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Found 15 results

  1. the.geremy

    Un petit coin de campagne

    View File Un petit coin de campagne I like this map so much, that I try to removed all the errors and not good functionalities and I done also some improvements: - remove error that comes with sliding belts - add more sliding belts and more space on them - add option to have water from lakes and river for free - change some textures - change one meadow to place for "placeables" - move and adjust some objects - correction of some trigger points, to work more smoothly - adjust fields size number to be more corresponding to field size on the map, the size number that calculates course-play and also that I calculate from yield - change some production resources required for some production, for farmer to have a reason to seed also some other crops - add option to store compost in farm silo to use it latter as fertilizer Recommended mods: - you really need drive control! - Kotte Universal Pack - Seasons - tablet mod with Fabric Extension - Game Extension - Chopped Straw Package contains some other mods, that I consider useful for this map. Tip: Start cherish rabbit and goose as a nice source of money and buy small field near field 12 to extend that field. More photos in my album Farming. Please let me know, if you like it or not. Thanks. v 2.0.1 - find one error at goose farm, when you put them maze, from this version, its ok Submitter the.geremy Submitted 22/08/18 Category Maps Credits Map author: Arsenic Modding (version 1.2.3) Map post edit: the.geremy (version 2.0.1) Mod Author Arsenic Modding Features - terrain response and nice variable terrain on some fields to enjoy it - mud on some roads and fields - various production chains with sliding belts suitable for single player - seasons - relatively small fields suitable for single player (one player can handle all fields in season without spending hours to play) - nice textures - free water from lakes and river - additional fruit types - gold nuggets PC-SG Tested?  
  2. the.geremy

    Un petit coin de campagne

    Version 2.0.6

    99 downloads

    I like this map so much, that I try to removed all the errors and not good functionalities and I done also some improvements: - remove error that comes with sliding belts - add more sliding belts and more space on them - add option to have water from lakes and river for free - change some textures - change one meadow to place for "placeables" - move and adjust some objects - correction of some trigger points, to work more smoothly - adjust fields size number to be more corresponding to field size on the map, the size number that calculates course-play and also that I calculate from yield - change some production resources required for some production, for farmer to have a reason to seed also some other crops - add option to store compost in farm silo to use it latter as fertilizer Recommended mods: - you really need drive control! - Kotte Universal Pack - Seasons - tablet mod with Fabric Extension - Game Extension - Chopped Straw Package contains some other mods, that I consider useful for this map. Tip: Start cherish rabbit and goose as a nice source of money and buy small field near field 12 to extend that field. More photos in my album Farming. Please let me know, if you like it or not. Thanks. v 2.0.1 - find one error at goose farm, when you put them maze, from this version, its ok
  3. View File Seasons animal feed calculator Purpose: The purpose of this document is to help the farmer playing seasons to predict how much food to have on hand before diving into animal ownership. Unlike the base game where you can buy animals and never feed them with Seasons if you do not keep your animals feed they will die off. To be good stewards to our virtual animals we should not purchase them until we can care for them. This document will help you plan out the optimal number of animals you can care for based on the amount of crops you have growing or the amount of crop you have in storage. General directions: Reference your season length with the Season day factor table and enter the correct day factor in A3 on any or all of the animal tabs. Then enter on B3 on any or all the tabs the number of animals you wish to reference the feed requirements for. For the cows enter the powerfood/TMR mixing ratio that you use as a decimal value. Note there will be some margin of error on the numbers based upon rounding calculations. Using the data: There are four main sections of data on each tab that may interest you. The first is the amount of materials needed every 3 days to feed your animals. This table breaks down the amount of material that the troughs will accept over a 3 day feeding for a given season based on the season length day factor and the number of animals. For any animal that accepts grass it does not reflect grass during winter as feeding grass is disabled during the winter season. The next section is the total amount of material you will need over the course of each of the four seasons as well as a total for a full game year for the given season length and number of animals. The third section of interest is the approximate amount in hecatres that you should plant of a given crop to sustain a given number of animals over a game year. This calculation is assuming the field is plowed and fertilized three times. The last section is an estimation on the number of bales you will need to feed the select number of animals over a game year. The bale counts are estimates assuming standard in game bale capacity of 4000L. Animal specific information: Cows For cows it assumes that if you feed TMR/Power food you do NOT feed hay/silage independent of the TMR feeding. If you do not feed power food/TMR then the silage/hay column will reflect how much to get that column to 100% every 3 days. There is a power food breakdown that will calculate the amounts of the various power food components that will be needed to prepare the total amount needed every 3 days to fill both the power food and hay/silage columns to 100%. Pigs The table that reflects the estimated crop size that is needed to support a given number of pigs over the course of a game year has all of the potential feed components listed. You may select which cereal, protein and root crop to grow based on these calculations. You do not need to grow both wheat and barley for example you can select one or the other or a combination of the two. Crop yield data was taken from the following document http://steamcommunity.com/sharedfiles/filedetails/?id=805367551 Submitter FarmerKlein Submitted 20/09/17 Category Other Credits Mod Author Farmer Klein Features PC-SG Tested?  
  4. Version 1.1.0.0

