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Found 5 results

  1. Snettertons Farm by Stevie.

    Snettertons Farm by Stevie. View File Snettertons Farm by Stevie. Fields to suite everyone small to large, boxed to shaped with multiple elevation changes. Seasons mod ready, chopped straw, edited textures, multifruit, some production, forestry, larger storage silo and mill storage. Unique map layout and installed mods and scripts from some of the best mod makers around. Stevie Credits: Map Design, build and new texturing by Stevie. Special thanks to Alex and Luke_BK for helping with the GPS mod fix for the map which jman found in server testing. Installed Mods: KevinK98, Farmer_Andy, Marhu, Eisberg, Blacksheep - RC Devil, Kastor, Ifkonator, Luke_BK, Stop Milk sale and Farmer_Andy's Universal Tanker mod pack. All at Realisimus for the seasons mod, Scripts used by: Marhu, KevinK98, Blacksheep - RC Devil, igor29381, Blacky_BPG, Xentro, Ifkonator and Decker_MMIV. Server Testing: Jman8798. Submitter Stevie Submitted 01/07/17 Category Stevies Maps Mod Author Stevie  
  2. Hi all, noting many of you are becoming old hands with Seasons, and me being a noob and almost ready to start my first Seasons Let's Play (well first full stop), I wanted to check a couple of things. NOTE: I probably should have added that I was trying out the 12day cycle. So I am now in Day 5 Mild Spring, and the ground temperature has just reached 5 degrees... obviously then by my deduction, the time in taking for ground temperatures to raise is generally driven by the length of the cycle chosen in seasons. 1. Is it normal that essentially for the first couple of game days you can do nothing but plow, as the ground temperature doesn't rise enough for planting? Or am I missing something/doing something wrong? 2. Is there any way to combat/overcome point 1 above? 3. If using the Feed mixers (either GTX Modding or the ones on Stevie's maps) will the feed that is in the mixer and the ingredients piled at the front, be affected by rain/snow etc? Furthermore, once its mixed and is being stored in the mixer is it safe for winter, or does it need to be fully transferred to silo's prior? 4. Just confirming that Silo's will protect stored grass? 5. Grass Bales/Straw bales are ok if stored under cover which is protected by the Snow mask? That is most of my burning questions for the moment... standby for more! Cheers in advance for assistance! Duck P.S. I have been trying to find out for myself, but unfortunately the wife has been put on perma bed rest for a few days and I am run off my feet with work and kids, and has put a dent in my gaming time.
  3. Version v1.1

    87 downloads

    Snettertons Farm by Stevie. Fields to suite everyone small to large, boxed to shaped with multiple elevation changes. Seasons mod ready, chopped straw, edited textures, multifruit, some production, forestry, larger storage silo and mill storage. Unique map layout and installed mods and scripts from some of the best mod makers around. Stevie Credits: Map Design, build and new texturing by Stevie. Special thanks to Alex and Luke_BK for helping with the GPS mod fix for the map which jman found in server testing. Installed Mods: KevinK98, Farmer_Andy, Marhu, Eisberg, Blacksheep - RC Devil, Kastor, Ifkonator, Luke_BK, Stop Milk sale and Farmer_Andy's Universal Tanker mod pack. All at Realisimus for the seasons mod, Scripts used by: Marhu, KevinK98, Blacksheep - RC Devil, igor29381, Blacky_BPG, Xentro, Ifkonator and Decker_MMIV. Server Testing: Jman8798.
  4. Pigs Are Broken In Seasons Mod?

    ... So Seasons breaks pigs. Please prove me wrong and show me how to succeed at pigs in FS17 with seasons.. I've been playing with the seasons mod for 6 months now. I've been through withered crops and wet crops and failed at a few save games along the way because I try to play the game as "simulator" as possible. Don't even try to make me say "realistic". I utterly LOVE this mod. The folks at Realismus are Geniuses for just thinking they could take the game and move it in this direction. I can't play without it. I've play 1200 hours on it now. And except for MP(which is another game altogether) I can't imagine a savegame that won't have it. But enough fanboy babble.I recently had a chance to test Orchard Farm for Dusty Dave Modding. And after the initial hours of running all the animals up to max with no mods I through in Seasons and thought I'd do a series for Youtube about raising pigs. Can it be done in Seasons Mod?So I sold everything on the map and bought 100 pigs. By the time I leased the truck to move them all I was already in trouble. Pig prices on startup were at their peak. 3600 a piece. That didn't bode well. but resale priced in early spring are 1700. So I pushed on. bought in 40,000 in corn, 20 000 wheat, 20 000 sunflower, two pallets of tatters, and 8 straw bales. I bought a UTB and on 2 meter tools and began plowing, fertilizing and seading fields for corn, wheat, Canola, and beats(that's Farmer Kleins fault, the beats. he's trying to kill me) Anyways, 9 day seasons and 5x timescale engaged and I'm off. I kept the pigs at 100% for the duration. And now it's the first day of Summer and I think it's a FAIL.I now have 165 pigs and the reproduction rate has hit 0. Also the price is now 1188 and that means if I sell every pig now I get 196,020 back. Now I put 360,000 into pigs to start. And I'm 60 000 in debt now because of vet bills and seed and fert to get the farm moving. I haven't even got a harvestor yet to get the crop out of the field and it all needs one more fert stage. So what do I do. go further in debt and hope to sell High next spring. I'll have to feed them for 27 days and even then I have to wait for the 1700 price to come back and only get 280,500 back. So the pigs must die. As a possible solution I'm going to max out my credit and get into the sausage and steak business for 250,000. Oh yeah, Doubling down. this could be horrible. but anyways. Hopefully the crop pays off or I'll have to go logging. Yeah. Desperate times.Anyways, I did some research and according to the pig industry web sites I should have gotten 30 weened pigs/mated pig/year. now those numbers make pigs a great business. Farmer Klein informs me that in vanilla mode the farm should produce 22 pigs per day from a seed stock of 115. I could make that work.So Seasons breaks pigs. Please prove me wrong and show me how to succeed at pigs in FS17 with seasons. This is not meant as a criticism of the mod but an exercise in making it work better.
  5. Hello all. Long time farmer first time poster. I have been playing with seasons for some time now and have had different results of grass growth on some map. I'm about to start an MP series on Gemeinde Rade and was wondering, How many fully fertilized crops of Grass can I expect on a 12 day season? And when Can I expect to harvest them? Thank you

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