mod_id=71229&title=fs2017 They can have extra items added and it can all be removed using the chainsaw and stump grinder. ;-)
  8. Volvo FH16 750 SWB

    For any users of the Volvo FH16 SWB I have uploaded a new version today with the latest IC Control installed. This fixes the issues with the mouse cursor not being visible when using other mods such as GPS or Courseplay. Enjoy ;-)
  9. Lego CLAAS XERION 5000 TRAC VC set

    That is very cool. I love it , Great job.
  10. Sosnovka Extreme

    Looking good. Nice work as always Johnny..
  11. FarmingTablet - App: Storage House

    Interesting. Do you receive an error or warning in your log file at all? Hi, To open the tablet use the 'ctrl + z' keys This can only be done when you are not entered in a vehicle. Be sure to download all the apps and tablet from here or the official Giants modHub or https://ls-modcompany.com This way you no it is not a modified or broken version ;-) Enjoy
  12. FarmingTablet - App: Storage House

    Hi, In your F1 (Controls) menu does it give you the option to use the 'Right Mouse Button' when you stand at the door?
  13. View File FarmingTablet - App: Storage House This App works only in combination with FarmingTablet. App functions: - Lists all buildings marked by StorageHouse-Script Compatible Mods: - Placeable StorageHouse - Maps using the StorageHouse.lua Value/Purchase Price: $3.000 Submitter GtX Submitted 13/01/18 Category Ls Modcompany Credits AUTHOR: (LS-Modcompany) GtX, Kevink98, Eribus TRANSLATIONS: CHaWo, *TurboStar* Mod Author GtX, Kevink98, Eribus Mod/Map Credits Features  
  14. Version 1.0.0.0

    5 downloads

    This App works only in combination with FarmingTablet. App functions: - Lists all buildings marked by StorageHouse-Script Compatible Mods: - Placeable StorageHouse - Maps using the StorageHouse.lua Value/Purchase Price: $3.000
  15. Bale Storage

    The Sheds / Scripts will definitely reduce the lag created by the bales. The main cause for the lag from bales is because they have a trigger, each one operates from the bale.lua and they are also a higher poly count. Normal Bale: 1852 Triangles Visibility Node in Storage Sheds: 44 Triangles The script is not like the UAL because the bales you are seeing are very low poly visibility nodes not bales. The bales or pallets are being stored by their total liter size and then recreated when needed by the player. To clarify how the script works. When you deliver a bale or pallet to the script, the bale or pallet is deleted from the game completely they same was as if you were to sell it. It now no longer exists. If the building has viability nodes fitted as this is optional, then the node will be set visible and a static collision is added to give you the illusion that the bale is stored in the shed. When the menu is opened and a bale is requested the script will then spawn/create a brand new bale the same fill level as the last bale to enter the shed. From this point the reverse action will happen to the visibility node if they are fitted. So basically the bales or pallets are stored as a 'Value' just like a silo and not as an object Note to anyone making storage mods with the scripts. Because I save all of the bales as a separate size (Seasons Support) I have added a limit of 500 Items per shed. However I only recommend 250 as the save game file does get rather wide at 500 :-). In all of our testing these totals did not cause any issues. I hope the above helps with your questions.
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