    123 downloads

    Remote Service trailer that enables you to configure vehicles in the field and can also carry fuel if required. Allows vehicle customization in the field and also Seasons Maintanace on field. Fuel can also be carried. Rear door must be open to activate service menu. Fuel pump must also be started to fuel any vehicle at the trailer. MP Supported and Fully Tested. ---- SEASONS MOD READY ---- Author: GtX @ LS-Modcompany Credits: Mod and scripts : GtX French and Spanish: Prom German: CHaWo Testing: LS-Modcompany Test Team & Team Members
  5. Johnny Vee

    Sosnovka Not Extreme

    Sosnovka Not Extreme View File An edit of Sosnovka Not 3.1 which was an edit of the default map, Sosnovka. The map is seasons ready. All animals around the main farm, many fields deleted and some fields enlarged, Two placeable area's and room for placeable's at the farm. Many Industries added to the map all with auto sell function, new chicken mod added so now you can breed or just leave as normal, note you will have to water and feed you chickens. New watering system added to give the animals a drink, New auto stack bale sheds added and all new root crop shed system as well as storage for loose hay and straw. Compost maker and the ability to spread compost on the fields, seed , fertilizer and biodiesel makers. A big thank you to Stevie for letting me use his industries from his maps A big big thank you to GTX - Andy for all his hard work helping me. Submitter Johnny Vee Submitted 02/03/18 Category Johnny Vee Credits GTX - Andy Giants,Johnny Vee,KevinK98 MarhuLS17 FabrikScript.lua Stevie from Stevies maps (Farm Simulator Mods) Mod Author Johnny Vee Features PC-SG Tested?  
  6. Johnny Vee

    Sosnovka Not Extreme

    Version 1.2

    293 downloads

    An edit of Sosnovka Not 3.1 which was an edit of the default map, Sosnovka. The map is seasons ready. All animals around the main farm, many fields deleted and some fields enlarged, Two placeable area's and room for placeable's at the farm. Many Industries added to the map all with auto sell function, new chicken mod added so now you can breed or just leave as normal, note you will have to water and feed you chickens. New watering system added to give the animals a drink, New auto stack bale sheds added and all new root crop shed system as well as storage for loose hay and straw. Compost maker and the ability to spread compost on the fields, seed , fertilizer and biodiesel makers. A big thank you to Stevie for letting me use his industries from his maps A big big thank you to GTX - Andy for all his hard work helping me.
  7. Stevie

    Snettertons Farm by Stevie.

    Snettertons Farm by Stevie. View File Snettertons Farm by Stevie. Fields to suite everyone small to large, boxed to shaped with multiple elevation changes. Seasons mod ready, chopped straw, edited textures, multifruit, some production, forestry, larger storage silo and mill storage. Unique map layout and installed mods and scripts from some of the best mod makers around. Stevie Credits: Map Design, build and new texturing by Stevie. Special thanks to Alex and Luke_BK for helping with the GPS mod fix for the map which jman found in server testing. Installed Mods: KevinK98, Farmer_Andy, Marhu, Eisberg, Blacksheep - RC Devil, Kastor, Ifkonator, Luke_BK, Stop Milk sale and Farmer_Andy's Universal Tanker mod pack. All at Realisimus for the seasons mod, Scripts used by: Marhu, KevinK98, Blacksheep - RC Devil, igor29381, Blacky_BPG, Xentro, Ifkonator and Decker_MMIV. Server Testing: Jman8798. Submitter Stevie Submitted 01/07/17 Category Stevies Maps Mod Author Stevie  
  8. FarmerKlein

