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bdbssb

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bdbssb last won the day on February 16

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About bdbssb

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  1. bdbssb

    Forager pipe effects

    Ok was able to get this to work. Had to add “delay 2” in to the pipe section in the vehicles xml. I also figured out how to make the pipe have 3 positrons. When u unfold it, it goes to the right and points to the ground, the next step points to the left, then when I hit the button the 3rd time it goes back to the folded position. Gtx made an awesome script that shows the status of the pipe. When I added the 3rd state (position) the default pipe lua wouldn’t pull in the pipe control. I love people like gtx that will take the time to make these things possible. It seems so simple, but makes it very cool. Now u can unload a forager with capacity just like a combine into a silo, or dump product on the ground, or in a bunker. I added these functions to my sugarcane pack and uploaded a modded version of the in game krone to my site with motor options along with capacity.
  2. bdbssb

    Forager pipe effects

    Anyone have any idea how to get the pipe effects to work on a forager if it has capacity? For some reason the pipe effects are invisible.
  3. bdbssb

    Westbridge V3

    Version 3.03.21.18.0

    75 downloads

    Westbridge V3 I've updated the map a bit. If you are familiar with my factory pack or Mavericks map it will be an easy transition for you. Basically all production pallets are loaded with a silo trigger instead of having loose pallets on the map. This process allows for much more product storage. Pallets are cool however storing them in actual pallet form can be a bit cumbersome. You will still have the illusion of pallets however they are just handled differently. My goal in this edit was to provide a map that needed no additional external mods. Please feel free to use your favorite mods, I just added a few mods in to the map itself to make it a bit more user friendly. All special mods for liquid triggers and the new pallet/product triggers can be found in the store under the Westbridge mods category. I also added rye, oat, cotton, and the in game sugarcane. No fear you don't need the platinum DLC to sow or harvest the sugarcane. You will find a sugarcane category in the store. The equipment may not be the most realistic however it saves you from needing the DLC. As always thanks to all my awesome twitch viewers and discord friends for ideas and testing. This map wouldn't exist without all the awesome input I receive. Please visit Bdbssb mod site for any updates or info. Also feel free to hit the contact link and join my discord if you have any questions.
  4. bdbssb

    Westbridge V3

    View File Westbridge V3 Westbridge V3 I've updated the map a bit. If you are familiar with my factory pack or Mavericks map it will be an easy transition for you. Basically all production pallets are loaded with a silo trigger instead of having loose pallets on the map. This process allows for much more product storage. Pallets are cool however storing them in actual pallet form can be a bit cumbersome. You will still have the illusion of pallets however they are just handled differently. My goal in this edit was to provide a map that needed no additional external mods. Please feel free to use your favorite mods, I just added a few mods in to the map itself to make it a bit more user friendly. All special mods for liquid triggers and the new pallet/product triggers can be found in the store under the Westbridge mods category. I also added rye, oat, cotton, and the in game sugarcane. No fear you don't need the platinum DLC to sow or harvest the sugarcane. You will find a sugarcane category in the store. The equipment may not be the most realistic however it saves you from needing the DLC. As always thanks to all my awesome twitch viewers and discord friends for ideas and testing. This map wouldn't exist without all the awesome input I receive. Please visit Bdbssb mod site for any updates or info. Also feel free to hit the contact link and join my discord if you have any questions. Submitter bdbssb Submitted 09/03/18 Category Maps Credits Credits/Scripts/Thanks Please take the time to appreciate your modders, model designers, and script writers! There are a lot of people out there that like to copy/edit/retexture buildings, equipment, and factories then call them "my buildings." I always try to remind my viewers all I do is copy/edit/retexture buildings, equipment, and factories to add them to different applications. I am an editor not a modder. Without just one awesome modder/scripter like Marhu this game would be fun, however not great like I feel it has become. 90% of the models I edit/copy start with Marhu.net. All the ground labels originate from a simple pallet label found at the pallet building on a FS15 map called Arches (scooby/marhu). I just simply found a way to make it my own style and add them for instructional purposes. I'll probably repeat myself a bit however I wanted to be sure I attempted to give proper credit to all the buildings and models. I added additional plates to all of the pallet movers. I'm not sure if you are familiar with GTXmods? Andy helped me understand the movers when I was doing an edited version of Arches. Without watching Dave's videos from Dajnet and being pushed by Deafgamer1964 I wouldn't have been able to edit any of these buildings. Between Dave's map videos and the imagination of my viewers I think "We" have come up with some pretty cool stuff. Scripts additionalMapTypes - Blacksheep - RC-Devil AdditionalTriggers & FabrikScript - kevink98 - Marhu addPriceTable - Blacksheep CombineStrawFix & PalettenSammler - Marhu DigitalStorageAmountMover - Blacky_BPG FillablePalletFix - Xentro Credits Potato Washer FS15 Placeable by Farmer_Andy Large sawmill (Marhu) Things I added: Additional chip trigger to substitute for logs (bunker: arches map scooby/marhu) Silo trigger with auger (auger: Manchester Reaper9111) Added several pallet mover plates (Marhu) I just changed the filltype to boards and shrunk the pallet so it would world better with bigdaddy's pallet trailer. Pallet production (giants building) I just simply added a fabrik script around the building and added additional plates to the normal pallet mover. Vegetable Oil Mill (all mills I added to Westbridge) Building with the display: arches Windmill: arches (pretty sure it originated from Bjornholm) Bunker: arches Silo, biogas buildings: giants Potato chip fryer The fryer is Marhu's (farmer Andy) place able potato steamer from FS15. I just converted the shaders, emitters, display, and fabrik so it would be usable in FS17. The emitters were also switched to look like potato chips instead of steamed potatoes. Bunker: arches Pallet mover: Marhu I just added the plates Potato chip pallets: arches I just added labels and made them compatible with FS17 pallets. Tomato/Onion greenhouse Greenhouse: arches Same as the fryer I converted needed fabrik and shaders over to FS17. Onions: arches I retextured some pumpkins to look like onions Pallets: arches I just added labels and made them compatible with FS17 pallets. Jalapeño greenhouse Greenhouse: UPK/t2k-lsmodding (place able from FS15 I converted into a fabrik) Bunker: arches Water tank: arches Pallet mover: Marhu I just added the plates Pallets: arches I just added labels and made them compatible with FS17 pallets Donna's Salsa Building: giants I just reworked the signs Pallet mover: Marhu I just added plates Pallets: arches I just added labels and made them compatible with FS17 pallets Storage Fertilizer Liquid fertilizer Seed Flanged pipes: Manchester Reaper9111 Bins: Manchester Reaper9111 Auger: Manchester Reaper911 Water tanks/Fertilizer pallets: giants TMR Flanged pipes: Manchester Reaper9111 Silo King: giants Bunkers: arches Silo Master/Black shoots: copied from Stevies maps Wood Crusher Log animation and conveyor/rollers are from the sawmill (Marhu.net) The drum/crusher are from the CompostMaster2k17 (Marhu.net). Hope I didn't miss anything. Thanks again to all the awesome moders and script writers Mod Author bdbssb Features Salsa, ketchup, tortilla chips, much more. PC-SG Tested?  
  5. bdbssb