    Seasons animal feed calculator

    Version 2.0.0

    634 downloads

    Purpose: The purpose of this document is to help the farmer playing seasons to predict how much food to have on hand before diving into animal ownership. Unlike the base game where you can buy animals and never feed them with Seasons if you do not keep your animals feed they will die off. To be good stewards to our virtual animals we should not purchase them until we can care for them. This document will help you plan out the optimal number of animals you can care for based on the amount of crops you have growing or the amount of crop you have in storage. General directions: Reference your season length with the Season day factor table and enter the correct day factor in A3 on any or all of the animal tabs. Then enter on B3 on any or all the tabs the number of animals you wish to reference the feed requirements for. For the cows enter the powerfood/TMR mixing ratio that you use as a decimal value. Note there will be some margin of error on the numbers based upon rounding calculations. Using the data: There are four main sections of data on each tab that may interest you. The first is the amount of materials needed every 3 days to feed your animals. This table breaks down the amount of material that the troughs will accept over a 3 day feeding for a given season based on the season length day factor and the number of animals. For any animal that accepts grass it does not reflect grass during winter as feeding grass is disabled during the winter season. The next section is the total amount of material you will need over the course of each of the four seasons as well as a total for a full game year for the given season length and number of animals. The third section of interest is the approximate amount in hecatres that you should plant of a given crop to sustain a given number of animals over a game year. This calculation is assuming the field is plowed and fertilized three times. The last section is an estimation on the number of bales you will need to feed the select number of animals over a game year. The bale counts are estimates assuming standard in game bale capacity of 4000L. Animal specific information: Cows For cows it assumes that if you feed TMR/Power food you do NOT feed hay/silage independent of the TMR feeding. If you do not feed power food/TMR then the silage/hay column will reflect how much to get that column to 100% every 3 days. There is a power food breakdown that will calculate the amounts of the various power food components that will be needed to prepare the total amount needed every 3 days to fill both the power food and hay/silage columns to 100%. Pigs The table that reflects the estimated crop size that is needed to support a given number of pigs over the course of a game year has all of the potential feed components listed. You may select which cereal, protein and root crop to grow based on these calculations. You do not need to grow both wheat and barley for example you can select one or the other or a combination of the two. Crop yield data was taken from the following document http://steamcommunity.com/sharedfiles/filedetails/?id=805367551
  9. MarcDupont

    Pigs Are Broken In Seasons Mod?

    ... So Seasons breaks pigs. Please prove me wrong and show me how to succeed at pigs in FS17 with seasons.. I've been playing with the seasons mod for 6 months now. I've been through withered crops and wet crops and failed at a few save games along the way because I try to play the game as "simulator" as possible. Don't even try to make me say "realistic". I utterly LOVE this mod. The folks at Realismus are Geniuses for just thinking they could take the game and move it in this direction. I can't play without it. I've play 1200 hours on it now. And except for MP(which is another game altogether) I can't imagine a savegame that won't have it. But enough fanboy babble.I recently had a chance to test Orchard Farm for Dusty Dave Modding. And after the initial hours of running all the animals up to max with no mods I through in Seasons and thought I'd do a series for Youtube about raising pigs. Can it be done in Seasons Mod?So I sold everything on the map and bought 100 pigs. By the time I leased the truck to move them all I was already in trouble. Pig prices on startup were at their peak. 3600 a piece. That didn't bode well. but resale priced in early spring are 1700. So I pushed on. bought in 40,000 in corn, 20 000 wheat, 20 000 sunflower, two pallets of tatters, and 8 straw bales. I bought a UTB and on 2 meter tools and began plowing, fertilizing and seading fields for corn, wheat, Canola, and beats(that's Farmer Kleins fault, the beats. he's trying to kill me) Anyways, 9 day seasons and 5x timescale engaged and I'm off. I kept the pigs at 100% for the duration. And now it's the first day of Summer and I think it's a FAIL.I now have 165 pigs and the reproduction rate has hit 0. Also the price is now 1188 and that means if I sell every pig now I get 196,020 back. Now I put 360,000 into pigs to start. And I'm 60 000 in debt now because of vet bills and seed and fert to get the farm moving. I haven't even got a harvestor yet to get the crop out of the field and it all needs one more fert stage. So what do I do. go further in debt and hope to sell High next spring. I'll have to feed them for 27 days and even then I have to wait for the 1700 price to come back and only get 280,500 back. So the pigs must die. As a possible solution I'm going to max out my credit and get into the sausage and steak business for 250,000. Oh yeah, Doubling down. this could be horrible. but anyways. Hopefully the crop pays off or I'll have to go logging. Yeah. Desperate times.Anyways, I did some research and according to the pig industry web sites I should have gotten 30 weened pigs/mated pig/year. now those numbers make pigs a great business. Farmer Klein informs me that in vanilla mode the farm should produce 22 pigs per day from a seed stock of 115. I could make that work.So Seasons breaks pigs. Please prove me wrong and show me how to succeed at pigs in FS17 with seasons. This is not meant as a criticism of the mod but an exercise in making it work better.
  10. Easy to do Seasons Maintenance to your machinery in the field !! One of the main problems we find when we run a game in seasons for more than a year is the need to maintain periodically all machinery. With this new service trailer from GtX , you can do this service maintenance on the field, without the need of going to the shop or service centre, and will also be able to refill the fuel tank, but do not forget to start the pump. With this mod also you are able to change the vehicle configuration on the field. Image is snowing and you have got trapped and no chains, on your wheels, no problem, you can bring your service trailer there and change the wheels. This is the first mod that has a portable repair and configuration point. Prom
  11. View File Field Service Trailer Remote Service trailer that enables you to configure vehicles in the field and can also carry fuel if required. Allows vehicle customization in the field and also Seasons Maintanace on field. Fuel can also be carried. Rear door must be open to activate service menu. Fuel pump must also be started to fuel any vehicle at the trailer. MP Supported and Fully Tested. ---- SEASONS MOD READY ---- Author: GtX @ LS-Modcompany Credits: Mod and scripts : GtX French and Spanish: Prom German: CHaWo Testing: LS-Modcompany Test Team & Team Members Submitter GtX Submitted 28/07/17 Category Ls Modcompany Credits Mod Author GtX Features Allows vehicle customization in the field and also (Seasons Mod Repairs). Fuel can also be carried. PC-SG Tested?  
  12. Version v1.1

    263 downloads

    Snettertons Farm by Stevie. Fields to suite everyone small to large, boxed to shaped with multiple elevation changes. Seasons mod ready, chopped straw, edited textures, multifruit, some production, forestry, larger storage silo and mill storage. Unique map layout and installed mods and scripts from some of the best mod makers around. Stevie Credits: Map Design, build and new texturing by Stevie. Special thanks to Alex and Luke_BK for helping with the GPS mod fix for the map which jman found in server testing. Installed Mods: KevinK98, Farmer_Andy, Marhu, Eisberg, Blacksheep - RC Devil, Kastor, Ifkonator, Luke_BK, Stop Milk sale and Farmer_Andy's Universal Tanker mod pack. All at Realisimus for the seasons mod, Scripts used by: Marhu, KevinK98, Blacksheep - RC Devil, igor29381, Blacky_BPG, Xentro, Ifkonator and Decker_MMIV. Server Testing: Jman8798.
  13. Hi all, noting many of you are becoming old hands with Seasons, and me being a noob and almost ready to start my first Seasons Let's Play (well first full stop), I wanted to check a couple of things. NOTE: I probably should have added that I was trying out the 12day cycle. So I am now in Day 5 Mild Spring, and the ground temperature has just reached 5 degrees... obviously then by my deduction, the time in taking for ground temperatures to raise is generally driven by the length of the cycle chosen in seasons. 1. Is it normal that essentially for the first couple of game days you can do nothing but plow, as the ground temperature doesn't rise enough for planting? Or am I missing something/doing something wrong? 2. Is there any way to combat/overcome point 1 above? 3. If using the Feed mixers (either GTX Modding or the ones on Stevie's maps) will the feed that is in the mixer and the ingredients piled at the front, be affected by rain/snow etc? Furthermore, once its mixed and is being stored in the mixer is it safe for winter, or does it need to be fully transferred to silo's prior? 4. Just confirming that Silo's will protect stored grass? 5. Grass Bales/Straw bales are ok if stored under cover which is protected by the Snow mask? That is most of my burning questions for the moment... standby for more! Cheers in advance for assistance! Duck P.S. I have been trying to find out for myself, but unfortunately the wife has been put on perma bed rest for a few days and I am run off my feet with work and kids, and has put a dent in my gaming time.
  14. MarcDupont