    New sugarcane Mod Pack

    If anyone is interested I put together a pack that allows you to sow and harvest the new sugarcane if u are running the update. Once again the map has to have the new sugarcane for this to work. This pack should work without owning the platinum dlc. In pack 2 sowers 1 cutter that fits 3 harvesters 3 harvesters krone bigx krine bigx with capacity homer Be sure to click on the "i" in the sugarcane pack link to get more details https://bdbssb3.wixsite.com/mods/equipment
  6. bdbssb

    FS17_liquidStoragePack

    The new update has 2 small tanks, I edited the in game water tanker. One for all liquids, one for fueling. I also fixed the small trigger issue. If u are parked on the grate u should get a fill message.
  7. bdbssb

    FS17_liquidStoragePack

    Np bud. I'm going to look at the trigger some more. Maverick had a couple of suggestions I'll try. I think it will help. I'll upload it if it test ok.
  8. bdbssb

    FS17_liquidStoragePack

    Let me know if any tanks you currently use don't work with the update. I updated the output triggers to work with GTX's road train pack, and the universal kotte. I'm trying to come up with a way to give a better visual reference to help find the trigger.
  9. bdbssb

    BD FS17 Factory Pack Placeable

    Haha np and completely understandable.
  10. bdbssb

    FS17_liquidStoragePack

    I made it compatable with the ingame utility and water tank. Most modded tanks are using an exact fillnode that needs a different collision setting. Are you just wanting a smaller tank? The ingame utility trailer works for fuel, and i can edit the ingame water tank to work if needed.
  11. bdbssb

    FS17_liquidStoragePack

    Haha wow I'm full of mistakes lately. It holds 1mil each I just messed up the xml so it says 500k in the shop. Should be fixed now.
  12. bdbssb

    FS17_liquidStoragePack

    It works just like a farm silo except its liquid instead. I figured it out by talking to maverick and downloading the liquid manure storage off of modhub. I just had to edit some trailers to work as well. Mod hub found a couple of small issues, I fixed them and updated them a couple of minutes ago. Sorry misread your question lol. It holds 500K each. If you are on pc and want it to hold more its an easy edit in ge.
  13. View File FS17_liquidStoragePack This is a placeable liquid storage facility. It holds liquid fertilizer, liquid manure, fuel, water, and digestate. There are 2 semi tankers included in the mod. One works just like the in game kotte accept it hauls all liquids, the other is a fuel tanker that can be filled at the storage facility, or at a fueling station, and will fuel your equipment. The semi tankers can be found in the misc category. UPDATED 10/11/2017 Fixed support columns on the tanks so they visually go up and down. Fixed the trigger on the fuel tanker so it picks up quicker at a gas station. 10/17/2017 Edited triggers to support modded tanks. Tested with the road train pack, and universal kotte. Added a small multi tank and a fuel tank. 10/25/17 Fixed wheel chocks on semi tankers, fixed decals. Submitter bdbssb Submitted 09/10/17 Category Other Credits The semi tanks are edited from the in game kotte slurry tank. Thanks Giants for the hard work. Mod Author BDBSSB Features Storage, liquid semi tanker, fuel tanker.  
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