    Pigs Are Broken In Seasons Mod?

    Article or Review Author MarcDupont ... So Seasons breaks pigs. Please prove me wrong and show me how to succeed at pigs in FS17 with seasons.. I've been playing with the seasons mod for 6 months now. I've been through withered crops and wet crops and failed at a few save games along the way because I try to play the game as "simulator" as possible. Don't even try to make me say "realistic". I utterly LOVE this mod. The folks at Realismus are Geniuses for just thinking they could take the game and move it in this direction. I can't play without it. I've play 1200 hours on it now. And except for MP(which is another game altogether) I can't imagine a savegame that won't have it. But enough fanboy babble.I recently had a chance to test Orchard Farm for Dusty Dave Modding. And after the initial hours of running all the animals up to max with no mods I through in Seasons and thought I'd do a series for Youtube about raising pigs. Can it be done in Seasons Mod?So I sold everything on the map and bought 100 pigs. By the time I leased the truck to move them all I was already in trouble. Pig prices on startup were at their peak. 3600 a piece. That didn't bode well. but resale priced in early spring are 1700. So I pushed on. bought in 40,000 in corn, 20 000 wheat, 20 000 sunflower, two pallets of tatters, and 8 straw bales. I bought a UTB and on 2 meter tools and began plowing, fertilizing and seading fields for corn, wheat, Canola, and beats(that's Farmer Kleins fault, the beats. he's trying to kill me) Anyways, 9 day seasons and 5x timescale engaged and I'm off. I kept the pigs at 100% for the duration. And now it's the first day of Summer and I think it's a FAIL.I now have 165 pigs and the reproduction rate has hit 0. Also the price is now 1188 and that means if I sell every pig now I get 196,020 back. Now I put 360,000 into pigs to start. And I'm 60 000 in debt now because of vet bills and seed and fert to get the farm moving. I haven't even got a harvestor yet to get the crop out of the field and it all needs one more fert stage. So what do I do. go further in debt and hope to sell High next spring. I'll have to feed them for 27 days and even then I have to wait for the 1700 price to come back and only get 280,500 back. So the pigs must die. As a possible solution I'm going to max out my credit and get into the sausage and steak business for 250,000. Oh yeah, Doubling down. this could be horrible. but anyways. Hopefully the crop pays off or I'll have to go logging. Yeah. Desperate times.Anyways, I did some research and according to the pig industry web sites I should have gotten 30 weened pigs/mated pig/year. now those numbers make pigs a great business. Farmer Klein informs me that in vanilla mode the farm should produce 22 pigs per day from a seed stock of 115. I could make that work.So Seasons breaks pigs. Please prove me wrong and show me how to succeed at pigs in FS17 with seasons. This is not meant as a criticism of the mod but an exercise in making it work better. {title } Game version Star rating0 Log Errors Mod or Map Features,/strong> Required mods Suggested mods Pros Cons Summery View full article
  15. Hello all. Long time farmer first time poster. I have been playing with seasons for some time now and have had different results of grass growth on some map. I'm about to start an MP series on Gemeinde Rade and was wondering, How many fully fertilized crops of Grass can I expect on a 12 day season? And when Can I expect to harvest them? Thank you
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